mirror of
https://github.com/izzy2lost/Starship.git
synced 2026-07-05 15:19:42 -07:00
fox_aq decomped, some type cleanup (#112)
* stuff * stuff * temps * matched * so complete * merge and clean * format * graphics macros * aq * more stuff * oh god the clam * limbdraw * headers? * format, name changes * enums * merge and format
This commit is contained in:
Vendored
+3
-1
@@ -49,7 +49,9 @@
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||||
"prevent_bss_reordering.h": "c",
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"fox_map.h": "c",
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||||
"sf64level.h": "c",
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"prevent_bss_reordering2.h": "c"
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||||
"prevent_bss_reordering2.h": "c",
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"ast_aq.h": "c",
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||||
"ast_8e1f80.h": "c"
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},
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"C_Cpp_Runner.msvcBatchPath": ""
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}
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+35
-35
@@ -187,10 +187,10 @@ extern Gfx D_3014BF0[];
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extern Gfx D_3015120[];
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||||
extern Gfx D_30155E0[];
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extern Gfx D_3015740[];
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||||
extern AnimationHeader D_3015AF4;
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extern AnimationHeader D_3015C28;
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extern Animation D_3015AF4;
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extern Animation D_3015C28;
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extern Gfx D_3015D80[];
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extern AnimationHeader D_30163C4;
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extern Animation D_30163C4;
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extern Limb* D_3016610[];
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extern Gfx D_3016660[];
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extern Gfx D_30160A0[];
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@@ -206,13 +206,13 @@ extern Gfx D_3018800[];
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extern Gfx D_30194E0[];
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extern Gfx D_301B080[];
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extern Gfx D_301B6E0[];
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extern AnimationHeader D_301C3A8;
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extern Animation D_301C3A8;
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extern Limb* D_301C614[];
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extern AnimationHeader D_301CFEC;
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extern Animation D_301CFEC;
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extern Limb* D_301D258[];
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extern AnimationHeader D_301D888;
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extern Animation D_301D888;
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extern Limb* D_301DB94[];
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extern AnimationHeader D_301E19C;
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extern Animation D_301E19C;
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extern Limb* D_301E3E8[];
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extern Gfx D_301E570[];
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extern Gfx D_301F140[];
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@@ -251,18 +251,18 @@ extern Triangle D_302F044[];
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extern Vec3f D_302F098[];
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// ast_918430, ast_922730
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extern AnimationHeader D_4000080;
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extern Animation D_4000080;
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extern Limb* D_400014C[];
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extern AnimationHeader D_40001A4;
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extern Animation D_40001A4;
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extern Limb* D_4000270[];
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extern Gfx D_40018A0[];
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extern Gfx D_4003BD0[];
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extern AnimationHeader D_40057AC;
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extern Animation D_40057AC;
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extern Limb* D_40058B8[];
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extern Gfx D_40068F0[];
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extern Gfx D_4007870[];
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extern Gfx D_4007AF0[];
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extern AnimationHeader D_400A30C;
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extern Animation D_400A30C;
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extern Limb* D_400A398[];
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extern Gfx D_400B390[];
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@@ -353,7 +353,7 @@ extern Gfx D_6006140[];
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extern Gfx D_6006310[];
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extern u16* D_600631C[];
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extern u8 D_6006320[];
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extern AnimationHeader D_600636C;
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extern Animation D_600636C;
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extern f32 D_60064AC[];
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extern f32 D_60064C8[];
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extern f32 D_60064FC[];
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@@ -394,8 +394,8 @@ extern Gfx D_6006A80[];
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extern Gfx D_6006BE0[];
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extern f32 D_6006BF0[];
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extern f32 D_6006C44[];
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extern AnimationHeader D_6006D64;
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extern Limb *D_6006E50[];
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extern Animation D_6006D64;
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extern Limb* D_6006E50[];
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extern EnvSettings D_6006E70;
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extern u8 D_6006E80[];
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extern u16 D_6006EA0[];
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@@ -427,7 +427,7 @@ extern u16* D_6009B34[];
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extern u16 D_6009BB8[];
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extern f32 D_6009CC4[];
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extern f32 D_6009CFC[];
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extern AnimationHeader D_6009D30;
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extern Animation D_6009D30;
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extern Gfx D_6009E30[];
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extern Vtx D_6009ED0[];
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extern Gfx D_6009F90[];
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@@ -439,7 +439,7 @@ extern u16 D_600AB68[];
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extern u8 D_600AD30[];
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extern Gfx D_600AF40[];
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||||
extern Gfx D_600B0E0[];
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||||
extern AnimationHeader D_600B1B4;
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extern Animation D_600B1B4;
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extern Gfx D_600B4B0[];
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||||
extern Gfx D_600B8B0[];
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||||
extern u8 D_600B9B0[];
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@@ -447,9 +447,9 @@ extern Gfx D_600BAF0[];
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||||
extern u16 D_600BEA0[];
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||||
extern Gfx D_600BF80[];
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||||
extern Gfx D_600C130[];
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||||
extern AnimationHeader D_600C15C;
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extern AnimationHeader D_600C200;
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||||
extern Limb *D_600C2AC[];
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extern Animation D_600C15C;
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extern Animation D_600C200;
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extern Limb* D_600C2AC[];
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extern u16 D_600C6A0[];
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||||
extern Gfx D_600C740[];
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||||
extern Vtx D_600C780[];
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||||
@@ -457,7 +457,7 @@ extern Gfx D_600CAA0[];
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||||
extern u16 D_600CBD8[];
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||||
extern u8 D_600CC10[];
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||||
extern Gfx D_600D190[];
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||||
extern AnimationHeader D_600D3DC;
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||||
extern Animation D_600D3DC;
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extern u16 D_600D5C0[];
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||||
extern Gfx D_600D730[];
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||||
extern u16 D_600D990[];
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@@ -470,10 +470,10 @@ extern Gfx D_600DDF0[];
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extern Gfx D_600E050[];
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extern Gfx D_600E0C0[];
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extern u8 D_600E210[];
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extern AnimationHeader D_600E2C4;
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extern Animation D_600E2C4;
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extern u8 D_600E360[];
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extern Limb *D_600E470[];
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extern AnimationHeader D_600E5EC;
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extern Limb* D_600E470[];
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extern Animation D_600E5EC;
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extern Gfx D_600E820[];
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extern u8 D_600E980[];
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extern EnvSettings D_600EA90;
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@@ -497,7 +497,7 @@ extern CollisionPoly D_600F60C[];
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extern Gfx D_600F670[];
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extern Gfx D_600F6C0[];
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extern Gfx D_600F6C0[];
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||||
extern AnimationHeader D_600F744;
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extern Animation D_600F744;
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extern Gfx D_600F8A0[];
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extern u8 D_600F940[];
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extern Gfx D_600F9B0[];
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@@ -544,14 +544,14 @@ extern Gfx D_60120F0[];
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extern u8 D_6012310[];
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extern u8 D_60123F0[];
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extern Gfx D_6012C00_Gfx[];
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extern AnimationHeader D_6012C00_Anim;
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extern Animation D_6012C00_Anim;
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extern u8 D_60131A0[];
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extern Gfx D_60132B0[];
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extern u8 D_6013470[];
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||||
extern Gfx D_6013480[];
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extern Gfx D_60137B0[];
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extern AnimationHeader D_6013820;
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extern AnimationHeader D_601388C;
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extern Animation D_6013820;
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extern Animation D_601388C;
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extern Limb* D_601390C[];
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extern Gfx D_6013960[];
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||||
extern u8 D_60139E0[];
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||||
@@ -561,7 +561,7 @@ extern u8 D_6014360[];
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||||
extern Gfx D_60143E0[];
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||||
extern Gfx D_6014500[];
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||||
extern u16 D_6014510[];
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||||
extern AnimationHeader D_6014658;
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||||
extern Animation D_6014658;
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extern Gfx D_6014670[];
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||||
extern u16 D_60147C0[];
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||||
extern u8 D_60147E0[];
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||||
@@ -595,7 +595,7 @@ extern u8 D_6017640[];
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||||
extern u8 D_6018280[];
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||||
extern Gfx D_6018450[];
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||||
extern Gfx D_60188D0[];
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||||
extern AnimationHeader D_6018994;
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||||
extern Animation D_6018994;
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extern Limb* D_6018BA0[];
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||||
extern Gfx D_6018BF0[];
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extern Gfx D_6018C00[]; // possible collision
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@@ -656,7 +656,7 @@ extern Gfx D_601DE60[];
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||||
extern Gfx D_601DE80[];
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||||
extern Gfx D_601E150[];
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||||
extern u16 D_601E1E8[];
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||||
extern AnimationHeader D_601E8C4;
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extern Animation D_601E8C4;
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||||
extern Limb* D_601E9D0[];
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||||
extern Gfx D_601EAA0[];
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||||
extern Gfx D_601F1D0[];
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||||
@@ -664,7 +664,7 @@ extern EnvSettings D_601F1F0;
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||||
extern Gfx D_601F500[];
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||||
extern Gfx D_601F5A0[];
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||||
extern Gfx D_601F6B0[];
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||||
extern AnimationHeader D_601F874;
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||||
extern Animation D_601F874;
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||||
extern Limb* D_601F920[];
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||||
extern Gfx D_601FCB0[];
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||||
extern u8 D_601FF40[];
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||||
@@ -678,7 +678,7 @@ extern Gfx D_6020E60[];
|
||||
extern u16 D_6020F60[];
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||||
extern u16 D_6020FB0[];
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||||
extern u16 D_6021ED0[];
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||||
extern AnimationHeader D_602201C;
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||||
extern Animation D_602201C;
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||||
extern Limb* D_60220E8[];
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||||
extern Gfx D_6022110[];
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||||
extern u16 D_6022340[];
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||||
@@ -711,7 +711,7 @@ extern u16 D_6026C90[];
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||||
extern u8 D_6026D70[];
|
||||
extern Gfx D_60270E0[];
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||||
extern Gfx D_6027180[];
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||||
extern AnimationHeader D_6027320;
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||||
extern Animation D_6027320;
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||||
extern u16 D_6027340[];
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||||
extern Limb* D_602742C[];
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||||
extern Gfx D_6027900[];
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||||
@@ -724,7 +724,7 @@ extern u16* D_60289FC[];
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||||
extern u16 D_6028A60[];
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||||
extern u16 D_6029170[];
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||||
extern u8 D_6029220[];
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||||
extern AnimationHeader D_6029528;
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||||
extern Animation D_6029528;
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||||
extern Limb* D_6029674[];
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||||
extern Gfx D_6029890[];
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||||
extern EnvSettings D_602A120;
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||||
@@ -979,7 +979,7 @@ extern Gfx D_7007350[];
|
||||
extern Gfx D_700AB70[];
|
||||
extern Gfx D_700BB10[];
|
||||
extern Gfx D_700BE00[];
|
||||
extern AnimationHeader D_700CAF4;
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||||
extern Animation D_700CAF4;
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||||
extern Limb* D_700CB60[];
|
||||
extern u16 D_700E9A0[];
|
||||
extern u8 D_70118E0[];
|
||||
|
||||
+5
-4
@@ -429,10 +429,10 @@ void func_8007E45C(Effect*);
|
||||
void func_8007E5CC(Effect*);
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||||
void func_8007E648(Effect*);
|
||||
void func_8007E93C(Effect* effect, u32 objId, f32 xPos, f32 yPos, f32 zPos, f32 arg5);
|
||||
void func_8007EE68(s32 objId, Vec3f* pos, Vec3f* rot, Vec3f* arg3, Vec3f* arg4, f32 scale2);
|
||||
void func_8007F04C(s32 objId, f32 xPos, f32 yPos, f32 zPos, f32 xRot, f32 yRot, f32 zRot, f32 unkX, f32 unkY, f32 unkZ, f32 xVel, f32 yVel, f32 zVel, f32 scale2);
|
||||
void func_8007F11C(s32 objId, f32 xPos, f32 yPos, f32 zPos, f32 arg4);
|
||||
void func_8007F20C(s32 objId, f32 xPos, f32 yPos, f32 zPos, f32 arg4);
|
||||
void func_8007EE68(ObjectId objId, Vec3f* pos, Vec3f* rot, Vec3f* arg3, Vec3f* arg4, f32 scale2);
|
||||
void func_8007F04C(ObjectId objId, f32 xPos, f32 yPos, f32 zPos, f32 xRot, f32 yRot, f32 zRot, f32 unkX, f32 unkY, f32 unkZ, f32 xVel, f32 yVel, f32 zVel, f32 scale2);
|
||||
void func_8007F11C(ObjectId objId, f32 xPos, f32 yPos, f32 zPos, f32 arg4);
|
||||
void func_8007F20C(ObjectId objId, f32 xPos, f32 yPos, f32 zPos, f32 arg4);
|
||||
void func_8007F438(Effect*);
|
||||
void func_8007F6B0(Effect*);
|
||||
void func_8007F958(Effect*);
|
||||
@@ -452,6 +452,7 @@ void func_80081A8C(f32 xPos, f32 yPos, f32 zPos, f32 scale2, s32 arg4);
|
||||
void func_80081BEC(f32 xPos, f32 yPos, f32 zPos, f32 scale2, s32 arg4);
|
||||
void func_80081C5C(Effect*);
|
||||
void func_80082F78(Effect*);
|
||||
void func_8008377C(f32, f32, f32, f32, f32);
|
||||
void func_800837EC(Effect*);
|
||||
void func_80083B8C(Effect*);
|
||||
void func_80083C70(Effect* effect, f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 arg7, s32 arg8);
|
||||
|
||||
+5
-13
@@ -52,7 +52,7 @@ typedef struct {
|
||||
/* 0x02 */ s16 limbCount;
|
||||
/* 0x04 */ u16* frameData;
|
||||
/* 0x08 */ JointKey* jointKey;
|
||||
} AnimationHeader; // size = 0xC
|
||||
} Animation; // size = 0xC
|
||||
|
||||
typedef struct Limb {
|
||||
/* 0x000 */ Gfx* dList;
|
||||
@@ -62,14 +62,6 @@ typedef struct Limb {
|
||||
/* 0x01C */ struct Limb* child;
|
||||
} Limb; // size = 0x20
|
||||
|
||||
typedef Limb* SkelAnime;
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ AnimationHeader* unk_0;
|
||||
/* 0x04 */ AnimationHeader* unk_4;
|
||||
/* 0x08 */ SkelAnime* skelanime;
|
||||
} Animation; // size = 0x0C
|
||||
|
||||
void Lights_SetOneLight(Gfx** dList, s32 dirX, s32 dirY, s32 dirZ, s32 colR, s32 colG, s32 colB, s32 ambR, s32 ambG, s32 ambB);
|
||||
void Lights_SetTwoLights(Gfx** dList, s32 dir1x, s32 dir1y, s32 dir1z, s32 dir2x, s32 dir2y, s32 dir2z, s32 col1r, s32 col1g,
|
||||
s32 col1b, s32 col2r, s32 col2g, s32 col2b, s32 ambR, s32 ambG, s32 ambB);
|
||||
@@ -79,13 +71,13 @@ s32 Graphics_Printf(const char *fmt, ...);
|
||||
void Texture_Scroll(void *texture, s32 width, s32 height, u8 mode);
|
||||
void Texture_Mottle(void *dst, void *src, u8 mode);
|
||||
s32 Animation_GetLimbIndex(Limb* limb, Limb** skeleton);
|
||||
void Animation_DrawLimb(s32 mode, Limb * limb, Limb* *skeleton, Vec3f* jointTable, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, void* data);
|
||||
void Animation_DrawLimb(s32 mode, Limb* limb, Limb* *skeleton, Vec3f* jointTable, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, void* data);
|
||||
void Animation_DrawSkeleton(s32 mode, Limb** skeletonSegment, Vec3f* jointTable, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, void* data, Matrix* transform);
|
||||
s16 Animation_GetFrameData(AnimationHeader *animationSegmemt, s32 frame, Vec3f *frameTable);
|
||||
s16 Animation_GetFrameCount(AnimationHeader *animationSegment);
|
||||
s16 Animation_GetFrameData(Animation *animationSegmemt, s32 frame, Vec3f *frameTable);
|
||||
s16 Animation_GetFrameCount(Animation *animationSegment);
|
||||
void Animation_FindBoundingBox(Gfx* dList, s32 len, Vec3f *min, Vec3f *max, s32 *vtxFound, s32 *vtxCount, Vtx* *vtxList);
|
||||
void Animation_GetDListBoundingBox(Gfx *dList, s32 len, Vec3f *min, Vec3f *max);
|
||||
void Animation_GetSkeletonBoundingBox(Limb **skeletonSegment, AnimationHeader *animationSegment, s32 frame, Vec3f *min, Vec3f* max);
|
||||
void Animation_GetSkeletonBoundingBox(Limb** skeletonSegment, Animation *animationSegment, s32 frame, Vec3f *min, Vec3f* max);
|
||||
void TextureRect_4bCI(Gfx **gfxPtr, void* texture, void* palette, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
|
||||
void TextureRect_4bCI_Flip(Gfx **gfxPtr, void* texture, void* palette, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
|
||||
void TextureRect_4bCI_MirX(Gfx **gfxPtr, void* texture, void* palette, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
|
||||
|
||||
+1
-1
@@ -45,7 +45,7 @@ void func_i5_801A5E2C(Actor *);
|
||||
void func_i5_801A6134(Actor *);
|
||||
void func_i5_801A65E0(Object_80 *);
|
||||
void func_i5_801A7D98(Actor *);
|
||||
void func_i5_801ACFBC();
|
||||
void func_i5_801ACFBC(void);
|
||||
void func_i5_801AD080(void);
|
||||
void func_i5_801B5110(f32, f32, f32);
|
||||
void func_i5_801B58AC(Gfx **, f32);
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#define RAND_FLOAT(max) (Rand_ZeroOne()*(max))
|
||||
#define RAND_INT(max) ((s32)(Rand_ZeroOne()*(max)))
|
||||
#define RAND_FLOAT_CENTERED(width) ((Rand_ZeroOne()-0.5f)*(width))
|
||||
#define RAND_RANGE(min, max) (((max) - (min)) * (Rand_ZeroOne() - (min) / ((min) - (max))))
|
||||
|
||||
#define RAND_FLOAT_SEEDED(max) (Rand_ZeroOneSeeded()*(max))
|
||||
#define RAND_INT_SEEDED(max) ((s32)(Rand_ZeroOneSeeded()*(max)))
|
||||
|
||||
@@ -78,7 +78,7 @@ D_i3_801C27C8 = 0x801C27C8; //segment:ovl_i3 size:0x12C0
|
||||
D_i3_801C3A88 = 0x801C3A88; //segment:ovl_i3 size:0x700
|
||||
D_i3_801C4190 = 0x801C4190; //segment:ovl_i3 size:0x28
|
||||
D_i3_801C41B8 = 0x801C41B8; //segment:ovl_i3 size:0x78
|
||||
D_i3_801C4230 = 0x801C4230; //segment:ovl_i3 size:0x70
|
||||
sBossAQlimbTimers = 0x801C4230; //segment:ovl_i3 size:0x70
|
||||
D_i3_801C42A0 = 0x801C42A0; //segment:ovl_i3 size:0x68
|
||||
D_i3_801C4308 = 0x801C4308; //segment:ovl_i3 size:0x148
|
||||
D_i3_801C0060 = 0x801C0060; //segment:ovl_i3 type:f32
|
||||
|
||||
+17
-17
@@ -9,17 +9,17 @@
|
||||
extern Gfx D_1024AC0[];
|
||||
extern Gfx D_60320E0[];
|
||||
extern Gfx D_7010970[];
|
||||
extern Gfx* D_E000000;
|
||||
extern Gfx* D_E003AB0;
|
||||
extern Gfx D_E000000[];
|
||||
extern Gfx D_E003AB0[];
|
||||
|
||||
extern s32 D_800C9E90[];
|
||||
|
||||
extern AnimationHeader D_60265B4[];
|
||||
extern AnimationHeader D_602B8DC[];
|
||||
extern AnimationHeader D_60034C4[];
|
||||
extern AnimationHeader D_602A2CC[];
|
||||
extern AnimationHeader D_602CEB4[];
|
||||
extern AnimationHeader D_602B778[];
|
||||
extern Animation D_60265B4[];
|
||||
extern Animation D_602B8DC[];
|
||||
extern Animation D_60034C4[];
|
||||
extern Animation D_602A2CC[];
|
||||
extern Animation D_602CEB4[];
|
||||
extern Animation D_602B778[];
|
||||
|
||||
extern f32 D_80178454;
|
||||
extern f32 D_80178458;
|
||||
@@ -36,9 +36,9 @@ extern Gfx D_60132B0[];
|
||||
extern Gfx D_6014A40[];
|
||||
extern Gfx D_6020810[];
|
||||
|
||||
extern AnimationHeader D_6020A40;
|
||||
extern Limb* D_6020C6C;
|
||||
extern Limb* D_602D140;
|
||||
extern Animation D_6020A40;
|
||||
extern Limb* D_6020C6C[];
|
||||
extern Limb* D_602D140[];
|
||||
|
||||
Vec3f D_800C9F60[] = {
|
||||
{ 2000.0f, 2000.0f, 2000.0f },
|
||||
@@ -127,8 +127,8 @@ f32 D_800CA1D4[] = {
|
||||
1.5f, 0.87f, 0.83f, 0.75f, 0.7f, 0.6f, 0.4f, 0.1f,
|
||||
};
|
||||
|
||||
AnimationHeader* D_800CA1F4[] = {
|
||||
D_60265B4, D_602B8DC, D_60034C4, D_602A2CC, D_602CEB4, D_602B778, (AnimationHeader*) 0x0601F3B8,
|
||||
Animation* D_800CA1F4[] = {
|
||||
D_60265B4, D_602B8DC, D_60034C4, D_602A2CC, D_602CEB4, D_602B778, (Animation*) 0x0601F3B8,
|
||||
};
|
||||
|
||||
void func_80048AC0(s32 teamId) {
|
||||
@@ -2801,7 +2801,7 @@ void func_8004FEC0(Actor* actor) {
|
||||
Math_SmoothStepToVec3fArray(sp144, actor->vwork, 1, animFrameData, actor->fwork[2], 100.0f, .0f);
|
||||
RCP_SetupDL_30(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
|
||||
gDPSetPrimColor(gMasterDisp++, 0, 0, 150, 255, 150, 255);
|
||||
Animation_DrawSkeleton(1, &D_602D140, actor->vwork, 0, 0, actor, &gIdentityMatrix);
|
||||
Animation_DrawSkeleton(1, D_602D140, actor->vwork, 0, 0, actor, &gIdentityMatrix);
|
||||
|
||||
if (actor->fwork[0] != 0.0f) {
|
||||
RCP_SetupDL_49();
|
||||
@@ -2895,7 +2895,7 @@ void func_8004FEC0(Actor* actor) {
|
||||
case 44:
|
||||
Animation_GetFrameData(&D_6020A40, actor->iwork[0], actor->vwork);
|
||||
gSPClearGeometryMode(gMasterDisp++, 0x00002000);
|
||||
Animation_DrawSkeleton(1, &D_6020C6C, actor->vwork, 0, 0, &actor->index, &gIdentityMatrix);
|
||||
Animation_DrawSkeleton(1, D_6020C6C, actor->vwork, 0, 0, &actor->index, &gIdentityMatrix);
|
||||
gSPSetGeometryMode(gMasterDisp++, 0x00002000);
|
||||
break;
|
||||
|
||||
@@ -2939,9 +2939,9 @@ void func_800515C4(void) {
|
||||
}
|
||||
|
||||
if (D_80177B8C != 0) {
|
||||
gSPDisplayList(gMasterDisp++, &D_E000000);
|
||||
gSPDisplayList(gMasterDisp++, D_E000000);
|
||||
} else {
|
||||
gSPDisplayList(gMasterDisp++, &D_E003AB0);
|
||||
gSPDisplayList(gMasterDisp++, D_E003AB0);
|
||||
}
|
||||
|
||||
if ((gCurrentLevel != LEVEL_AQUAS) &&
|
||||
|
||||
@@ -2496,7 +2496,8 @@ void func_8007E93C(Effect* effect, u32 objId, f32 xPos, f32 yPos, f32 zPos, f32
|
||||
Audio_PlaySfx(0x29002002, effect->sfxPos, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
|
||||
}
|
||||
|
||||
void func_8007EBB8(Effect* effect, s32 objId, f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 scale2) {
|
||||
void func_8007EBB8(Effect* effect, ObjectId objId, f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel,
|
||||
f32 scale2) {
|
||||
Effect_Initialize(effect);
|
||||
effect->obj.status = OBJ_INIT;
|
||||
effect->obj.id = objId;
|
||||
@@ -2520,7 +2521,7 @@ void func_8007EBB8(Effect* effect, s32 objId, f32 xPos, f32 yPos, f32 zPos, f32
|
||||
Object_SetInfo(&effect->info, effect->obj.id);
|
||||
}
|
||||
|
||||
void func_8007ECB4(s32 objId, f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 scale2) {
|
||||
void func_8007ECB4(ObjectId objId, f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 scale2) {
|
||||
s32 i;
|
||||
|
||||
for (i = ARRAY_COUNT(gEffects) - 1; i >= 0; i--) {
|
||||
@@ -2531,7 +2532,7 @@ void func_8007ECB4(s32 objId, f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel,
|
||||
}
|
||||
}
|
||||
|
||||
void func_8007ED54(Effect* effect, s32 objId, f32 xPos, f32 yPos, f32 zPos, f32 xRot, f32 yRot, f32 zRot, f32 unkX,
|
||||
void func_8007ED54(Effect* effect, ObjectId objId, f32 xPos, f32 yPos, f32 zPos, f32 xRot, f32 yRot, f32 zRot, f32 unkX,
|
||||
f32 unkY, f32 unkZ, f32 xVel, f32 yVel, f32 zVel, f32 scale2) {
|
||||
Effect_Initialize(effect);
|
||||
effect->obj.status = OBJ_INIT;
|
||||
@@ -2565,7 +2566,7 @@ void func_8007ED54(Effect* effect, s32 objId, f32 xPos, f32 yPos, f32 zPos, f32
|
||||
Object_SetInfo(&effect->info, effect->obj.id);
|
||||
}
|
||||
|
||||
void func_8007EE68(s32 objId, Vec3f* pos, Vec3f* rot, Vec3f* arg3, Vec3f* arg4, f32 scale2) {
|
||||
void func_8007EE68(ObjectId objId, Vec3f* pos, Vec3f* rot, Vec3f* arg3, Vec3f* arg4, f32 scale2) {
|
||||
s32 i;
|
||||
Vec3f sp68;
|
||||
|
||||
@@ -2587,8 +2588,8 @@ void func_8007EE68(s32 objId, Vec3f* pos, Vec3f* rot, Vec3f* arg3, Vec3f* arg4,
|
||||
}
|
||||
}
|
||||
|
||||
void func_8007F04C(s32 objId, f32 xPos, f32 yPos, f32 zPos, f32 xRot, f32 yRot, f32 zRot, f32 unkX, f32 unkY, f32 unkZ,
|
||||
f32 xVel, f32 yVel, f32 zVel, f32 scale2) {
|
||||
void func_8007F04C(ObjectId objId, f32 xPos, f32 yPos, f32 zPos, f32 xRot, f32 yRot, f32 zRot, f32 unkX, f32 unkY,
|
||||
f32 unkZ, f32 xVel, f32 yVel, f32 zVel, f32 scale2) {
|
||||
s32 i;
|
||||
|
||||
for (i = ARRAY_COUNT(gEffects) - 1; i >= 0; i--) {
|
||||
@@ -2600,7 +2601,7 @@ void func_8007F04C(s32 objId, f32 xPos, f32 yPos, f32 zPos, f32 xRot, f32 yRot,
|
||||
}
|
||||
}
|
||||
|
||||
void func_8007F11C(s32 objId, f32 xPos, f32 yPos, f32 zPos, f32 arg4) {
|
||||
void func_8007F11C(ObjectId objId, f32 xPos, f32 yPos, f32 zPos, f32 arg4) {
|
||||
s32 i;
|
||||
|
||||
if ((fabsf(zPos - gPlayer[0].unk_138) > 300.0f) || (fabsf(xPos - gPlayer[0].pos.x) > 300.0f)) {
|
||||
@@ -2615,7 +2616,7 @@ void func_8007F11C(s32 objId, f32 xPos, f32 yPos, f32 zPos, f32 arg4) {
|
||||
}
|
||||
}
|
||||
|
||||
void func_8007F20C(s32 objId, f32 xPos, f32 yPos, f32 zPos, f32 arg4) {
|
||||
void func_8007F20C(ObjectId objId, f32 xPos, f32 yPos, f32 zPos, f32 arg4) {
|
||||
s32 i;
|
||||
|
||||
if ((fabsf(zPos - gPlayer[0].camEye.z) > 300.0f) || (fabsf(xPos - gPlayer[0].camEye.x) > 300.0f)) {
|
||||
|
||||
+3
-3
@@ -3850,10 +3850,10 @@ void func_800B0194(Player* player) {
|
||||
player->unk_17C = RAND_FLOAT_CENTERED(100.0f);
|
||||
}
|
||||
if (((gGameFrameCount & 0xF) == 3) && (Rand_ZeroOne() < 0.5f)) {
|
||||
player->unk_174 = (Rand_ZeroOne() - 0.2f) * 50.0f;
|
||||
player->unk_174 = RAND_RANGE(-10.0f, 40.0f);
|
||||
}
|
||||
if (((gGameFrameCount & 0xF) == 10) && (Rand_ZeroOne() < 0.5f)) {
|
||||
player->unk_178 = (Rand_ZeroOne() - 0.2f) * 50.0f;
|
||||
player->unk_178 = RAND_RANGE(-10.0f, 40.0f);
|
||||
}
|
||||
Math_SmoothStepToF(&player->unk_15C, player->unk_17C, 0.15f, 10.0f, 0.00001f);
|
||||
Math_SmoothStepToF(&player->unk_164, player->unk_174, 0.1f, 10.0f, 0.00001f);
|
||||
@@ -5148,7 +5148,7 @@ void func_800B44C4(Player* player) {
|
||||
break;
|
||||
case FORM_BLUE_MARINE:
|
||||
func_i3_801BEC80(player);
|
||||
return;
|
||||
break;
|
||||
case FORM_ON_FOOT:
|
||||
func_800B00C0(player);
|
||||
func_800B0194(player);
|
||||
|
||||
@@ -248,8 +248,8 @@ void Animation_DrawSkeleton(s32 mode, Limb** skeletonSegment, Vec3f* jointTable,
|
||||
}
|
||||
}
|
||||
|
||||
s16 Animation_GetFrameData(AnimationHeader* animationSegmemt, s32 frame, Vec3f* frameTable) {
|
||||
AnimationHeader* animation = SEGMENTED_TO_VIRTUAL(animationSegmemt);
|
||||
s16 Animation_GetFrameData(Animation* animationSegmemt, s32 frame, Vec3f* frameTable) {
|
||||
Animation* animation = SEGMENTED_TO_VIRTUAL(animationSegmemt);
|
||||
u16 var4 = animation->limbCount;
|
||||
JointKey* key = SEGMENTED_TO_VIRTUAL(animation->jointKey);
|
||||
u16* frameData = SEGMENTED_TO_VIRTUAL(animation->frameData);
|
||||
@@ -275,8 +275,8 @@ s16 Animation_GetFrameData(AnimationHeader* animationSegmemt, s32 frame, Vec3f*
|
||||
return var4 + 1;
|
||||
}
|
||||
|
||||
s16 Animation_GetFrameCount(AnimationHeader* animationSegment) {
|
||||
AnimationHeader* animation = SEGMENTED_TO_VIRTUAL(animationSegment);
|
||||
s16 Animation_GetFrameCount(Animation* animationSegment) {
|
||||
Animation* animation = SEGMENTED_TO_VIRTUAL(animationSegment);
|
||||
|
||||
return animation->frameCount;
|
||||
}
|
||||
@@ -335,11 +335,11 @@ void Animation_GetDListBoundingBox(Gfx* dList, s32 len, Vec3f* min, Vec3f* max)
|
||||
Animation_FindBoundingBox(dList, len, min, max, &vtxFound, &vtxCount, &vtxList);
|
||||
}
|
||||
|
||||
void Animation_GetSkeletonBoundingBox(Limb** skeletonSegment, AnimationHeader* animationSegment, s32 frame, Vec3f* min,
|
||||
void Animation_GetSkeletonBoundingBox(Limb** skeletonSegment, Animation* animationSegment, s32 frame, Vec3f* min,
|
||||
Vec3f* max) {
|
||||
JointKey* key;
|
||||
u16* frameData;
|
||||
AnimationHeader* animation;
|
||||
Animation* animation;
|
||||
Limb* limb;
|
||||
u16 var_t6;
|
||||
s32 vtxFound;
|
||||
@@ -351,7 +351,7 @@ void Animation_GetSkeletonBoundingBox(Limb** skeletonSegment, AnimationHeader* a
|
||||
Limb** skeleton = (Limb**) SEGMENTED_TO_VIRTUAL(skeletonSegment);
|
||||
|
||||
limb = (Limb*) SEGMENTED_TO_VIRTUAL(skeleton[0]);
|
||||
animation = (AnimationHeader*) SEGMENTED_TO_VIRTUAL(animationSegment);
|
||||
animation = (Animation*) SEGMENTED_TO_VIRTUAL(animationSegment);
|
||||
key = (JointKey*) SEGMENTED_TO_VIRTUAL(animation->jointKey);
|
||||
frameData = (u16*) SEGMENTED_TO_VIRTUAL(animation->frameData);
|
||||
|
||||
|
||||
@@ -526,8 +526,8 @@ void func_i1_80188D50(Boss* boss) {
|
||||
}
|
||||
}
|
||||
|
||||
extern AnimationHeader D_602BC18;
|
||||
extern AnimationHeader D_602C0D0;
|
||||
extern Animation D_602BC18;
|
||||
extern Animation D_602C0D0;
|
||||
|
||||
void func_i1_80189058(Boss* boss) {
|
||||
Vec3f sp21C = { 0.0f, 0.0f, 0.0f };
|
||||
@@ -1154,7 +1154,7 @@ void func_i1_8018ACE0(Actor* actor) {
|
||||
}
|
||||
}
|
||||
|
||||
extern AnimationHeader D_602991C;
|
||||
extern Animation D_602991C;
|
||||
extern Gfx D_60329C0[];
|
||||
|
||||
void func_i1_8018AED0(Actor* actor) {
|
||||
@@ -1222,7 +1222,7 @@ void func_i1_8018B0B4(Actor* actor) {
|
||||
}
|
||||
}
|
||||
|
||||
extern AnimationHeader D_602AA04;
|
||||
extern Animation D_602AA04;
|
||||
|
||||
void func_i1_8018B15C(Actor* actor) {
|
||||
Vec3f sp60[20];
|
||||
@@ -1288,7 +1288,7 @@ void func_i1_8018B15C(Actor* actor) {
|
||||
1.0f, 1.0f);
|
||||
}
|
||||
|
||||
extern AnimationHeader D_602A520;
|
||||
extern Animation D_602A520;
|
||||
|
||||
void func_i1_8018B418(Actor* actor) {
|
||||
s32 pad;
|
||||
@@ -2328,7 +2328,7 @@ s32 func_i1_8018EC54(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void* d
|
||||
return false;
|
||||
}
|
||||
|
||||
extern AnimationHeader D_602D400;
|
||||
extern Animation D_602D400;
|
||||
extern Limb* D_602D5AC[];
|
||||
|
||||
void func_i1_8018ECAC(Boss* boss) {
|
||||
@@ -2442,7 +2442,7 @@ s32 func_i1_8018F1C8(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void* d
|
||||
return 0;
|
||||
}
|
||||
|
||||
extern AnimationHeader D_602AA7C;
|
||||
extern Animation D_602AA7C;
|
||||
extern Limb* D_602AB48[];
|
||||
|
||||
void func_i1_8018F31C(Object_80* obj80) {
|
||||
@@ -2494,13 +2494,13 @@ void func_i1_8018F55C(Effect* effect) {
|
||||
Effect_Initialize(effect);
|
||||
effect->obj.status = OBJ_INIT;
|
||||
effect->obj.pos.x = gPlayer[0].camEye.x + RAND_FLOAT_CENTERED(500.0f);
|
||||
effect->obj.pos.y = gPlayer[0].camEye.y + ((Rand_ZeroOne() - 0.8f) * 350.0f);
|
||||
effect->obj.pos.y = gPlayer[0].camEye.y + RAND_RANGE(-280.0f, 70.0f);
|
||||
effect->obj.id = OBJ_EFFECT_352;
|
||||
effect->timer_50 = 80;
|
||||
effect->unk_46 = 0x90;
|
||||
effect->obj.pos.z = -4000.0f;
|
||||
effect->vel.z = 60.0f;
|
||||
effect->scale2 = RAND_FLOAT(15.0f) + 10.0f;
|
||||
effect->scale2 = 10.0f + RAND_FLOAT(15.0f);
|
||||
if (Rand_ZeroOne() < 0.5f) {
|
||||
effect->obj.rot.z = 180.0f;
|
||||
}
|
||||
|
||||
@@ -7,8 +7,8 @@ extern s32 D_i1_8019C0B8;
|
||||
extern s32 D_i1_8019C0BC;
|
||||
extern s32 D_i1_8019C0C0;
|
||||
extern Vec3f D_i1_80199FFC;
|
||||
extern Limb* D_900D164;
|
||||
extern Limb* D_901C0F4;
|
||||
extern Limb* D_900D164[];
|
||||
extern Limb* D_901C0F4[];
|
||||
|
||||
const char D_i1_8019B2B0[] = "--アタックオフ!!\n";
|
||||
const char D_i1_8019B2C4[] = "--レベルアップ!!\n";
|
||||
@@ -351,7 +351,7 @@ void func_i1_801933B4(Actor* arg0) {
|
||||
|
||||
void func_i1_801934D0(Actor* actor) {
|
||||
Matrix_Translate(gGfxMatrix, 0.0f, -488.0f, 0.0f, 1U);
|
||||
Animation_DrawSkeleton(0, &D_900D164, actor->vwork, NULL, NULL, actor, &gIdentityMatrix);
|
||||
Animation_DrawSkeleton(0, D_900D164, actor->vwork, NULL, NULL, actor, &gIdentityMatrix);
|
||||
}
|
||||
|
||||
void func_i1_80193540(Object_80* arg0) {
|
||||
@@ -383,7 +383,7 @@ void func_i1_80198594(Boss* boss) {
|
||||
|
||||
void func_i1_801985E4(Boss* boss) {
|
||||
if (boss->swork[26] == 0) {
|
||||
Animation_DrawSkeleton(0, &D_901C0F4, boss->vwork, func_i1_801937F4, func_i1_80193D64, boss, &gIdentityMatrix);
|
||||
Animation_DrawSkeleton(0, D_901C0F4, boss->vwork, func_i1_801937F4, func_i1_80193D64, boss, &gIdentityMatrix);
|
||||
}
|
||||
boss->state = boss->swork[9];
|
||||
}
|
||||
|
||||
@@ -13,17 +13,17 @@ Vec3f D_i2_80195668 = { 90.0f, 0.0f, 0.0f };
|
||||
extern Gfx D_60010C0[];
|
||||
extern Gfx D_6006810[];
|
||||
extern Gfx D_6009C30[];
|
||||
extern AnimationHeader D_6009FF8;
|
||||
extern AnimationHeader D_600A2D4;
|
||||
extern AnimationHeader D_600F890;
|
||||
extern AnimationHeader D_60123BC;
|
||||
extern AnimationHeader D_6013798;
|
||||
extern AnimationHeader D_60158C4;
|
||||
extern AnimationHeader D_6016E28;
|
||||
extern AnimationHeader D_601AA28;
|
||||
extern AnimationHeader D_601C690;
|
||||
extern AnimationHeader D_60206DC;
|
||||
extern Limb* D_6020C68;
|
||||
extern Animation D_6009FF8;
|
||||
extern Animation D_600A2D4;
|
||||
extern Animation D_600F890;
|
||||
extern Animation D_60123BC;
|
||||
extern Animation D_6013798;
|
||||
extern Animation D_60158C4;
|
||||
extern Animation D_6016E28;
|
||||
extern Animation D_601AA28;
|
||||
extern Animation D_601C690;
|
||||
extern Animation D_60206DC;
|
||||
extern Limb* D_6020C68[];
|
||||
extern Gfx D_6020D20[];
|
||||
extern Gfx D_603265C[];
|
||||
extern Gfx D_6032768[];
|
||||
@@ -312,7 +312,7 @@ bool func_i2_8018FF40(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void*
|
||||
}
|
||||
|
||||
void func_i2_8018FF84(Boss* boss) {
|
||||
Animation_DrawSkeleton(3, &D_6020C68, boss->vwork, func_i2_8018FF40, func_i2_80193208, boss, gCalcMatrix);
|
||||
Animation_DrawSkeleton(3, D_6020C68, boss->vwork, func_i2_8018FF40, func_i2_80193208, boss, gCalcMatrix);
|
||||
}
|
||||
|
||||
bool func_i2_8018FFDC(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void* data) {
|
||||
@@ -324,7 +324,7 @@ bool func_i2_8018FFDC(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void*
|
||||
}
|
||||
|
||||
void func_i2_80190020(Boss* boss) {
|
||||
Animation_DrawSkeleton(3, &D_6020C68, boss->vwork, func_i2_8018FFDC, func_i2_80193208, boss, gCalcMatrix);
|
||||
Animation_DrawSkeleton(3, D_6020C68, boss->vwork, func_i2_8018FFDC, func_i2_80193208, boss, gCalcMatrix);
|
||||
}
|
||||
|
||||
void func_i2_80190078(Boss* boss) {
|
||||
@@ -1106,7 +1106,7 @@ void func_i2_80190078(Boss* boss) {
|
||||
|
||||
D_i2_80195640 = 1;
|
||||
|
||||
Animation_DrawSkeleton(1, &D_6020C68, boss->vwork, func_i2_80192AF0, func_i2_80193208, boss, &gIdentityMatrix);
|
||||
Animation_DrawSkeleton(1, D_6020C68, boss->vwork, func_i2_80192AF0, func_i2_80193208, boss, &gIdentityMatrix);
|
||||
|
||||
if (((boss->swork[1] != 0) && (boss->swork[3] > 0)) && ((boss->fwork[4] < 45.0f) || (boss->fwork[4] > 315.0f))) {
|
||||
boss->swork[1]++;
|
||||
@@ -1364,7 +1364,7 @@ void func_i2_80193434(Boss* boss) {
|
||||
|
||||
if (boss->swork[5] == 0) {
|
||||
D_i2_80195640 = 0;
|
||||
Animation_DrawSkeleton(3, &D_6020C68, boss->vwork, func_i2_80192AF0, 0, boss, gCalcMatrix);
|
||||
Animation_DrawSkeleton(3, D_6020C68, boss->vwork, func_i2_80192AF0, 0, boss, gCalcMatrix);
|
||||
RCP_SetupDL_64();
|
||||
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 96);
|
||||
|
||||
|
||||
@@ -1415,7 +1415,7 @@ void func_i3_8018A464(Boss* bossA6, s32 arg1) {
|
||||
}
|
||||
} else {
|
||||
bossA6->swork[A6_SWK_11] = 30;
|
||||
D_i3_801BF100[0].x = (Rand_ZeroOne() - 0.4f) * 30.0f;
|
||||
D_i3_801BF100[0].x = RAND_RANGE(-12.0f, 18.0f);
|
||||
}
|
||||
D_i3_801BF394[0] = D_i3_801BF100[0].x;
|
||||
} else if (!(bossA6->swork[A6_SWK_11] & 7)) {
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -46,7 +46,6 @@ typedef struct {
|
||||
#define ZO_HIT_10(bossZO, index) ((Hitbox*) ((f32*) (ZO_HIT_8(bossZO, 0) + 2) + 6 * (index)))
|
||||
#define ZO_HIT_12(bossZO) ((Hitbox*) (ZO_HIT_10(bossZO, 0) + 2))
|
||||
|
||||
void func_8007EE68(s32, Vec3f*, Vec3f*, Vec3f*, Vec3f*, f32);
|
||||
void func_80081BEC(f32, f32, f32, f32, s32);
|
||||
void func_8008377C(f32, f32, f32, f32, f32);
|
||||
void func_i3_801A7750(void);
|
||||
@@ -62,6 +61,20 @@ void func_i3_80199394(Boss* bossZO, s32 arg1);
|
||||
void func_i3_80199470(Boss* bossZO, s32 arg1);
|
||||
void func_i3_8019962C(Boss* bossZO, f32 arg1);
|
||||
|
||||
// /* 0x1 */ ROM_SEGMENT(ast_873CB0),
|
||||
// /* 0x2 */ ROM_SEGMENT(ast_8AE0A0),
|
||||
// /* 0x3 */ ROM_SEGMENT(ast_8BFC00),
|
||||
// /* 0x4 */ ROM_SEGMENT(ast_918430),
|
||||
// /* 0x5 */ ROM_SEGMENT(ast_CD2410),
|
||||
// /* 0x6 */ ROM_SEGMENT(ast_B84560),
|
||||
// /* 0x7 */ NO_SEGMENT,
|
||||
// /* 0x8 */ NO_SEGMENT,
|
||||
// /* 0x9 */ NO_SEGMENT,
|
||||
// /* 0xA */ NO_SEGMENT,
|
||||
// /* 0xB */ NO_SEGMENT,
|
||||
// /* 0xC */ NO_SEGMENT,
|
||||
// /* 0xD */ ROM_SEGMENT(ast_955270),
|
||||
|
||||
extern Gfx D_6002E10[];
|
||||
extern Gfx D_6004380[];
|
||||
extern Gfx D_6006360[];
|
||||
@@ -69,25 +82,25 @@ extern Limb* D_600E7D8[];
|
||||
extern Gfx D_6013330[];
|
||||
extern Gfx D_6017950[];
|
||||
extern Gfx D_60181E0[];
|
||||
extern AnimationHeader D_6018550;
|
||||
extern Animation D_6018550;
|
||||
extern Limb* D_601863C[];
|
||||
extern Gfx D_6018660[];
|
||||
extern AnimationHeader D_60195EC;
|
||||
extern Animation D_60195EC;
|
||||
extern Limb* D_6019738[];
|
||||
extern AnimationHeader D_601996C;
|
||||
extern Animation D_601996C;
|
||||
extern Limb* D_6019E18[];
|
||||
extern Gfx D_6019EB0[];
|
||||
extern Gfx D_601A340[];
|
||||
extern AnimationHeader D_601AA48;
|
||||
extern Animation D_601AA48;
|
||||
extern Limb* D_601AB14[];
|
||||
extern AnimationHeader D_601AFB8;
|
||||
extern Animation D_601AFB8;
|
||||
extern Limb* D_601B184[];
|
||||
extern Gfx D_601BCC0[];
|
||||
extern Gfx D_601C590[];
|
||||
extern Gfx D_601D680[];
|
||||
extern AnimationHeader D_601FBC4;
|
||||
extern Animation D_601FBC4;
|
||||
extern Limb* D_601FC90[];
|
||||
extern AnimationHeader D_6021ABC;
|
||||
extern Animation D_6021ABC;
|
||||
extern Limb* D_6021B88[];
|
||||
extern Gfx D_6023D50[];
|
||||
extern Gfx D_6025E60[];
|
||||
@@ -177,7 +190,7 @@ typedef enum {
|
||||
/* 38 */ ZO_LIMB_38,
|
||||
/* 39 */ ZO_LIMB_39,
|
||||
/* 40 */ ZO_LIMB_MAX,
|
||||
} ZoLimbs;
|
||||
} BossZOLimbs;
|
||||
|
||||
typedef enum {
|
||||
/* 0 */ ZO_BSF_0,
|
||||
@@ -2509,8 +2522,8 @@ void func_i3_80194A84(Boss* bossZO) {
|
||||
}
|
||||
func_8007C120(sZoFwork[ZO_BSF_55_X], sZoFwork[ZO_BSF_55_Y], sZoFwork[ZO_BSF_55_Z], bossZO->vel.x,
|
||||
bossZO->vel.y, bossZO->vel.z, 0.2f, 10);
|
||||
func_8007D0E0(RAND_FLOAT_CENTERED(200.0f) + sZoFwork[ZO_BSF_55_X],
|
||||
((Rand_ZeroOne() - 0.2f) * 800.0f) + sZoFwork[ZO_BSF_55_Y], sZoFwork[ZO_BSF_55_Z], 10.0f);
|
||||
func_8007D0E0(sZoFwork[ZO_BSF_55_X] + RAND_FLOAT_CENTERED(200.0f),
|
||||
sZoFwork[ZO_BSF_55_Y] + RAND_RANGE(-160.0f, 640.0f), sZoFwork[ZO_BSF_55_Z], 10.0f);
|
||||
if (bossZO->timer_050 == 30) {
|
||||
Radio_PlayMessage(gMsg_ID_6079, RCID_BOSS_ZONESS);
|
||||
}
|
||||
@@ -2596,8 +2609,8 @@ void func_i3_80194A84(Boss* bossZO) {
|
||||
}
|
||||
if ((bossZO->timer_050 == 0) && (sZoSwork[ZO_BSS_26] != 0)) {
|
||||
bossZO->timer_050 = 50;
|
||||
sZoFwork[ZO_BSF_37_X] = (Rand_ZeroOne() - 0.3f) * 1100.0f;
|
||||
sZoFwork[ZO_BSF_40_X] = (Rand_ZeroOne() - 0.7f) * 800.0f;
|
||||
sZoFwork[ZO_BSF_37_X] = RAND_RANGE(-330.0f, 770.0f);
|
||||
sZoFwork[ZO_BSF_40_X] = RAND_RANGE(-560.0f, 240.0f);
|
||||
func_i3_801989FC(bossZO);
|
||||
}
|
||||
} else {
|
||||
@@ -3253,7 +3266,7 @@ void func_i3_80198F3C(Boss* bossZO, s32 arg1, s32 arg2) {
|
||||
sZoLimbTimers[ZO_LIMB_22 + 2 * arg1] = 15;
|
||||
}
|
||||
func_8007D0E0(sZoFwork[ZO_BSF_0 + arg2] + RAND_FLOAT_CENTERED(400.0f),
|
||||
sZoFwork[ZO_BSF_1 + arg2] + (Rand_ZeroOne() - 0.2f) * 800.0f, sZoFwork[ZO_BSF_2 + arg2], 7.0f);
|
||||
sZoFwork[ZO_BSF_1 + arg2] + RAND_RANGE(-160.0f, 640.0f), sZoFwork[ZO_BSF_2 + arg2], 7.0f);
|
||||
if (!(gGameFrameCount & 1)) {
|
||||
func_8007C120(sZoFwork[ZO_BSF_0 + arg2], sZoFwork[ZO_BSF_1 + arg2], sZoFwork[ZO_BSF_2 + arg2], bossZO->vel.x,
|
||||
bossZO->vel.y, bossZO->vel.z, 0.2f, 10);
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,7 +1,7 @@
|
||||
#include "global.h"
|
||||
|
||||
extern AnimationHeader D_6007854;
|
||||
extern Limb* D_6007980;
|
||||
extern Animation D_6007854;
|
||||
extern Limb* D_6007980[];
|
||||
extern u8 D_600FF64[];
|
||||
|
||||
s32 func_80090200(Boss* boss);
|
||||
@@ -576,7 +576,7 @@ void func_i4_80188FE4(Actor* actor) {
|
||||
Vec3f vec[20];
|
||||
|
||||
Animation_GetFrameData(&D_6007854, 0, vec);
|
||||
Animation_DrawSkeleton(3, &D_6007980, vec, func_i4_80188F08, func_i4_80188DA0, actor, gCalcMatrix);
|
||||
Animation_DrawSkeleton(3, D_6007980, vec, func_i4_80188F08, func_i4_80188DA0, actor, gCalcMatrix);
|
||||
|
||||
if (actor->state == 1) {
|
||||
actor->state = 2;
|
||||
|
||||
@@ -14,32 +14,32 @@ extern f32 D_603605C[];
|
||||
extern Gfx D_6010470[];
|
||||
extern Gfx D_6003370[];
|
||||
extern Gfx D_6004440[];
|
||||
extern AnimationHeader D_600FEC4;
|
||||
extern AnimationHeader D_6010144;
|
||||
extern AnimationHeader D_6010220;
|
||||
extern Animation D_600FEC4;
|
||||
extern Animation D_6010144;
|
||||
extern Animation D_6010220;
|
||||
extern Limb* D_601042C[];
|
||||
extern Gfx D_6017720[];
|
||||
extern Gfx D_601BE90[];
|
||||
extern AnimationHeader D_601EAB0;
|
||||
extern Animation D_601EAB0;
|
||||
extern Limb* D_601EBBC;
|
||||
extern Gfx D_6022200[];
|
||||
extern Gfx D_60227F0[];
|
||||
extern Gfx D_60239D0[];
|
||||
extern Gfx D_6024670[];
|
||||
extern Gfx D_60269E0[];
|
||||
extern AnimationHeader D_6027A04;
|
||||
extern Animation D_6027A04;
|
||||
extern Limb* D_6027AF0[];
|
||||
extern Gfx D_6027BF0[];
|
||||
extern Gfx D_6027D40[];
|
||||
extern Gfx D_6027EB0[];
|
||||
extern Gfx D_60288A0[];
|
||||
extern AnimationHeader D_602EA0C;
|
||||
extern Animation D_602EA0C;
|
||||
extern Limb* D_602EBB8[];
|
||||
extern Gfx D_6001180[];
|
||||
extern Gfx D_60014A0[];
|
||||
extern Gfx D_601C170[];
|
||||
extern Gfx D_6022610[];
|
||||
extern AnimationHeader D_6025CA0;
|
||||
extern Animation D_6025CA0;
|
||||
extern Limb* D_6025DAC[];
|
||||
extern Gfx D_6026860[];
|
||||
extern Gfx D_602D380[];
|
||||
@@ -62,18 +62,18 @@ extern Gfx D_600A4D0[];
|
||||
extern Gfx D_600A7D0[];
|
||||
extern Gfx D_600AA70[];
|
||||
extern Gfx D_600AD50[];
|
||||
extern AnimationHeader D_600C4D0;
|
||||
extern Animation D_600C4D0;
|
||||
extern Limb* D_600C65C[];
|
||||
extern f32 D_603648C[];
|
||||
extern Gfx D_602F380[];
|
||||
extern AnimationHeader D_602FEB4;
|
||||
extern Animation D_602FEB4;
|
||||
extern Limb* D_602FFA0[];
|
||||
extern Gfx D_602FFC0[];
|
||||
extern Gfx D_601A2B0[];
|
||||
extern f32 D_6036520[];
|
||||
extern AnimationHeader D_602F098;
|
||||
extern Animation D_602F098;
|
||||
extern Limb* D_602F264[];
|
||||
extern AnimationHeader D_602F2E0;
|
||||
extern Animation D_602F2E0;
|
||||
extern Limb* D_602F36C[];
|
||||
extern Gfx D_601A840[];
|
||||
extern Gfx D_6012A60[];
|
||||
@@ -82,16 +82,16 @@ extern Gfx D_6025850[];
|
||||
extern Gfx D_60257B0[];
|
||||
extern Gfx D_601F270[];
|
||||
extern u16 D_6012C98[];
|
||||
extern AnimationHeader D_600CD18;
|
||||
extern AnimationHeader D_6015C24;
|
||||
extern AnimationHeader D_6016040;
|
||||
extern AnimationHeader D_60163F0;
|
||||
extern AnimationHeader D_6016B2C;
|
||||
extern AnimationHeader D_6017714;
|
||||
extern AnimationHeader D_601D188;
|
||||
extern Animation D_600CD18;
|
||||
extern Animation D_6015C24;
|
||||
extern Animation D_6016040;
|
||||
extern Animation D_60163F0;
|
||||
extern Animation D_6016B2C;
|
||||
extern Animation D_6017714;
|
||||
extern Animation D_601D188;
|
||||
extern f32 D_6036818[];
|
||||
extern Limb* D_600D1E4[];
|
||||
extern AnimationHeader D_601EA28;
|
||||
extern Animation D_601EA28;
|
||||
extern f32 D_6035A94[];
|
||||
extern ObjectInit D_6035678[];
|
||||
extern ObjectInit D_60357CC[];
|
||||
@@ -340,7 +340,7 @@ void func_i5_80199920(void) {
|
||||
D_i5_801BE250[6] = 0.0f;
|
||||
D_i5_801BE250[16] = 0.0f;
|
||||
D_i5_801BE250[20] = 0.0f;
|
||||
D_i5_801BA1E8 = 0x62;
|
||||
D_i5_801BA1E8 = 98;
|
||||
D_i5_801BA1E0 = 1e7f;
|
||||
D_i5_801BE310 = 999;
|
||||
D_i5_801BE312 = 0;
|
||||
@@ -515,7 +515,7 @@ void func_i5_80199F8C(Actor* actor) {
|
||||
|
||||
void func_i5_8019A128(void) {
|
||||
func_i5_80199C20(D_6023228, 16, 16, 0, 8);
|
||||
func_i5_80199A40(D_6023388, D_Unk_800DB4B8, (f32) gGameFrameCount * -20.0f);
|
||||
func_i5_80199A40(D_6023388, D_Unk_800DB4B8, gGameFrameCount * -20.0f);
|
||||
}
|
||||
|
||||
void func_i5_8019A198(Actor* actor) {
|
||||
@@ -531,7 +531,7 @@ void func_i5_8019A198(Actor* actor) {
|
||||
func_8001CFA8(actor->vel.z);
|
||||
}
|
||||
func_8001D10C(actor->sfxPos, 0x31078085);
|
||||
D_i5_801BE310 = (s16) actor->iwork[5];
|
||||
D_i5_801BE310 = actor->iwork[5];
|
||||
}
|
||||
D_i5_801BA1E0 = actor->obj.pos.z;
|
||||
if (D_i5_801BE313 != 0) {
|
||||
@@ -2046,14 +2046,15 @@ void func_i5_801A0BD8(Object_80* obj80) {
|
||||
break;
|
||||
}
|
||||
if (obj80->timer_4C != 0) {
|
||||
obj80->vel.z = Rand_ZeroOne() + 2.0f;
|
||||
obj80->vel.z = 2.0f + RAND_FLOAT(1.0f);
|
||||
} else {
|
||||
obj80->vel.z = Rand_ZeroOne() + 1.0f;
|
||||
obj80->vel.z = 1.0f + RAND_FLOAT(1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
bool func_i5_801A0DD8(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void* data) {
|
||||
Object_80* obj80 = (Object_80*) data;
|
||||
|
||||
if (limbIndex == 5) {
|
||||
rot->y += obj80->vel.y;
|
||||
}
|
||||
@@ -2973,7 +2974,7 @@ void func_i5_801A46A0(Actor* actor) {
|
||||
}
|
||||
|
||||
actor->fwork[0] /= 1.2f + Rand_ZeroOne() / 2;
|
||||
actor->unk_046 -= 1;
|
||||
actor->unk_046--;
|
||||
actor->vel.z /= 1.5f;
|
||||
if (actor->unk_046 == 0) {
|
||||
actor->timer_0BE = RAND_INT(30.0f);
|
||||
@@ -3503,7 +3504,7 @@ void func_i5_801A68F8(Actor* actor, s16 arg1, f32 arg2, f32 arg3, f32 arg4, f32
|
||||
gUnkEntities30[arg1].unk_04.y = arg3;
|
||||
gUnkEntities30[arg1].unk_28 = 5.0f;
|
||||
gUnkEntities30[arg1].unk_2C = gUnkEntities30[arg1].unk_2D = gUnkEntities30[arg1].unk_2E =
|
||||
gUnkEntities30[arg1].unk_2F = 0xFF;
|
||||
gUnkEntities30[arg1].unk_2F = 255;
|
||||
gUnkEntities30[arg1].timer = 3;
|
||||
gUnkEntities30[arg1].unk_04.z = arg4;
|
||||
gUnkEntities30[arg1].unk_10.x = arg5;
|
||||
@@ -3512,23 +3513,22 @@ void func_i5_801A68F8(Actor* actor, s16 arg1, f32 arg2, f32 arg3, f32 arg4, f32
|
||||
}
|
||||
|
||||
void func_i5_801A6984(Actor* actor) {
|
||||
s16 var_s3;
|
||||
f32 temp_fa0;
|
||||
f32 temp_fa1;
|
||||
f32 temp_fs0;
|
||||
f32 temp_fs1;
|
||||
f32 temp_fs2_2;
|
||||
f32 temp_fa1;
|
||||
f32 temp_fs3;
|
||||
s32 var_s4;
|
||||
f32 temp_fs2_2;
|
||||
f32 temp_fs3_2;
|
||||
f32 temp_fs4;
|
||||
f32 var_fs5;
|
||||
f32 spA8;
|
||||
f32 temp;
|
||||
f32 var_fs5;
|
||||
f32 spA0;
|
||||
f32 sp9C;
|
||||
f32 sp78;
|
||||
s16 temp_a1;
|
||||
s16 var_s3;
|
||||
s32 var_s4;
|
||||
f32 temp;
|
||||
s32 pad1;
|
||||
s32 pad2;
|
||||
s32 i;
|
||||
f32 sp88;
|
||||
f32 sp84;
|
||||
@@ -3546,14 +3546,11 @@ void func_i5_801A6984(Actor* actor) {
|
||||
if (var_s4 == 0) {
|
||||
var_s4 = 1;
|
||||
}
|
||||
|
||||
sp78 = (f32) var_s4;
|
||||
spA8 = (180.0f / var_s4) + 1.0f;
|
||||
var_fs5 = actor->obj.pos.x;
|
||||
|
||||
spA0 = actor->obj.pos.y;
|
||||
|
||||
sp9C = actor->obj.pos.z;
|
||||
|
||||
sp88 = (D_i5_801BE368[4] - actor->obj.pos.x) / var_s4;
|
||||
sp84 = (D_i5_801BE368[5] - actor->obj.pos.y) / var_s4;
|
||||
sp80 = (D_i5_801BE368[6] - actor->obj.pos.z) / var_s4;
|
||||
@@ -3563,13 +3560,11 @@ void func_i5_801A6984(Actor* actor) {
|
||||
} else {
|
||||
Math_SmoothStepToF(&D_i5_801BE368[7], 100.0f, 0.01f, 0.01f, 0.01f);
|
||||
}
|
||||
|
||||
temp = SIN_DEG(i * spA8) * (-(D_i5_801BE368[7] * 3.0f) * (1.0f - (i / sp78)));
|
||||
temp_a1 = var_s3++;
|
||||
temp = SIN_DEG(i * spA8) * (-(D_i5_801BE368[7] * 3.0f) * (1.0f - ((f32) i / var_s4)));
|
||||
temp_fs2_2 = actor->obj.pos.x + (sp88 * i);
|
||||
temp_fs3_2 = actor->obj.pos.y + (sp84 * i) + temp;
|
||||
temp_fs4 = actor->obj.pos.z + (sp80 * i);
|
||||
func_i5_801A68F8(actor, temp_a1, var_fs5, spA0, sp9C, temp_fs2_2, temp_fs3_2, temp_fs4);
|
||||
func_i5_801A68F8(actor, var_s3++, var_fs5, spA0, sp9C, temp_fs2_2, temp_fs3_2, temp_fs4);
|
||||
var_fs5 = temp_fs2_2;
|
||||
spA0 = temp_fs3_2;
|
||||
sp9C = temp_fs4;
|
||||
@@ -4360,12 +4355,12 @@ void func_i5_801A7E7C(Actor* actor) {
|
||||
spC6 = RAND_INT(5.0f);
|
||||
for (i = 0; i < 10; i++) {
|
||||
func_i5_801AE610(actor->vwork[0].x, actor->vwork[0].y + 100.0f, actor->vwork[0].z,
|
||||
RAND_FLOAT_CENTERED(35.0f), RAND_FLOAT(80.0f) + 90.0f,
|
||||
(Rand_ZeroOne() - 0.9f) * 80.0f, spC6);
|
||||
RAND_FLOAT_CENTERED(35.0f), RAND_FLOAT(80) + 90.0f, RAND_RANGE(-72.0f, 8.0f),
|
||||
spC6);
|
||||
}
|
||||
|
||||
for (i = 0; i < 20; i++) {
|
||||
func_i5_801AD624(actor->vwork[0].x, (actor->vwork[0].y + 50.0f) + RAND_FLOAT(50.0f),
|
||||
func_i5_801AD624(actor->vwork[0].x, actor->vwork[0].y + 50.0f + RAND_FLOAT(50.0f),
|
||||
actor->vwork[0].z, RAND_FLOAT_CENTERED(10.0f), RAND_FLOAT(5.0f),
|
||||
actor->vel.z + 2.0f, RAND_FLOAT(360.0f), RAND_FLOAT(360.0f), RAND_FLOAT(360.0f),
|
||||
RAND_FLOAT_CENTERED(30.0f), RAND_FLOAT_CENTERED(30.0f), RAND_FLOAT_CENTERED(30.0f),
|
||||
@@ -4419,7 +4414,7 @@ void func_i5_801A7E7C(Actor* actor) {
|
||||
sp360.z = RAND_FLOAT(200.0f) + 100.0f;
|
||||
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp360, &sp354);
|
||||
D_i5_801BE368[23] = 1.0f;
|
||||
func_i5_801AE800((actor->vwork[2].x + sp354.x) - 50.0f, actor->vwork[2].y + sp354.y + 100.0f,
|
||||
func_i5_801AE800(actor->vwork[2].x + sp354.x - 50.0f, actor->vwork[2].y + sp354.y + 100.0f,
|
||||
actor->vwork[2].z + sp354.z, actor->vwork[2].x, actor->vwork[2].y, actor->vwork[2].z);
|
||||
D_i5_801BE368[23] = 2.0f;
|
||||
func_i5_801AE800(actor->vwork[4].x + sp354.x + 50.0f, actor->vwork[4].y + sp354.y + 100.0f,
|
||||
@@ -4453,7 +4448,7 @@ void func_i5_801A7E7C(Actor* actor) {
|
||||
Math_SmoothStepToF(&actor->obj.pos.z, gPlayer[0].unk_138 - 250.0f, 0.1f, 15.0f, 0.01f);
|
||||
Math_SmoothStepToF(&actor->obj.pos.y, 250.0f, 0.1f, 10.0f, 0.01f);
|
||||
if (D_i5_801BE320[3] < (Animation_GetFrameCount(&D_6015C24) - 1)) {
|
||||
D_i5_801BE320[3] = (s16) (D_i5_801BE320[3] + 1);
|
||||
D_i5_801BE320[3]++;
|
||||
}
|
||||
func_i5_8019A198(actor);
|
||||
func_i5_801A6984(actor);
|
||||
@@ -4476,14 +4471,14 @@ void func_i5_801A7E7C(Actor* actor) {
|
||||
actor->vwork[6].z += actor->vel.z;
|
||||
actor->vwork[7].z += actor->vel.z;
|
||||
sp348.x = actor->vwork[6].x - actor->vwork[2].x;
|
||||
sp348.y = (actor->vwork[6].y - actor->vwork[2].y) + 25.0f;
|
||||
sp348.y = actor->vwork[6].y - actor->vwork[2].y + 25.0f;
|
||||
sp348.z = actor->vwork[6].z - actor->vwork[2].z;
|
||||
Matrix_RotateZ(gCalcMatrix, -actor->vwork[3].z * M_DTOR, 0);
|
||||
Matrix_RotateX(gCalcMatrix, -actor->vwork[3].x * M_DTOR, 1);
|
||||
Matrix_RotateY(gCalcMatrix, -actor->vwork[3].y * M_DTOR, 1);
|
||||
Matrix_MultVec3f(gCalcMatrix, &sp348, &sp354);
|
||||
D_i5_801BE368[14] = Math_RadToDeg(Math_Atan2F(sp354.x, sp354.z));
|
||||
temp = sqrtf((sp354.x * sp354.x) + (sp354.z * sp354.z));
|
||||
temp = sqrtf(SQ(sp354.x) + SQ(sp354.z));
|
||||
D_i5_801BE368[13] = Math_RadToDeg(-Math_Atan2F(sp354.y, temp));
|
||||
Matrix_RotateY(gCalcMatrix, actor->vwork[3].y * M_DTOR, 0);
|
||||
Matrix_RotateX(gCalcMatrix, actor->vwork[3].x * M_DTOR, 1);
|
||||
@@ -4500,7 +4495,7 @@ void func_i5_801A7E7C(Actor* actor) {
|
||||
sp330.z = actor->vwork[3].z;
|
||||
func_8007EE68(OBJ_EFFECT_380, &sp348, &sp33C, &sp330, &D_i5_801BA750, 5.0f);
|
||||
sp348.x = actor->vwork[7].x - actor->vwork[4].x;
|
||||
sp348.y = (actor->vwork[7].y - actor->vwork[4].y) + 25.0f;
|
||||
sp348.y = actor->vwork[7].y - actor->vwork[4].y + 25.0f;
|
||||
sp348.z = actor->vwork[7].z - actor->vwork[4].z;
|
||||
Matrix_RotateZ(gCalcMatrix, -actor->vwork[5].z * M_DTOR, 0);
|
||||
Matrix_RotateX(gCalcMatrix, -actor->vwork[5].x * M_DTOR, 1);
|
||||
@@ -4543,7 +4538,7 @@ void func_i5_801A7E7C(Actor* actor) {
|
||||
func_i5_801A0308(actor, actor->obj.pos.z, actor->obj.rot.y, 0);
|
||||
Math_SmoothStepToF(&actor->obj.pos.x, gPlayer[0].pos.x, 0.1f, 10.0f, 0.01f);
|
||||
Math_SmoothStepToF(&actor->obj.pos.z, gPlayer[0].unk_138 - 1200.0f, 0.1f, 35.0f, 0.01f);
|
||||
Math_SmoothStepToF(&actor->obj.pos.y, (actor->fwork[5] + 600.0f) + D_i5_801BE368[3], 0.1f, 20.0f, 10.0f);
|
||||
Math_SmoothStepToF(&actor->obj.pos.y, actor->fwork[5] + 600.0f + D_i5_801BE368[3], 0.1f, 20.0f, 10.0f);
|
||||
if (D_i5_801BE368[3] < ((gPlayer[0].unk_138 - actor->obj.pos.z) / 5.0f)) {
|
||||
Math_SmoothStepToF(&D_i5_801BE368[2], 15.0f, 0.2f, 2.0f, 0.01f);
|
||||
D_i5_801BE368[3] += D_i5_801BE368[2];
|
||||
@@ -4617,7 +4612,7 @@ void func_i5_801A7E7C(Actor* actor) {
|
||||
Audio_PlaySfx(0x2903300E, actor->sfxPos, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
|
||||
actor->iwork[7] = 15;
|
||||
D_i5_801BE320[9] -= actor->damage;
|
||||
func_i5_801AD624(actor->obj.pos.x, actor->obj.pos.y + 80.0f, actor->obj.pos.z + 50.0f,
|
||||
func_i5_801AD624(actor->obj.pos.x, actor->obj.pos.y + 80, actor->obj.pos.z + 50.0f,
|
||||
RAND_FLOAT_CENTERED(10.0f), RAND_FLOAT(5.0f), RAND_FLOAT_CENTERED(3.0f),
|
||||
RAND_FLOAT(360.0f), RAND_FLOAT(360.0f), RAND_FLOAT(360.0f), RAND_FLOAT_CENTERED(30.0f),
|
||||
RAND_FLOAT_CENTERED(30.0f), RAND_FLOAT_CENTERED(30.0f), (s32) (RAND_FLOAT(50.0f) + 70.0f),
|
||||
@@ -4687,9 +4682,9 @@ void func_i5_801A7E7C(Actor* actor) {
|
||||
Radio_PlayMessage(gMsg_ID_2225, RCID_SLIPPY);
|
||||
} else if (gBossFrameCount > 155) {
|
||||
gShowBossHealth = 1;
|
||||
gBossHealthBar = (s32) (((f32) D_i5_801BE320[29] / 250) * 85.0f);
|
||||
gBossHealthBar += (s32) (((f32) D_i5_801BE320[9] / 200) * 85.0f);
|
||||
gBossHealthBar += (s32) (((f32) D_i5_801BE320[10] / 250) * 85.0f);
|
||||
gBossHealthBar = (s32) ((D_i5_801BE320[29] / 250.f) * 85.0f);
|
||||
gBossHealthBar += (s32) ((D_i5_801BE320[9] / 200.f) * 85.0f);
|
||||
gBossHealthBar += (s32) ((D_i5_801BE320[10] / 250.f) * 85.0f);
|
||||
}
|
||||
gBossFrameCount++;
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user