mirror of
https://github.com/izzy2lost/Starship.git
synced 2026-07-05 15:19:42 -07:00
frustrated
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+16
-51
@@ -97,101 +97,66 @@ void waitForSetupFromNative() {
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#endif
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GameEngine::GameEngine() {
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const std::string main_path = Ship::Context::GetPathRelativeToAppDirectory("sf64.o2r");
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const std::string assets_path = Ship::Context::LocateFileAcrossAppDirs("starship.o2r");
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std::vector<std::string> archiveFiles;
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#ifdef __SWITCH__
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Ship::Switch::Init(Ship::PreInitPhase);
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Ship::Switch::Init(Ship::PostInitPhase);
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#endif
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std::vector<std::string> archiveFiles;
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#ifdef __ANDROID__
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// Android uses internal app storage - paths are managed by MainActivity
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// Files are copied to internal storage by the Java SAF system
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const std::string main_path = Ship::Context::GetPathRelativeToAppDirectory("sf64.o2r");
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const std::string assets_path = Ship::Context::GetPathRelativeToAppDirectory("starship.o2r");
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const std::string modDir = Ship::Context::GetPathRelativeToAppDirectory("mods");
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#else
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const std::string main_path = Ship::Context::GetPathRelativeToAppDirectory("sf64.o2r");
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#ifdef __linux__
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const std::string assets_path = Ship::Context::GetPathRelativeToAppBundle("starship.o2r");
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#else
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const std::string assets_path = Ship::Context::GetPathRelativeToAppDirectory("starship.o2r");
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#endif
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const std::string modDir = Ship::Context::GetPathRelativeToAppDirectory("mods");
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#endif
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#ifdef _WIN32
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AllocConsole();
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#endif
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// Note: Ship::Context will handle directory paths internally
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// Android: MainActivity handles file management via SAF
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#ifdef __ANDROID__
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// On Android, always wait for the user to select the file through the UI first
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SPDLOG_INFO("Android: Starting file check. Looking for sf64.o2r at: {}", main_path);
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extern void waitForSetupFromNative();
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waitForSetupFromNative();
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// After waiting, check if the file exists
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if (std::filesystem::exists(main_path)) {
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SPDLOG_INFO("Android: sf64.o2r found at: {}", main_path);
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archiveFiles.push_back(main_path);
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} else {
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SPDLOG_ERROR("Android: sf64.o2r file still not found at: {}", main_path);
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SPDLOG_ERROR("sf64.o2r file still not found after user selection");
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exit(1);
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}
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#else
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// Add sf64.o2r if it exists, otherwise prompt for extraction
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if (std::filesystem::exists(main_path)) {
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archiveFiles.push_back(main_path);
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} else {
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if (ShowYesNoBox("Starship - Asset Extraction",
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"Please provide a Starfox 64 ROM.\n\nSupported Versions:\nUS 1.0\nUS 1.1\n\nAssets will be extracted into an O2R file.") == IDYES) {
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if (ShowYesNoBox("No O2R Files", "No O2R files found. Generate one now?") == IDYES) {
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if (!GenAssetFile()) {
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ShowMessage("Error", "An error occurred, no O2R file was generated.\n\nExiting...");
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ShowMessage("Error", "An error occured, no O2R file was generated.\n\nExiting...");
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exit(1);
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} else {
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archiveFiles.push_back(main_path);
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}
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if (ShowYesNoBox("Extraction Complete",
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"ROM Extracted. Extract another?\n\nStarship supports JP and EU ROMs for voice replacement.\nVoice replacement ROM assets can also be installed in:\nSettings -> Language -> Install JP/EU Audio") == IDYES) {
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if (!GenAssetFile()) {
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ShowMessage("Error", "An error occurred, no O2R file was generated.");
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}
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}
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} else {
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exit(1);
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}
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}
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#endif
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// Add starship.o2r if it exists
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if (std::filesystem::exists(assets_path)) {
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archiveFiles.push_back(assets_path);
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}
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// Add any mods from external modDir
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if (std::filesystem::exists(modDir) && std::filesystem::is_directory(modDir)) {
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for (const auto& p : std::filesystem::recursive_directory_iterator(modDir)) {
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const auto ext = p.path().extension().string();
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if (StringHelper::IEquals(ext, ".otr") || StringHelper::IEquals(ext, ".o2r")) {
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archiveFiles.push_back(p.path().generic_string());
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}
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if (StringHelper::IEquals(ext, ".zip")) {
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SPDLOG_WARN("Zip files should be only used for development purposes, not for distribution");
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archiveFiles.push_back(p.path().generic_string());
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if (const std::string patches_path = Ship::Context::GetPathRelativeToAppDirectory("mods");
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!patches_path.empty() && std::filesystem::exists(patches_path)) {
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if (std::filesystem::is_directory(patches_path)) {
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for (const auto& p : std::filesystem::recursive_directory_iterator(patches_path)) {
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auto ext = p.path().extension().string();
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if (StringHelper::IEquals(ext, ".zip") || StringHelper::IEquals(ext, ".o2r")) {
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archiveFiles.push_back(p.path().generic_string());
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}
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}
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}
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}
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// Create the context using the overridden external storage paths
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this->context = Ship::Context::CreateUninitializedInstance("Starship", "ship", "starship.cfg.json");
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// Initialize configuration and console variables
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this->context = Ship::Context::CreateUninitializedInstance("Starship", "starship", "starship.cfg.json");
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this->context->InitConfiguration();
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this->context->InitConsoleVariables();
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