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86 lines
3.9 KiB
Markdown
86 lines
3.9 KiB
Markdown
[comment]: <> (Todo: Make Light Mode Image)
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[comment]: <> (Todo: Make Dark Mode Image)
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# SpaghettiKart
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Developed by:
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* [MegaMech](https://www.github.com/MegaMech)
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* [Coco](https://www.github.com/coco875)
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## Discord
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Official Discord: https://discord.com/invite/shipofharkinian
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If you're having any trouble after reading through this `README`, feel free ask for help in the SpaghettiKart Support text channels. Please keep in mind that we do not condone piracy.
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# Quick Start
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SpaghettiKart does not include any copyrighted assets. You are required to provide a supported copy of the game.
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### 1. Verify your ROM dump
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The supported ROM is the USA 1.1 Rev A version. You can verify you have dumped a supported copy of the game by using the SHA-1 File Checksum Online at https://www.romhacking.net/hash/. The hash for a US 1.0 ROM is SHA-1: 579C48E211AE952530FFC8738709F078D5DD215E.
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### 2. Verify your ROM is in .z64 format
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Your ROM needs to be in .z64 format. If it's in .n64 format, use the following to convert it to a .z64: https://hack64.net/tools/swapper.php
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### 2. Download SpaghettiKart from [Releases](https://github.com/HarbourMasters/SpaghettiKart/releases)
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### 3. Generating the O2R from the ROM
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#### Windows
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* Extract every file from the zip into a folder of your choosing.
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* Copy your ROM to the root of the folder you extracted the zip to.
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* Run "generate_o2r.bat"
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#### MacOS
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* Extract every file from the zip into a folder of your choosing.
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* Copy your ROM to the root of the folder you extracted the zip to.
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* Run "generate_o2r.sh"
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### 4. Play!
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* Launch `SpaghettiKart.exe`
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Congratulations, you are now sailing with SpaghettiKart! Have fun!
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# Configuration
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### Default keyboard configuration
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| N64 | A | B | Z | Start | Analog stick | C buttons | D-Pad |
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| - | - | - | - | - | - | - | - |
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| Keyboard | X | C | Z | Space | WASD | Arrow keys | TFGH |
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### Other shortcuts
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| Keys | Action |
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| - | - |
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| F1 | Toggle menubar |
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| F11 | Fullscreen |
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| Tab | Toggle Alternate assets |
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| Ctrl+R | Reset |
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### Graphics Backends
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Currently, there are three rendering APIs supported: DirectX11 (Windows), OpenGL (all platforms), and Metal (macOS). You can change which API to use in the `Settings` menu of the menubar, which requires a restart. If you're having an issue with crashing, you can change the API in the `spaghettify.cfg.json` file by finding the line `"Backend":{`... and changing the `id` value to `3` and set the `Name` to `OpenGL`. `DirectX 11` with id `2` is the default on Windows. `Metal` with id `4` is the default on macOS.
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# Custom Assets
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Custom assets are packed in `.o2r` or `.otr` files. To use custom assets, place them in the `mods` folder.
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If you're interested in creating and/or packing your own custom asset `.o2r`/`.otr` files, check out the following tools:
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* [**retro - OTR and O2R generator**](https://github.com/HarbourMasters64/retro)
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* [**fast64 - Blender plugin (Note that SF64 is not supported at this time)**](https://github.com/HarbourMasters/fast64)
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# Development
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### Building
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If you want to manually compile SpaghettiKart, please consult the [building instructions](https://github.com/HarbourMasters/SpaghettiKart/blob/main/docs/BUILDING.md).
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### Playtesting
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If you want to playtest a continuous integration build, you can find them at the links below. Keep in mind that these are for playtesting only, and you will likely encounter bugs and possibly crashes.
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* [Windows](https://nightly.link/HarbourMasters/SpaghettiKart/workflows/main/main/spaghettify-windows.zip)
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* [macOS](https://nightly.link/HarbourMasters/SpaghettiKart/workflows/main/main/spaghettify-mac-x64.zip)
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* [Linux](https://nightly.link/HarbourMasters/SpaghettiKart/workflows/main/main/SpaghettiKart-linux.zip)
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<a href="https://github.com/Kenix3/libultraship/">
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<picture>
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<source media="(prefers-color-scheme: dark)" srcset="./docs/poweredbylus.darkmode.png">
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<img alt="Powered by libultraship" src="./docs/poweredbylus.lightmode.png">
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</picture>
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</a> |