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e135178097
* Update menus.c (#634) * Update common_data.yml (#635) * Renames for screenId and other changes (#636) * screenId renames * Rename surface map to collision mesh (#637) * Rename some stack vars (#638) * Fix syntax error (#639) * Rename some stack vars * Update collision.c * Collision Documentation (#640) * Collision related renames * update doxygen (#649) * change bool (#644) * Update (#642) * Delete trig_tables_bss.c (#650) * fix typo audio (#656) * fix typo src actor (#657) * fix typo include (#658) * fix course (#659) * fix typo debug (#660) * fix typo data (#661) * Update common_structs.h * replace number with const (#665) * fix typo buffers (#655) * fix typo buffers * tweak ld file * rename to sMemoryPool * add a warning --------- * fix typo src (#654) * fix typo src * fix non matcing * Update code_80091750.c --------- * fix typo racing (#653) * fix typo racing * get it match * replace G_LINE3D to G_QUAD --------- * fix typo src (#652) * fix ending typo (#651) * Action more info when it doesn't match and fix first diff (#662) * Update linux-compile.yml * fix first-diff * Update first-diff.py --------- * document texture of kart (#663) * document texture of kart * change screenPlayerId to screenId * some documentation around object * Revert "some documentation around object" This reverts commit cbb39078e036bf2a417bed67359e910213acab28. * more rename --------- * Make evaluate_collision_players_palm_tree better (#667) This matches just the same as before, but using those two casts instead of shifts seems more likely to be accurate to the original source code Signed-off-by: Gabriel Ravier <gabravier@gmail.com> * add fedora instruciton (#666) * start documenting animation (#668) * start documenting animation * Update course_data.c * change comment * fix error of compilation * fix error of compilation * Update animation.c
107 lines
2.6 KiB
Markdown
107 lines
2.6 KiB
Markdown
@page compiling Installing mk64 Decomp
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# Build Instructions
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The build system has the following package requirements:
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binutils-mips >= 2.27
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python3 >= 3.6
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libaudiofile
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[TOC]
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To add submodules run `git submodule update --init --recursive` after cloning.
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Run `make assets` to extract assets.
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# Linux
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### Ubuntu
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```bash
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sudo apt install cmake build-essential pkg-config git binutils-mips-linux-gnu python3 zlib1g-dev libaudiofile-dev libcapstone-dev
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```
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### Fedora
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```bash
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sudo dnf install make automake gcc gcc-c++ kernel-devel cmake pkg-config git python3 zlib-devel audiofile-devel capstone
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```
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and install [gcc toolchain of libdragon](https://github.com/DragonMinded/libdragon/releases/tag/toolchain-continuous-prerelease) and add `export PATH="/opt/libdragon/bin:$PATH"` to ~/.bashrc
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### Arch
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```bash
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sudo pacman -S base-devel capstone python
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```
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Install the following AUR package:
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* [mips64-elf-binutils](https://aur.archlinux.org/packages/mips64-elf-binutils) (AUR)
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Review the [n64decomp/sm64](https://github.com/n64decomp/sm64) readme for instructions to compile in other distributions.
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# Windows
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- Clone the repo or download the zip.
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- Download and extract the toolchain from [here](https://github.com/coco875/mk64-tools/releases/download/v0.0.8/mips-tools-chain-windows.zip)
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### Setup
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- Place the `mingw64` folder from the toolchain into the tools folder like so: `mk64/tools/mingw64`.
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- Open a terminal (cmd or powershell) in the repo folder and run `"tools\mingw64\w64devkit.exe"` and after `make assets && make -j`
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- Wait for the build to finish and Enjoy!
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# macOS
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Install [Homebrew](https://brew.sh), then install the following dependencies:
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```bash
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brew update
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brew install python3 capstone coreutils make pkg-config tehzz/n64-dev/mips64-elf-binutils
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```
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Build using `gmake` ensuring homebrew `make` is used instead of the old macOS system `make`.
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# Docker
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Build the Docker image:
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```bash
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docker build -t mk64 .
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```
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When building and using other tools, append the following in front of every command you run:
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```bash
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docker run --rm -v .:/mk64 mk64
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```
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For example:
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```bash
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docker run --rm -v .:/mk64 mk64 make
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```
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# Building US
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Place a US version of Mario Kart 64 called `baserom.us.z64` into the project folder for asset extraction.
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Run the following commands after pulling:
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```bash
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make -j
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```
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# Building EU
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Building EU requires US to be built first. See above.
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mk64 decomp supports two EU versions
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* EU 1.0 `eu-1.0`
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* EU 1.1 `eu-final`
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Build using
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```bash
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make -j VERSION=eu-1.0
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```
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or
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```bash
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make -j VERSION=eu-final
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```
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First-diff/diff commands for EU
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```bash
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python3 first-diff.py --eu
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./diff <function> -eu
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``` |