mirror of
https://github.com/izzy2lost/Starship.git
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Event Actor docs that kind of ballooned into a bunch of stuff (#200)
* stuff * too much * Torch commit * torch again
This commit is contained in:
Vendored
+3
-1
@@ -134,7 +134,9 @@
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"ast_meteo.h": "c",
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"ast_font_3d.h": "c",
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"ast_vs_menu.h": "c",
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"sf64mesg.h": "c"
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"sf64mesg.h": "c",
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"sf64audio_external.h": "c",
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"audioseq_cmd.h": "c"
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},
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"C_Cpp_Runner.msvcBatchPath": ""
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}
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@@ -142,10 +142,10 @@ TORCH := tools/Torch/cmake-build-release/torch
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# Prefer clang as C preprocessor if installed on the system
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ifneq (,$(call find-command,clang))
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CPP := clang
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CPPFLAGS := -E -P -x c -Wno-trigraphs -D_LANGUAGE_ASSEMBLY
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CPPFLAGS := -E -P -x c -Wno-trigraphs -Wmissing-prototypes -Wstrict-prototypes -D_LANGUAGE_ASSEMBLY
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else
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CPP := cpp
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CPPFLAGS := -P -Wno-trigraphs -D_LANGUAGE_ASSEMBLY
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CPPFLAGS := -P -Wno-trigraphs -Wmissing-prototypes -Wstrict-prototypes -D_LANGUAGE_ASSEMBLY
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endif
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ASM_PROC_FLAGS := --input-enc=utf-8 --output-enc=euc-jp --convert-statics=global-with-filename
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@@ -9,7 +9,9 @@
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- '#include "sf64object.h"'
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- '#include "structs.h"'
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- '#include "sf64level.h"'
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- '#include "sf64audio_external.h"'
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- '#include "sf64mesg.h"'
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D_ANDROSS_C000000:
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{type: TEXTURE, ctype: u8, format: IA8, width: 96, height: 28, offset: 0xC000000, symbol: D_ANDROSS_C000000}
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@@ -9,6 +9,7 @@
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- '#include "sf64object.h"'
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- '#include "structs.h"'
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- '#include "sf64level.h"'
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- '#include "sf64audio_external.h"'
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- '#include "sf64mesg.h"'
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D_AQ_6000000:
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@@ -9,6 +9,7 @@
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- '#include "sf64object.h"'
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- '#include "structs.h"'
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- '#include "sf64level.h"'
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- '#include "sf64audio_external.h"'
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- '#include "sf64mesg.h"'
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D_A6_6000000:
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{ type: TEXTURE, ctype: u8, format: IA8, width: 104, height: 28, offset: 0x6000000, symbol: D_A6_6000000 }
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@@ -9,6 +9,7 @@
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- '#include "sf64object.h"'
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- '#include "structs.h"'
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- '#include "sf64level.h"'
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- '#include "sf64audio_external.h"'
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- '#include "sf64mesg.h"'
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# Bolse Defense Outpost
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D_BO_6000000:
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@@ -9,6 +9,7 @@
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- '#include "sf64object.h"'
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- '#include "structs.h"'
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- '#include "sf64level.h"'
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- '#include "sf64audio_external.h"'
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- '#include "sf64mesg.h"'
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# Corneria
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@@ -8,6 +8,7 @@
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- '#include "gfx.h"'
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- '#include "sf64object.h"'
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- '#include "sf64level.h"'
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- '#include "sf64audio_external.h"'
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- '#include "structs.h"'
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# Fortuna
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@@ -8,6 +8,7 @@
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- '#include "gfx.h"'
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- '#include "sf64object.h"'
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- '#include "sf64level.h"'
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- '#include "sf64audio_external.h"'
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- '#include "structs.h"'
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# Katina
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@@ -9,6 +9,7 @@
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- '#include "sf64object.h"'
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- '#include "structs.h"'
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- '#include "sf64level.h"'
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- '#include "sf64audio_external.h"'
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- '#include "sf64mesg.h"'
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D_MA_6000000:
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@@ -9,6 +9,7 @@
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- '#include "sf64object.h"'
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- '#include "structs.h"'
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- '#include "sf64level.h"'
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- '#include "sf64audio_external.h"'
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- '#include "sf64mesg.h"'
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# Meteo
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# Asteroid Field
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@@ -9,6 +9,7 @@
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- '#include "sf64object.h"'
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- '#include "structs.h"'
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- '#include "sf64level.h"'
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- '#include "sf64audio_external.h"'
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- '#include "sf64mesg.h"'
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D_SX_6000000:
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@@ -9,6 +9,7 @@
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- '#include "sf64object.h"'
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- '#include "structs.h"'
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- '#include "sf64level.h"'
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- '#include "sf64audio_external.h"'
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- '#include "sf64mesg.h"'
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- '#include "sf64mesg.h"'
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@@ -9,6 +9,7 @@
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- '#include "sf64object.h"'
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- '#include "structs.h"'
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- '#include "sf64level.h"'
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- '#include "sf64audio_external.h"'
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- '#include "sf64mesg.h"'
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# Sector Z: Combat Zone
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@@ -9,6 +9,7 @@
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- '#include "sf64object.h"'
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- '#include "structs.h"'
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- '#include "sf64level.h"'
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- '#include "sf64audio_external.h"'
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- '#include "sf64mesg.h"'
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D_SO_6000000:
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@@ -9,6 +9,7 @@
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- '#include "sf64object.h"'
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- '#include "structs.h"'
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- '#include "sf64level.h"'
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- '#include "sf64audio_external.h"'
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- '#include "sf64mesg.h"'
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D_TI_6000000:
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@@ -9,6 +9,7 @@
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- '#include "sf64object.h"'
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- '#include "structs.h"'
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- '#include "sf64level.h"'
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- '#include "sf64audio_external.h"'
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- '#include "sf64mesg.h"'
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D_TR_6000000:
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@@ -8,6 +8,7 @@
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- '#include "gfx.h"'
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- '#include "sf64object.h"'
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- '#include "sf64level.h"'
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- '#include "sf64audio_external.h"'
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- '#include "structs.h"'
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- '#include "sf64mesg.h"'
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@@ -8,6 +8,7 @@
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- '#include "gfx.h"'
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- '#include "sf64object.h"'
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- '#include "sf64level.h"'
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- '#include "sf64audio_external.h"'
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- '#include "structs.h"'
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D_VE2_6000000:
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@@ -9,6 +9,7 @@
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- '#include "sf64object.h"'
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- '#include "structs.h"'
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- '#include "sf64level.h"'
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- '#include "sf64audio_external.h"'
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- '#include "sf64mesg.h"'
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D_versus_3000000:
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