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Fixed hd texture scroll
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@@ -80,6 +80,8 @@ void Lib_Texture_Scroll(u16* texture, s32 width, s32 height, u8 mode) {
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}
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break;
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}
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gSPInvalidateTexCache(gMasterDisp++, pixel);
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}
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} else {
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u16* pixel = SEGMENTED_TO_VIRTUAL(texture);
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