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@@ -235,12 +235,17 @@ setupControllerOverlay();
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} else {
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Log.i(TAG, "sf64.o2r found in internal storage, game should start normally.");
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}
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// Signal to C++ that setup is complete
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setupLatch.countDown();
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}
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public static void waitForSetupFromNative() {
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// This method is called from C++ but we don't need it anymore
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// The C++ polling system handles waiting for the file
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Log.i(TAG, "waitForSetupFromNative() called from C++ - using polling system");
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try {
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setupLatch.await();
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} catch (InterruptedException ignored) {
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Log.w(TAG, "waitForSetupFromNative interrupted");
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}
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}
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// ===== Asset seeding (optional, safe if assets not present) =====
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