WIP on script documentation, some cleanup (#194)

* gfx

* script

* Torch

* headers

* format
This commit is contained in:
petrie911
2024-04-01 19:04:22 -03:00
committed by GitHub
parent 1890dcda47
commit 2938919f6f
42 changed files with 763 additions and 705 deletions
+5 -1
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@@ -126,7 +126,11 @@
"ast_solar.h": "c",
"ast_ve1_boss.h": "c",
"ast_arwing.h": "c",
"ast_ending_award_back.h": "c"
"ast_ending_award_back.h": "c",
"fox_edisplay_assets.h": "c",
"ast_versus.h": "c",
"ast_macbeth.h": "c",
"ast_7_ti_1.h": "c"
},
"C_Cpp_Runner.msvcBatchPath": ""
}
+1 -1
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@@ -9,7 +9,7 @@
- '#include "sf64object.h"'
- '#include "structs.h"'
- '#include "sf64level.h"'
- '#include "sf64mesg.h"'
D_ANDROSS_C000000:
{type: TEXTURE, ctype: u8, format: IA8, width: 96, height: 28, offset: 0xC000000, symbol: D_ANDROSS_C000000}
+1
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@@ -9,6 +9,7 @@
- '#include "sf64object.h"'
- '#include "structs.h"'
- '#include "sf64level.h"'
- '#include "sf64mesg.h"'
D_AQ_6000000:
{ type: TEXTURE, ctype: u8, format: IA8, width: 96, height: 13, offset: 0x6000000, symbol: D_AQ_6000000 }
+1
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@@ -9,6 +9,7 @@
- '#include "sf64object.h"'
- '#include "structs.h"'
- '#include "sf64level.h"'
- '#include "sf64mesg.h"'
D_A6_6000000:
{ type: TEXTURE, ctype: u8, format: IA8, width: 104, height: 28, offset: 0x6000000, symbol: D_A6_6000000 }
+1 -1
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@@ -9,7 +9,7 @@
- '#include "sf64object.h"'
- '#include "structs.h"'
- '#include "sf64level.h"'
- '#include "sf64mesg.h"'
# Bolse Defense Outpost
D_BO_6000000:
{ type: TEXTURE, ctype: u8, format: IA8, width: 168, height: 19, offset: 0x6000000, symbol: D_BO_6000000 }
+1
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@@ -9,6 +9,7 @@
- '#include "sf64object.h"'
- '#include "structs.h"'
- '#include "sf64level.h"'
- '#include "sf64mesg.h"'
# Corneria
# Former Army Base
+1
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@@ -9,6 +9,7 @@
- '#include "sf64object.h"'
- '#include "structs.h"'
- '#include "sf64level.h"'
- '#include "sf64mesg.h"'
D_MA_6000000:
{type: TEXTURE, format: IA8, ctype: u8, width: 160, height: 28, offset: 0x6000000, symbol: D_MA_6000000}
+1 -1
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@@ -9,7 +9,7 @@
- '#include "sf64object.h"'
- '#include "structs.h"'
- '#include "sf64level.h"'
- '#include "sf64mesg.h"'
# Meteo
# Asteroid Field
D_ME_6000000:
+1
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@@ -9,6 +9,7 @@
- '#include "sf64object.h"'
- '#include "structs.h"'
- '#include "sf64level.h"'
- '#include "sf64mesg.h"'
D_SX_6000000:
{ type: TEXTURE, ctype: u8, format: IA8, width: 176, height: 12, offset: 0x6000000, symbol: D_SX_6000000 }
+2
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@@ -9,6 +9,8 @@
- '#include "sf64object.h"'
- '#include "structs.h"'
- '#include "sf64level.h"'
- '#include "sf64mesg.h"'
- '#include "sf64mesg.h"'
# Sector Y: Combat Zone
D_SY_6000000:
+1
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@@ -9,6 +9,7 @@
- '#include "sf64object.h"'
- '#include "structs.h"'
- '#include "sf64level.h"'
- '#include "sf64mesg.h"'
# Sector Z: Combat Zone
D_SZ_6000000:
+1
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@@ -9,6 +9,7 @@
- '#include "sf64object.h"'
- '#include "structs.h"'
- '#include "sf64level.h"'
- '#include "sf64mesg.h"'
D_SO_6000000:
{ type: TEXTURE, ctype: u8, format: IA8, width: 112, height: 13, offset: 0x6000000, symbol: D_SO_6000000}
+1
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@@ -9,6 +9,7 @@
- '#include "sf64object.h"'
- '#include "structs.h"'
- '#include "sf64level.h"'
- '#include "sf64mesg.h"'
D_TI_6000000:
{type: TEXTURE, format: IA8, ctype: u8, width: 96, height: 28, offset: 0x6000000, symbol: D_TI_6000000}
+1
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@@ -9,6 +9,7 @@
- '#include "sf64object.h"'
- '#include "structs.h"'
- '#include "sf64level.h"'
- '#include "sf64mesg.h"'
D_TR_6000000:
{ type: TEXTURE, format: IA8, offset: 0x6000000, width: 96, height: 12, ctype: u8, symbol: D_TR_6000000 }
+1
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@@ -9,6 +9,7 @@
- '#include "sf64object.h"'
- '#include "sf64level.h"'
- '#include "structs.h"'
- '#include "sf64mesg.h"'
D_VE1_6000000:
{ type: TEXTURE, format: IA8, width: 96, height: 28, offset: 0x6000000, ctype: u8, symbol: D_VE1_6000000 }
+1
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@@ -9,6 +9,7 @@
- '#include "sf64object.h"'
- '#include "structs.h"'
- '#include "sf64level.h"'
- '#include "sf64mesg.h"'
D_versus_3000000:
{ type: TEXTURE, ctype: u8, format: CI4, width: 16, height: 16, offset: 0x3000000, symbol: D_versus_3000000, tlut: 0x3000080 }
+1 -1
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@@ -9,7 +9,7 @@
- '#include "sf64object.h"'
- '#include "structs.h"'
- '#include "sf64level.h"'
- '#include "sf64mesg.h"'
D_ZO_6000000:
{ type: TEXTURE, ctype: u8, format: IA8, width: 112, height: 28, offset: 0x6000000, symbol: D_ZO_6000000}
+3 -1
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@@ -13,4 +13,6 @@ f7475fb11e7e6830f82883412638e8390791ab87:
headers: include/assets
modding: src/assets
enums:
- include/sf64object.h
- include/sf64object.h
- include/sf64level.h
- include/sf64mesg.h
-11
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@@ -1,11 +0,0 @@
#ifndef AST_ENDING_EXPERT_H
#define AST_ENDING_EXPERT_H
#include "gfx.h"
#include "sf64object.h"
#include "structs.h"
extern u16 gEndingExpertReward[];
extern u16 gEndingNormalReward[];
#endif
-6
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@@ -487,12 +487,6 @@ s32 func_800A7974(Player* player, f32* hitboxData, s32* index, f32 xPos, f32 yPo
bool func_800A8054(ObjectId objId, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, Vec3f* arg7, Vec3f* arg8);
void Object_58_Initialize(Object_58*);
// fox_radio
s32 func_800BA7BC(u16*, s32);
void Radio_PlayMessage(u16*, RadioCharacterId);
void func_800BB388(void);
void func_800BB5D0(void);
// fox_versus
s32 func_800C1E9C(void);
void func_800C1ED4(void);

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