Event Actor docs that kind of ballooned into a bunch of stuff (#200)

* stuff

* too much

* Torch commit

* torch again
This commit is contained in:
petrie911
2024-04-05 17:11:36 -03:00
committed by GitHub
parent ac41c180a9
commit 126a55aa0e
108 changed files with 5009 additions and 5101 deletions
+3 -1
View File
@@ -134,7 +134,9 @@
"ast_meteo.h": "c",
"ast_font_3d.h": "c",
"ast_vs_menu.h": "c",
"sf64mesg.h": "c"
"sf64mesg.h": "c",
"sf64audio_external.h": "c",
"audioseq_cmd.h": "c"
},
"C_Cpp_Runner.msvcBatchPath": ""
}
+2 -2
View File
@@ -142,10 +142,10 @@ TORCH := tools/Torch/cmake-build-release/torch
# Prefer clang as C preprocessor if installed on the system
ifneq (,$(call find-command,clang))
CPP := clang
CPPFLAGS := -E -P -x c -Wno-trigraphs -D_LANGUAGE_ASSEMBLY
CPPFLAGS := -E -P -x c -Wno-trigraphs -Wmissing-prototypes -Wstrict-prototypes -D_LANGUAGE_ASSEMBLY
else
CPP := cpp
CPPFLAGS := -P -Wno-trigraphs -D_LANGUAGE_ASSEMBLY
CPPFLAGS := -P -Wno-trigraphs -Wmissing-prototypes -Wstrict-prototypes -D_LANGUAGE_ASSEMBLY
endif
ASM_PROC_FLAGS := --input-enc=utf-8 --output-enc=euc-jp --convert-statics=global-with-filename
+2
View File
@@ -9,7 +9,9 @@
- '#include "sf64object.h"'
- '#include "structs.h"'
- '#include "sf64level.h"'
- '#include "sf64audio_external.h"'
- '#include "sf64mesg.h"'
D_ANDROSS_C000000:
{type: TEXTURE, ctype: u8, format: IA8, width: 96, height: 28, offset: 0xC000000, symbol: D_ANDROSS_C000000}
+1
View File
@@ -9,6 +9,7 @@
- '#include "sf64object.h"'
- '#include "structs.h"'
- '#include "sf64level.h"'
- '#include "sf64audio_external.h"'
- '#include "sf64mesg.h"'
D_AQ_6000000:
+1
View File
@@ -9,6 +9,7 @@
- '#include "sf64object.h"'
- '#include "structs.h"'
- '#include "sf64level.h"'
- '#include "sf64audio_external.h"'
- '#include "sf64mesg.h"'
D_A6_6000000:
{ type: TEXTURE, ctype: u8, format: IA8, width: 104, height: 28, offset: 0x6000000, symbol: D_A6_6000000 }
+1
View File
@@ -9,6 +9,7 @@
- '#include "sf64object.h"'
- '#include "structs.h"'
- '#include "sf64level.h"'
- '#include "sf64audio_external.h"'
- '#include "sf64mesg.h"'
# Bolse Defense Outpost
D_BO_6000000:
+1
View File
@@ -9,6 +9,7 @@
- '#include "sf64object.h"'
- '#include "structs.h"'
- '#include "sf64level.h"'
- '#include "sf64audio_external.h"'
- '#include "sf64mesg.h"'
# Corneria
+1
View File
@@ -8,6 +8,7 @@
- '#include "gfx.h"'
- '#include "sf64object.h"'
- '#include "sf64level.h"'
- '#include "sf64audio_external.h"'
- '#include "structs.h"'
# Fortuna
+1
View File
@@ -8,6 +8,7 @@
- '#include "gfx.h"'
- '#include "sf64object.h"'
- '#include "sf64level.h"'
- '#include "sf64audio_external.h"'
- '#include "structs.h"'
# Katina
+1
View File
@@ -9,6 +9,7 @@
- '#include "sf64object.h"'
- '#include "structs.h"'
- '#include "sf64level.h"'
- '#include "sf64audio_external.h"'
- '#include "sf64mesg.h"'
D_MA_6000000:
+1
View File
@@ -9,6 +9,7 @@
- '#include "sf64object.h"'
- '#include "structs.h"'
- '#include "sf64level.h"'
- '#include "sf64audio_external.h"'
- '#include "sf64mesg.h"'
# Meteo
# Asteroid Field
+1
View File
@@ -9,6 +9,7 @@
- '#include "sf64object.h"'
- '#include "structs.h"'
- '#include "sf64level.h"'
- '#include "sf64audio_external.h"'
- '#include "sf64mesg.h"'
D_SX_6000000:
+1
View File
@@ -9,6 +9,7 @@
- '#include "sf64object.h"'
- '#include "structs.h"'
- '#include "sf64level.h"'
- '#include "sf64audio_external.h"'
- '#include "sf64mesg.h"'
- '#include "sf64mesg.h"'
+1
View File
@@ -9,6 +9,7 @@
- '#include "sf64object.h"'
- '#include "structs.h"'
- '#include "sf64level.h"'
- '#include "sf64audio_external.h"'
- '#include "sf64mesg.h"'
# Sector Z: Combat Zone
+1
View File
@@ -9,6 +9,7 @@
- '#include "sf64object.h"'
- '#include "structs.h"'
- '#include "sf64level.h"'
- '#include "sf64audio_external.h"'
- '#include "sf64mesg.h"'
D_SO_6000000:
+1
View File
@@ -9,6 +9,7 @@
- '#include "sf64object.h"'
- '#include "structs.h"'
- '#include "sf64level.h"'
- '#include "sf64audio_external.h"'
- '#include "sf64mesg.h"'
D_TI_6000000:
+1
View File
@@ -9,6 +9,7 @@
- '#include "sf64object.h"'
- '#include "structs.h"'
- '#include "sf64level.h"'
- '#include "sf64audio_external.h"'
- '#include "sf64mesg.h"'
D_TR_6000000:
+1
View File
@@ -8,6 +8,7 @@
- '#include "gfx.h"'
- '#include "sf64object.h"'
- '#include "sf64level.h"'
- '#include "sf64audio_external.h"'
- '#include "structs.h"'
- '#include "sf64mesg.h"'
+1
View File
@@ -8,6 +8,7 @@
- '#include "gfx.h"'
- '#include "sf64object.h"'
- '#include "sf64level.h"'
- '#include "sf64audio_external.h"'
- '#include "structs.h"'
D_VE2_6000000:
+1
View File
@@ -9,6 +9,7 @@
- '#include "sf64object.h"'
- '#include "structs.h"'
- '#include "sf64level.h"'
- '#include "sf64audio_external.h"'
- '#include "sf64mesg.h"'
D_versus_3000000:

Some files were not shown because too many files have changed in this diff Show More