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Audio assets installed message
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@@ -193,7 +193,7 @@ void DrawSettingsMenu(){
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} else {
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if (UIWidgets::Button("Install JP/EU Audio")) {
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if (GameEngine::GenAssetFile()){
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GameEngine::ShowMessage("Success", "Audio assets Installed, restart the game to apply changes.", SDL_MESSAGEBOX_INFORMATION);
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GameEngine::ShowMessage("Success", "Audio assets installed. Changes will be applied on the next startup.", SDL_MESSAGEBOX_INFORMATION);
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Ship::Context::GetInstance()->GetWindow()->Close();
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}
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}
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