mirror of
https://github.com/izzy2lost/Starship.git
synced 2026-07-05 15:19:42 -07:00
Another attempt at this thing
This commit is contained in:
@@ -0,0 +1,8 @@
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audio_seq:
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{ type: BLOB, offset: 0xDEA20, size: 0x3ACF0, symbol: gAudioSeq }
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audio_bank:
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{ type: BLOB, offset: 0x119710, size: 0x1E020, symbol: gAudioBank }
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audio_table:
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{ type: BLOB, offset: 0x137730, size: 0x73C580, symbol: gAudioTable }
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@@ -788,7 +788,7 @@ typedef struct {
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/* 0x01 */ s8 delay;
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/* 0x02 */ s8 medium;
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/* 0x04 */ u8* ramAddr;
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/* 0x08 */ u32 curDevAddr;
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/* 0x08 */ uintptr_t curDevAddr;
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/* 0x0C */ u8* curRamAddr;
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/* 0x10 */ u32 bytesRemaining;
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/* 0x14 */ u32 chunkSize;
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@@ -803,7 +803,7 @@ typedef struct {
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/* 0x00 */ u8 medium;
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/* 0x01 */ u8 seqOrFontId;
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/* 0x02 */ u8 instId;
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/* 0x04 */ u32 curDevAddr;
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/* 0x04 */ uintptr_t curDevAddr;
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/* 0x08 */ u8* curRamAddr;
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/* 0x0C */ u8* ramAddr;
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/* 0x10 */ s32 state;
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@@ -844,7 +844,7 @@ typedef struct {
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typedef struct SampleDma {
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/* 0x00 */ u8* ramAddr;
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/* 0x04 */ u32 devAddr;
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/* 0x04 */ uintptr_t devAddr;
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/* 0x08 */ u16 sizeUnused;
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/* 0x0A */ u16 size;
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/* 0x0C */ u8 unused;
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@@ -885,8 +885,8 @@ typedef struct {
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typedef struct {
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/* 0x00 */ s32 sampleBankId1;
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/* 0x04 */ s32 sampleBankId2;
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/* 0x08 */ s32 baseAddr1;
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/* 0x0C */ s32 baseAddr2;
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/* 0x08 */ uintptr_t baseAddr1;
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/* 0x0C */ uintptr_t baseAddr2;
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/* 0x10 */ u32 medium1;
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/* 0x14 */ u32 medium2;
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} SampleBankRelocInfo; // size = 0x18
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@@ -1047,7 +1047,7 @@ void* AudioHeap_AllocPersistentSampleCache(s32 size, s32 fontId, uintptr_t sampl
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void AudioLoad_DecreaseSampleDmaTtls(void);
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void AudioLoad_ProcessLoads(s32 resetStatus);
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void AudioLoad_SyncInitSeqPlayer(s32 playerIdx, s32 seqId, s32 arg2);
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void* AudioLoad_DmaSampleData(u32 devAddr, u32 size, u32 arg2, u8* dmaIndexRef, s32 medium);
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void* AudioLoad_DmaSampleData(uintptr_t devAddr, u32 size, u32 arg2, u8* dmaIndexRef, s32 medium);
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void AudioLoad_InitSampleDmaBuffers(s32 numNotes);
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void AudioLoad_SyncLoadSeqParts(s32 seqId, s32 flags);
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s32 AudioLoad_SyncLoadInstrument(s32 fontId, s32 instId, s32 drumId);
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+1
-1
Submodule libultraship updated: e15b3ab12a...00c6bcc882
@@ -1595,7 +1595,7 @@ void Audio_PlayActiveSfx(u8 bankId) {
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void Audio_KillSfxByBank(u8 bankId) {
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// LAudioTODO: Stub for now
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return;
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// return;
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SfxBankEntry* entry;
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u8 next = sSfxBanks[bankId][0].next;
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@@ -1618,7 +1618,8 @@ void Audio_KillSfxByBank(u8 bankId) {
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void Audio_StopSfxByBankAndSource(u8 bankId, f32* sfxSource) {
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// LAudioTODO: Stub for now
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return;
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// return;
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SfxBankEntry* entry;
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u8 curIndex = 0;
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u8 nextIndex = sSfxBanks[bankId][0].next;
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@@ -1641,7 +1642,8 @@ void Audio_StopSfxByBankAndSource(u8 bankId, f32* sfxSource) {
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void Audio_KillSfxByBankAndSource(u8 bankId, f32* sfxSource) {
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// LAudioTODO: Stub for now
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return;
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// return;
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SfxBankEntry cmp;
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Audio_StopSfxByBankAndSource(bankId, sfxSource);
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@@ -1652,7 +1654,8 @@ void Audio_KillSfxByBankAndSource(u8 bankId, f32* sfxSource) {
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void Audio_KillSfxBySource(f32* sfxSource) {
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// LAudioTODO: Stub for now
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return;
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// return;
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u8 i;
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SfxBankEntry cmp;
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@@ -1665,7 +1668,7 @@ void Audio_KillSfxBySource(f32* sfxSource) {
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void Audio_KillSfxBySourceAndId(f32* sfxSource, u32 sfxId) {
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// LAudioTODO: Stub for now
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return;
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// return;
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u32 bankId = SFX_BANK(sfxId);
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u8 next = sSfxBanks[bankId][0].next;
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@@ -1695,7 +1698,8 @@ void Audio_KillSfxBySourceAndId(f32* sfxSource, u32 sfxId) {
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void Audio_KillSfxByTokenAndId(u8 token, u32 sfxId) {
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// LAudioTODO: Stub for now
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return;
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// return;
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u32 bankId = SFX_BANK(sfxId);
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u8 next = sSfxBanks[bankId][0].next;
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u8 current = 0;
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@@ -1723,7 +1727,8 @@ void Audio_KillSfxByTokenAndId(u8 token, u32 sfxId) {
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void Audio_KillSfxById(u32 sfxId) {
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// LAudioTODO: Stub for now
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return;
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// return;
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u32 bankId = SFX_BANK(sfxId);
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u8 next = sSfxBanks[bankId][0].next;
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u8 current = 0;
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@@ -1864,7 +1869,8 @@ void Audio_ClearVoice(void) {
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s32 Audio_GetCurrentVoice(void) {
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// LAudioTODO: Stub for now
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return 0;
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// return 0;
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if (!IS_SEQUENCE_CHANNEL_VALID(gSeqPlayers[SEQ_PLAYER_VOICE].channels[15])) {
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return 0;
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}
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@@ -1880,7 +1886,8 @@ s32 Audio_GetCurrentVoice(void) {
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s32 Audio_GetCurrentVoiceStatus(void) {
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// LAudioTODO: Stub for now
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return 1;
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// return 1;
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SequenceChannel* channel = gSeqPlayers[SEQ_PLAYER_VOICE].channels[15];
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SequenceLayer* layer = channel->layers[0];
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@@ -147,8 +147,8 @@ void* AudioHeap_Alloc(AudioAllocPool* pool, u32 size) {
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}
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void AudioHeap_InitPool(AudioAllocPool* pool, void* ramAddr, u32 size) {
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pool->curRamAddr = pool->startRamAddr = (u8*) ALIGN16((u32) ramAddr);
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pool->size = size - ((u32) ramAddr & 0xF);
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pool->curRamAddr = pool->startRamAddr = (u8*) ramAddr;
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pool->size = size - ((uintptr_t) ramAddr & 0xF);
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pool->numEntries = 0;
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}
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+37
-34
@@ -1,6 +1,8 @@
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#include "sys.h"
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#include "sf64dma.h"
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#include "sf64audio_provisional.h"
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#include "assets/ast_audio.h"
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#include "port/Engine.h"
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s32 D_80146D80;
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s32 PAD_80146D88[2];
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@@ -14,23 +16,23 @@ void* AudioLoad_SyncLoad(u32 tableType, u32 id, s32* didAllocate);
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s32 AudioLoad_GetLoadTableIndex(s32 tableType, u32 entryId);
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void* AudioLoad_SearchCaches(s32 tableType, s32 id);
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AudioTable* AudioLoad_GetLoadTable(s32 tableType);
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void AudioLoad_SyncDma(u32 devAddr, u8* ramAddr, u32 size, s32 medium);
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void AudioLoad_SyncDmaUnkMedium(u32 devAddr, u8* ramAddr, u32 size, s32 unkMediumParam);
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s32 AudioLoad_Dma(OSIoMesg* mesg, u32 priority, s32 direction, u32 devAddr, void* ramAddr, u32 size,
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void AudioLoad_SyncDma(uintptr_t devAddr, u8* ramAddr, u32 size, s32 medium);
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void AudioLoad_SyncDmaUnkMedium(uintptr_t devAddr, u8* ramAddr, u32 size, s32 unkMediumParam);
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s32 AudioLoad_Dma(OSIoMesg* mesg, u32 priority, s32 direction, uintptr_t devAddr, void* ramAddr, u32 size,
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OSMesgQueue* retQueue, s32 medium, const char* dmaType);
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s32 func_8000FC7C(u32 unkMediumParam, u32* addrPtr);
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void func_8000FC8C(s32 unkParam2, u32 addr, u8* ramAddr, u32 size);
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void func_8000FC8C(s32 unkParam2, uintptr_t addr, u8* ramAddr, u32 size);
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void* AudioLoad_AsyncLoadInner(s32 tableType, s32 id, s32 nChunks, s32 retData, OSMesgQueue* retQueue);
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Sample* AudioLoad_GetFontSample(s32 fontId, s32 instId);
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void AudioLoad_ProcessSlowLoads(s32 resetStatus);
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void AudioLoad_DmaSlowCopy(AudioSlowLoad* slowLoad, s32 size);
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void AudioLoad_DmaSlowCopyUnkMedium(u32 devAddr, u8* ramAddr, u32 size, s32 unkMediumParam);
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AudioAsyncLoad* AudioLoad_StartAsyncLoad(u32 devAddr, u8* ramAddr, u32 size, s32 medium, s32 nChunks,
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void AudioLoad_DmaSlowCopyUnkMedium(uintptr_t devAddr, u8* ramAddr, u32 size, s32 unkMediumParam);
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AudioAsyncLoad* AudioLoad_StartAsyncLoad(uintptr_t devAddr, u8* ramAddr, u32 size, s32 medium, s32 nChunks,
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OSMesgQueue* retQueue, u32 retMesg);
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void AudioLoad_ProcessAsyncLoads(s32 resetStatus);
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void AudioLoad_ProcessAsyncLoad(AudioAsyncLoad* asyncLoad, s32 resetStatus);
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void AudioLoad_AsyncDma(AudioAsyncLoad* asyncLoad, u32 size);
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void AudioLoad_AsyncDmaUnkMedium(u32 devAddr, u8* ramAddr, u32 size, s32 unkMediumParam);
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void AudioLoad_AsyncDmaUnkMedium(uintptr_t devAddr, u8* ramAddr, u32 size, s32 unkMediumParam);
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void AudioLoad_RelocateSample(TunedSample* tSample, u32 fontDataAddr, SampleBankRelocInfo* relocInfo);
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s32 AudioLoad_RelocateFontAndPreloadSamples(s32 fontId, u32 fontDataAddr, SampleBankRelocInfo* relocData, s32 isAsync);
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s32 AudioLoad_ProcessSamplePreloads(s32 resetStatus);
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@@ -67,12 +69,12 @@ void AudioLoad_DecreaseSampleDmaTtls(void) {
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static const char devstr00[] = "CAUTION:WAVE CACHE FULL %d";
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void* AudioLoad_DmaSampleData(u32 devAddr, u32 size, u32 arg2, u8* dmaIndexRef, s32 medium) {
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void* AudioLoad_DmaSampleData(uintptr_t devAddr, u32 size, u32 arg2, u8* dmaIndexRef, s32 medium) {
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u32 i;
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SampleDma* dma;
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bool hasDma = false;
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s32 bufferPos;
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u32 dmaDevAddr;
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uintptr_t dmaDevAddr;
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s32 sp38;
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if ((arg2 != 0) || (*dmaIndexRef >= gSampleDmaListSize1)) {
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@@ -676,7 +678,7 @@ void AudioLoad_RelocateFont(s32 fontId, u32 fontBaseAddr, void* relocData) {
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gSoundFontList[fontId].instruments = (u32) &fontDataPtrs[1];
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}
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void AudioLoad_SyncDma(u32 devAddr, u8* ramAddr, u32 size, s32 medium) {
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void AudioLoad_SyncDma(uintptr_t devAddr, u8* ramAddr, u32 size, s32 medium) {
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size = ALIGN16(size);
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osInvalDCache(ramAddr, size);
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@@ -698,8 +700,8 @@ void AudioLoad_SyncDma(u32 devAddr, u8* ramAddr, u32 size, s32 medium) {
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}
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}
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void AudioLoad_SyncDmaUnkMedium(u32 devAddr, u8* ramAddr, u32 size, s32 unkMediumParam) {
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s32 addr = devAddr;
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void AudioLoad_SyncDmaUnkMedium(uintptr_t devAddr, u8* ramAddr, u32 size, s32 unkMediumParam) {
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uintptr_t addr = devAddr;
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osInvalDCache(ramAddr, size);
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func_8000FC8C(func_8000FC7C(unkMediumParam, &addr), addr, ramAddr, size);
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@@ -711,20 +713,20 @@ static const char devstr24[] = "Load Bank BG, Type %d , ID %d\n";
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static const char devstr25[] = "get auto\n";
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static const char devstr26[] = "get s-auto %x\n";
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s32 AudioLoad_Dma(OSIoMesg* mesg, u32 priority, s32 direction, u32 devAddr, void* ramAddr, u32 size,
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s32 AudioLoad_Dma(OSIoMesg* mesg, u32 priority, s32 direction, uintptr_t devAddr, void* ramAddr, u32 size,
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OSMesgQueue* retQueue, s32 medium, const char* dmaType) {
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OSPiHandle* handle;
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switch (medium) {
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case MEDIUM_CART:
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handle = osCartRomInit();
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break;
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case MEDIUM_DISK_DRIVE:
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// handle = osDriveRomInit();
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break;
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default:
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return 0;
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}
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// switch (medium) {
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// case MEDIUM_CART:
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// handle = osCartRomInit();
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// break;
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// case MEDIUM_DISK_DRIVE:
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// // handle = osDriveRomInit();
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// break;
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// default:
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// return 0;
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// }
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if (size % 16) {
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size = ALIGN16(size);
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@@ -737,7 +739,8 @@ s32 AudioLoad_Dma(OSIoMesg* mesg, u32 priority, s32 direction, u32 devAddr, void
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mesg->size = size;
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handle->transferInfo.cmdType = 2;
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osEPiStartDma(handle, mesg, direction);
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// osEPiStartDma(handle, mesg, direction);
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memcpy(ramAddr, (void*) devAddr, size);
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return 0;
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}
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@@ -746,7 +749,7 @@ s32 func_8000FC7C(u32 unkMediumParam, u32* addrPtr) {
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return 0;
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}
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void func_8000FC8C(s32 unkParam2, u32 addr, u8* ramAddr, u32 size) {
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void func_8000FC8C(s32 unkParam2, uintptr_t addr, u8* ramAddr, u32 size) {
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}
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void AudioLoad_SyncLoadSimple(u32 tableType, u32 id) {
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@@ -890,7 +893,7 @@ void AudioLoad_Init(void) {
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}
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clearContext = gAudioContextStart;
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dwordsLeft = ((u32) gAudioContextEnd - (u32) gAudioContextStart) / 8;
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dwordsLeft = ((uintptr_t) gAudioContextEnd - (uintptr_t) gAudioContextStart) / 8;
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for (; dwordsLeft >= 0; dwordsLeft--) {
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*clearContext++ = 0;
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}
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@@ -938,9 +941,9 @@ void AudioLoad_Init(void) {
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gSeqFontTable = gSeqFontTableInit;
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gNumSequences = gSequenceTable->base.numEntries;
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AudioLoad_InitTable(gSequenceTable, SEGMENT_ROM_START(audio_seq), gSequenceMedium);
|
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AudioLoad_InitTable(gSoundFontTable, SEGMENT_ROM_START(audio_bank), gSoundFontMedium);
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AudioLoad_InitTable(gSampleBankTable, SEGMENT_ROM_START(audio_table), gSampleBankMedium);
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AudioLoad_InitTable(gSequenceTable, LOAD_ASSET(gAudioSeq), gSequenceMedium);
|
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AudioLoad_InitTable(gSoundFontTable, LOAD_ASSET(gAudioBank), gSoundFontMedium);
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AudioLoad_InitTable(gSampleBankTable, LOAD_ASSET(gAudioTable), gSampleBankMedium);
|
||||
|
||||
numFonts = gSoundFontTable->base.numEntries;
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||||
|
||||
@@ -1104,14 +1107,14 @@ static const char devstr45[] = "===Block BG end\n";
|
||||
static const char devstr46[] = "Retcode %x\n";
|
||||
static const char devstr47[] = "Other Type: Not Write ID.\n";
|
||||
|
||||
void AudioLoad_DmaSlowCopyUnkMedium(u32 devAddr, u8* ramAddr, u32 size, s32 unkMediumParam) {
|
||||
s32 addr = devAddr;
|
||||
void AudioLoad_DmaSlowCopyUnkMedium(uintptr_t devAddr, u8* ramAddr, u32 size, s32 unkMediumParam) {
|
||||
uintptr_t addr = devAddr;
|
||||
|
||||
osInvalDCache(ramAddr, size);
|
||||
func_8000FC8C(func_8000FC7C(unkMediumParam, &addr), addr, ramAddr, size);
|
||||
}
|
||||
|
||||
AudioAsyncLoad* AudioLoad_StartAsyncLoad(u32 devAddr, u8* ramAddr, u32 size, s32 medium, s32 nChunks,
|
||||
AudioAsyncLoad* AudioLoad_StartAsyncLoad(uintptr_t devAddr, u8* ramAddr, u32 size, s32 medium, s32 nChunks,
|
||||
OSMesgQueue* retQueue, u32 retMesg) {
|
||||
AudioAsyncLoad* asyncLoad;
|
||||
s32 i;
|
||||
@@ -1264,8 +1267,8 @@ void AudioLoad_AsyncDma(AudioAsyncLoad* asyncLoad, u32 size) {
|
||||
asyncLoad->medium, "BGCOPY");
|
||||
}
|
||||
|
||||
void AudioLoad_AsyncDmaUnkMedium(u32 devAddr, u8* ramAddr, u32 size, s32 unkMediumParam) {
|
||||
s32 addr = devAddr;
|
||||
void AudioLoad_AsyncDmaUnkMedium(uintptr_t devAddr, u8* ramAddr, u32 size, s32 unkMediumParam) {
|
||||
uintptr_t addr = devAddr;
|
||||
|
||||
osInvalDCache(ramAddr, size);
|
||||
func_8000FC8C(func_8000FC7C(unkMediumParam, &addr), addr, ramAddr, size);
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#include "sys.h"
|
||||
#include "sf64audio_provisional.h"
|
||||
#include "audio/mixer.h"
|
||||
|
||||
s32 D_80145D40; // unused
|
||||
|
||||
|
||||
@@ -39,7 +39,74 @@ static const char devstr12[] = "Undefined Port Command %d\n";
|
||||
static const char devstr13[] = "specchg conjunction error (Msg:%d Cur:%d)\n";
|
||||
static const char devstr14[] = "Error : Queue is not empty ( %x ) \n";
|
||||
|
||||
SPTask* AudioThread_CreateTask(void) {
|
||||
void AudioThread_CreateNextAudioBuffer(s16 *samples, u32 num_samples) {
|
||||
static s32 gMaxAbiCmdCnt = 128;
|
||||
static SPTask* gWaitingAudioTask = NULL;
|
||||
u32 sp54;
|
||||
s32 sp50;
|
||||
s32 sp4C;
|
||||
s32 pad48;
|
||||
OSTask_t* task;
|
||||
u16* sp40;
|
||||
s32 pad3C;
|
||||
OSMesg sp38;
|
||||
OSMesg sp34;
|
||||
s32 pad30;
|
||||
gAudioTaskCountQ++;
|
||||
if ((gAudioTaskCountQ % gAudioBufferParams.count) != 0) {
|
||||
return;
|
||||
}
|
||||
osSendMesg(gAudioTaskStartQueue, OS_MESG_32(gAudioTaskCountQ), 0);
|
||||
gAudioTaskIndexQ ^= 1;
|
||||
gCurAiBuffIndex++;
|
||||
gCurAiBuffIndex %= 3;
|
||||
sp4C = (gCurAiBuffIndex + 1) % 3;
|
||||
sp54 = osAiGetLength() >> 2;
|
||||
if ((gAudioResetTimer < 16) && (gAiBuffLengths[sp4C] != 0)) {
|
||||
osAiSetNextBuffer(gAiBuffers[sp4C], gAiBuffLengths[sp4C] * 4);
|
||||
}
|
||||
if (gCurAudioFrameDmaCount && gCurAudioFrameDmaCount) {}
|
||||
gCurAudioFrameDmaCount = 0;
|
||||
AudioLoad_DecreaseSampleDmaTtls();
|
||||
AudioLoad_ProcessLoads(gAudioResetStep);
|
||||
if (osRecvMesg(&gAudioTaskMesgQueue, &sp38, 0) != -1) {
|
||||
if (gAudioResetStep == 0) {
|
||||
gAudioResetStep = 5;
|
||||
}
|
||||
gAudioSpecId = sp38.data32;
|
||||
}
|
||||
if ((gAudioResetStep != 0) && (AudioHeap_ResetStep() == 0)) {
|
||||
if (gAudioResetStep == 0) {
|
||||
osSendMesg(gAudioResetQueue, OS_MESG_32((s32) gAudioSpecId), 0);
|
||||
}
|
||||
gWaitingAudioTask = NULL;
|
||||
return;
|
||||
}
|
||||
if (gAudioResetTimer > 16) {
|
||||
return;
|
||||
}
|
||||
if (gAudioResetTimer != 0) {
|
||||
gAudioResetTimer++;
|
||||
}
|
||||
gAudioCurTask = &gAudioRspTasks[gAudioTaskIndexQ];
|
||||
gCurAbiCmdBuffer = gAbiCmdBuffs[gAudioTaskIndexQ];
|
||||
sp4C = gCurAiBuffIndex;
|
||||
sp40 = gAiBuffers[sp4C];
|
||||
gAiBuffLengths[sp4C] = num_samples;
|
||||
if (gAiBuffLengths[sp4C] < gAudioBufferParams.minAiBufferLength) {
|
||||
gAiBuffLengths[sp4C] = gAudioBufferParams.minAiBufferLength;
|
||||
}
|
||||
if (gAiBuffLengths[sp4C] > gAudioBufferParams.maxAiBufferLength) {
|
||||
gAiBuffLengths[sp4C] = gAudioBufferParams.maxAiBufferLength;
|
||||
}
|
||||
while (osRecvMesg(gThreadCmdProcQueue, &sp34, 0) != -1) {
|
||||
AudioThread_ProcessCmds(sp34.data32);
|
||||
}
|
||||
gCurAbiCmdBuffer = func_80009B64(gCurAbiCmdBuffer, &sp50, samples, num_samples);
|
||||
gAudioRandom = osGetCount() * (gAudioRandom + gAudioTaskCountQ);
|
||||
}
|
||||
|
||||
SPTask* AudioThread_CreateTask() {
|
||||
static s32 gMaxAbiCmdCnt = 128;
|
||||
static SPTask* gWaitingAudioTask = NULL;
|
||||
u32 aiSamplesLeft;
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,88 @@
|
||||
#pragma once
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
#include "libultraship/libultra/abi.h"
|
||||
|
||||
#undef aSegment
|
||||
#undef aClearBuffer
|
||||
#undef aSetBuffer
|
||||
#undef aLoadBuffer
|
||||
#undef aSaveBuffer
|
||||
#undef aDMEMMove
|
||||
#undef aMix
|
||||
#undef aEnvMixer
|
||||
#undef aResample
|
||||
#undef aInterleave
|
||||
#undef aSetVolume
|
||||
#undef aSetVolume32
|
||||
#undef aSetLoop
|
||||
#undef aLoadADPCM
|
||||
#undef aADPCMdec
|
||||
#undef aS8Dec
|
||||
#undef aAddMixer
|
||||
#undef aDuplicate
|
||||
#undef aDMEMMove2
|
||||
#undef aResampleZoh
|
||||
#undef aEnvSetup1
|
||||
#undef aEnvSetup2
|
||||
#undef aFilter
|
||||
#undef aHiLoGain
|
||||
#undef aInterl
|
||||
#undef aUnkCmd3
|
||||
#undef aUnkCmd19
|
||||
|
||||
void aClearBufferImpl(uint16_t addr, int nbytes);
|
||||
void aLoadBufferImpl(const void* source_addr, uint16_t dest_addr, uint16_t nbytes);
|
||||
void aSaveBufferImpl(uint16_t source_addr, int16_t* dest_addr, uint16_t nbytes);
|
||||
void aLoadADPCMImpl(int num_entries_times_16, const int16_t* book_source_addr);
|
||||
void aSetBufferImpl(uint8_t flags, uint16_t in, uint16_t out, uint16_t nbytes);
|
||||
void aInterleaveImpl(uint16_t dest, uint16_t left, uint16_t right, uint16_t c);
|
||||
void aDMEMMoveImpl(uint16_t in_addr, uint16_t out_addr, int nbytes);
|
||||
void aSetLoopImpl(ADPCM_STATE* adpcm_loop_state);
|
||||
void aADPCMdecImpl(uint8_t flags, ADPCM_STATE state);
|
||||
void aResampleImpl(uint8_t flags, uint16_t pitch, RESAMPLE_STATE state);
|
||||
void aEnvSetup1Impl(uint8_t initial_vol_wet, uint16_t rate_wet, uint16_t rate_left, uint16_t rate_right);
|
||||
void aEnvSetup2Impl(uint16_t initial_vol_left, uint16_t initial_vol_right);
|
||||
void aEnvMixerImpl(uint16_t in_addr, uint16_t n_samples, bool swap_reverb, bool neg_3, bool neg_2, bool neg_left,
|
||||
bool neg_right, int32_t wet_dry_addr, u32 unk);
|
||||
void aMixImpl(uint16_t count, int16_t gain, uint16_t in_addr, uint16_t out_addr);
|
||||
void aS8DecImpl(uint8_t flags, ADPCM_STATE state);
|
||||
void aAddMixerImpl(uint16_t count, uint16_t in_addr, uint16_t out_addr);
|
||||
void aDuplicateImpl(uint16_t count, uint16_t in_addr, uint16_t out_addr);
|
||||
void aResampleZohImpl(uint16_t pitch, uint16_t start_fract);
|
||||
void aInterlImpl(uint16_t in_addr, uint16_t out_addr, uint16_t n_samples);
|
||||
void aFilterImpl(uint8_t flags, uint16_t count_or_buf, int16_t* state_or_filter);
|
||||
void aHiLoGainImpl(uint8_t g, uint16_t count, uint16_t addr);
|
||||
void aUnkCmd3Impl(uint16_t a, uint16_t b, uint16_t c);
|
||||
void aUnkCmd19Impl(uint8_t f, uint16_t count, uint16_t out_addr, uint16_t in_addr);
|
||||
|
||||
#define aSegment(pkt, s, b) \
|
||||
do { \
|
||||
} while (0)
|
||||
#define aClearBuffer(pkt, d, c) aClearBufferImpl(d, c)
|
||||
#define aLoadBuffer(pkt, s, d, c) aLoadBufferImpl(s, d, c)
|
||||
#define aSaveBuffer(pkt, s, d, c) aSaveBufferImpl(s, d, c)
|
||||
#define aLoadADPCM(pkt, c, d) aLoadADPCMImpl(c, d)
|
||||
#define aSetBuffer(pkt, f, i, o, c) aSetBufferImpl(f, i, o, c)
|
||||
#define aInterleave(pkt, o, l, r, c) aInterleaveImpl(o, l, r, c)
|
||||
#define aDMEMMove(pkt, i, o, c) aDMEMMoveImpl(i, o, c)
|
||||
#define aSetLoop(pkt, a) aSetLoopImpl(a)
|
||||
#define aADPCMdec(pkt, f, s) aADPCMdecImpl(f, s)
|
||||
#define aResample(pkt, f, p, s) aResampleImpl(f, p, s)
|
||||
#define aEnvSetup1(pkt, initialVolReverb, rampReverb, rampLeft, rampRight) \
|
||||
aEnvSetup1Impl(initialVolReverb, rampReverb, rampLeft, rampRight)
|
||||
#define aEnvSetup2(pkt, initialVolLeft, initialVolRight) aEnvSetup2Impl(initialVolLeft, initialVolRight)
|
||||
#define aEnvMixer(pkt, inBuf, nSamples, swapReverb, negLeft, negRight, dryLeft, dryRight, wetLeft, wetRight) \
|
||||
aEnvMixerImpl(inBuf, nSamples, swapReverb, negLeft, negRight, dryLeft, dryRight, wetLeft, wetRight)
|
||||
#define aMix(pkt, c, g, i, o) aMixImpl(c, g, i, o)
|
||||
#define aS8Dec(pkt, f, s) aS8DecImpl(f, s)
|
||||
#define aAddMixer(pkt, s, d, c, x) aAddMixerImpl(s, d, c)
|
||||
#define aDuplicate(pkt, s, d, c) aDuplicateImpl(s, d, c)
|
||||
#define aDMEMMove2(pkt, t, i, o, c) aDMEMMove2Impl(t, i, o, c)
|
||||
#define aResampleZoh(pkt, pitch, startFract) aResampleZohImpl(pitch, startFract)
|
||||
#define aInterl(pkt, dmemi, dmemo, count) aInterlImpl(dmemi, dmemo, count)
|
||||
#define aFilter(pkt, f, countOrBuf, addr) aFilterImpl(f, countOrBuf, addr)
|
||||
#define aHiLoGain(pkt, g, buflen, i, a4) aHiLoGainImpl(g, buflen, i)
|
||||
#define aUnkCmd3(pkt, a1, a2, a3) aUnkCmd3Impl(a1, a2, a3)
|
||||
#define aUnkCmd19(pkt, a1, a2, a3, a4) aUnkCmd19Impl(a1, a2, a3, a4)
|
||||
+1
-1
@@ -3,7 +3,7 @@
|
||||
u8 gOSYieldData[OS_YIELD_DATA_SIZE];
|
||||
FrameBuffer gZBuffer; // z buffer
|
||||
u8 gTaskOutputBuffer[0x30000];
|
||||
u8 gAudioHeap[0xB0000];
|
||||
u8 gAudioHeap[0xB0000 * 2];
|
||||
u16 gTextureRenderBuffer[0x3C40];
|
||||
u16 gFillBuffer[3 * SCREEN_WIDTH];
|
||||
FrameBuffer gFrameBuffers[3];
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
s32 osViClock2 = 0x02E6D354;
|
||||
|
||||
s32 osAiSetFrequency(u32 freq) {
|
||||
return 32000;
|
||||
register u32 a1;
|
||||
register s32 a2;
|
||||
register float ftmp;
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
#include "assets/ast_option.h"
|
||||
#include "assets/ast_vs_menu.h"
|
||||
#include "assets/ast_map.h"
|
||||
#include "port/interpolation/FrameInterpolation.h"
|
||||
|
||||
extern s32 gRankingTeamAlive[][3];
|
||||
extern Gfx gMapVenomCloudDL[];
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include "fox_title.h"
|
||||
#include "assets/ast_title.h"
|
||||
#include "assets/ast_text.h"
|
||||
#include "port/interpolation/FrameInterpolation.h"
|
||||
|
||||
f32 D_menu_801B7BB0;
|
||||
f32 D_menu_801B7BB4;
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
#include <MatrixFactory.h>
|
||||
#include <BlobFactory.h>
|
||||
#include <VertexFactory.h>
|
||||
#include "audio/GameAudio.h"
|
||||
|
||||
#include <Fast3D/gfx_pc.h>
|
||||
#include <Fast3D/gfx_rendering_api.h>
|
||||
@@ -36,6 +37,7 @@ extern uint16_t gFPS;
|
||||
float gInterpolationStep = 0.0f;
|
||||
#include <sf64thread.h>
|
||||
#include <macros.h>
|
||||
void AudioThread_CreateNextAudioBuffer(int16_t *samples, uint32_t num_samples);
|
||||
}
|
||||
|
||||
GameEngine* GameEngine::Instance;
|
||||
@@ -85,6 +87,7 @@ GameEngine::GameEngine() {
|
||||
|
||||
void GameEngine::Create(){
|
||||
const auto instance = Instance = new GameEngine();
|
||||
instance->AudioInit();
|
||||
GameUI::SetupGuiElements();
|
||||
#if defined(__SWITCH__) || defined(__WIIU__)
|
||||
CVarRegisterInteger("gControlNav", 1); // always enable controller nav on switch/wii u
|
||||
@@ -114,6 +117,64 @@ void GameEngine::StartFrame() const{
|
||||
this->context->GetWindow()->StartFrame();
|
||||
}
|
||||
|
||||
void GameEngine::HandleAudioThread(){
|
||||
while (audio.running) {
|
||||
{
|
||||
std::unique_lock<std::mutex> Lock(audio.mutex);
|
||||
while (!audio.processing && audio.running) {
|
||||
audio.cv_to_thread.wait(Lock);
|
||||
}
|
||||
if (!audio.running) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
std::unique_lock<std::mutex> Lock(audio.mutex);
|
||||
int samples_left = AudioPlayerBuffered();
|
||||
u32 num_audio_samples = samples_left < AudioPlayerGetDesiredBuffered() ? SAMPLES_HIGH : SAMPLES_LOW;
|
||||
s16 audio_buffer[SAMPLES_PER_FRAME];
|
||||
for (int i = 0; i < NUM_AUDIO_CHANNELS; i++) {
|
||||
AudioThread_CreateNextAudioBuffer(audio_buffer + i * (num_audio_samples * 2), num_audio_samples);
|
||||
}
|
||||
AudioPlayerPlayFrame((u8 *) audio_buffer, 2 * num_audio_samples * 4);
|
||||
audio.processing = false;
|
||||
audio.cv_from_thread.notify_one();
|
||||
}
|
||||
}
|
||||
|
||||
void GameEngine::StartAudioFrame(){
|
||||
{
|
||||
std::unique_lock<std::mutex> Lock(audio.mutex);
|
||||
audio.processing = true;
|
||||
}
|
||||
audio.cv_to_thread.notify_one();
|
||||
}
|
||||
|
||||
void GameEngine::EndAudioFrame(){
|
||||
{
|
||||
std::unique_lock<std::mutex> Lock(audio.mutex);
|
||||
while (audio.processing) {
|
||||
audio.cv_from_thread.wait(Lock);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GameEngine::AudioInit() {
|
||||
if (!audio.running) {
|
||||
audio.running = true;
|
||||
audio.thread = std::thread(HandleAudioThread);
|
||||
}
|
||||
}
|
||||
|
||||
void GameEngine::AudioExit() {
|
||||
{
|
||||
std::unique_lock lock(audio.mutex);
|
||||
audio.running = false;
|
||||
}
|
||||
audio.cv_to_thread.notify_all();
|
||||
// Wait until the audio thread quit
|
||||
audio.thread.join();
|
||||
}
|
||||
|
||||
void GameEngine::RunCommands(Gfx* Commands, const std::vector<std::unordered_map<Mtx*, MtxF>>& mtx_replacements) {
|
||||
for (const auto& m : mtx_replacements) {
|
||||
gfx_run(Commands, m);
|
||||
|
||||
@@ -23,6 +23,11 @@ class GameEngine {
|
||||
GameEngine();
|
||||
static void Create();
|
||||
void StartFrame() const;
|
||||
static void HandleAudioThread();
|
||||
static void StartAudioFrame();
|
||||
static void EndAudioFrame();
|
||||
static void AudioInit();
|
||||
static void AudioExit();
|
||||
static void RunCommands(Gfx* Commands, const std::vector<std::unordered_map<Mtx*, MtxF>>& mtx_replacements);
|
||||
void ProcessFrame(void (*run_one_game_iter)()) const;
|
||||
static void Destroy();
|
||||
|
||||
+3
-2
@@ -10,6 +10,7 @@ extern "C" {
|
||||
void Main_ThreadEntry(void* arg);
|
||||
void Lib_FillScreen(u8 setFill);
|
||||
void Graphics_ThreadUpdate();
|
||||
void AudioThread_CreateTask();
|
||||
}
|
||||
|
||||
extern "C"
|
||||
@@ -20,12 +21,12 @@ void Graphics_PushFrame(Gfx* data) {
|
||||
extern "C" void Timer_Update();
|
||||
|
||||
void push_frame() {
|
||||
// GameEngine::StartAudioFrame();
|
||||
GameEngine::StartAudioFrame();
|
||||
GameEngine::Instance->StartFrame();
|
||||
Graphics_ThreadUpdate();
|
||||
Timer_Update();
|
||||
// thread5_iteration();
|
||||
// GameEngine::EndAudioFrame();
|
||||
GameEngine::EndAudioFrame();
|
||||
}
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
#pragma once
|
||||
#include <thread>
|
||||
#include <condition_variable>
|
||||
static struct {
|
||||
std::thread thread;
|
||||
std::condition_variable cv_to_thread, cv_from_thread;
|
||||
std::mutex mutex;
|
||||
bool running;
|
||||
bool processing;
|
||||
} audio;
|
||||
+4
-3
@@ -105,8 +105,9 @@ void Main_Initialize(void) {
|
||||
void Audio_ThreadEntry(void* arg0) {
|
||||
// SPTask* task;
|
||||
|
||||
// AudioLoad_Init();
|
||||
// Audio_InitSounds();
|
||||
AudioLoad_Init();
|
||||
Audio_InitSounds();
|
||||
|
||||
// task = AudioThread_CreateTask();
|
||||
// if (task != NULL) {
|
||||
// task->msgQueue = &gAudioTaskMsgQueue;
|
||||
@@ -383,7 +384,7 @@ void Main_ThreadEntry(void* arg0) {
|
||||
u32 mesg;
|
||||
|
||||
// LTODO: Implement audio
|
||||
// Audio_ThreadEntry(NULL);
|
||||
Audio_ThreadEntry(NULL);
|
||||
Graphics_ThreadEntry(NULL);
|
||||
Controller_Init();
|
||||
|
||||
|
||||
+1
-1
Submodule tools/Torch updated: 298578677e...ff8c2d13c7
Reference in New Issue
Block a user