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Sector Z AVOID_UB Correction
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@@ -1899,7 +1899,7 @@ void SectorZ_LoadLevelObjects(void) {
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}
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if (CVarGetInteger("gSzActorFix", 0) == 1) {
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j = 47;
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j = 48;
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} else {
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j = 50;
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}
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@@ -1928,7 +1928,6 @@ void SectorZ_LoadLevelObjects(void) {
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actor++;
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}
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}
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Boss_Initialize(greatFox);
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greatFox->obj.status = OBJ_INIT;
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