Files
coco875 e135178097 Update from decomp (#34)
* Update menus.c (#634)

* Update common_data.yml (#635)

* Renames for screenId and other changes (#636)

* screenId renames

* Rename surface map to collision mesh (#637)

* Rename some stack vars (#638)

* Fix syntax error (#639)

* Rename some stack vars

* Update collision.c

* Collision Documentation (#640)

* Collision related renames

* update doxygen (#649)

* change bool (#644)

* Update (#642)

* Delete trig_tables_bss.c (#650)

* fix typo audio (#656)

* fix typo src actor (#657)

* fix typo include (#658)

* fix course (#659)

* fix typo debug (#660)


* fix typo data (#661)

* Update common_structs.h

* replace number with const (#665)

* fix typo buffers (#655)

* fix typo buffers

* tweak ld file

* rename to sMemoryPool

* add a warning

---------

* fix typo src (#654)

* fix typo src

* fix non matcing

* Update code_80091750.c

---------

* fix typo racing (#653)

* fix typo racing

* get it match

* replace G_LINE3D to G_QUAD

---------

* fix typo src (#652)

* fix ending typo (#651)

* Action more info when it doesn't match and fix first diff (#662)

* Update linux-compile.yml

* fix first-diff

* Update first-diff.py

---------

* document texture of kart (#663)

* document texture of kart

* change screenPlayerId to screenId

* some documentation around object

* Revert "some documentation around object"

This reverts commit cbb39078e036bf2a417bed67359e910213acab28.

* more rename

---------

* Make evaluate_collision_players_palm_tree better (#667)

This matches just the same as before,	but using those two casts instead of
shifts seems more likely to be accurate to the original source code

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>

* add fedora instruciton (#666)

* start documenting animation (#668)

* start documenting animation

* Update course_data.c

* change comment

* fix error of compilation

* fix error of compilation

* Update animation.c
2024-08-22 18:20:13 -06:00

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Markdown

@page compiling Installing mk64 Decomp
# Build Instructions
The build system has the following package requirements:
binutils-mips >= 2.27
python3 >= 3.6
libaudiofile
[TOC]
To add submodules run `git submodule update --init --recursive` after cloning.
Run `make assets` to extract assets.
# Linux
### Ubuntu
```bash
sudo apt install cmake build-essential pkg-config git binutils-mips-linux-gnu python3 zlib1g-dev libaudiofile-dev libcapstone-dev
```
### Fedora
```bash
sudo dnf install make automake gcc gcc-c++ kernel-devel cmake pkg-config git python3 zlib-devel audiofile-devel capstone
```
and install [gcc toolchain of libdragon](https://github.com/DragonMinded/libdragon/releases/tag/toolchain-continuous-prerelease) and add `export PATH="/opt/libdragon/bin:$PATH"` to ~/.bashrc
### Arch
```bash
sudo pacman -S base-devel capstone python
```
Install the following AUR package:
* [mips64-elf-binutils](https://aur.archlinux.org/packages/mips64-elf-binutils) (AUR)
Review the [n64decomp/sm64](https://github.com/n64decomp/sm64) readme for instructions to compile in other distributions.
# Windows
- Clone the repo or download the zip.
- Download and extract the toolchain from [here](https://github.com/coco875/mk64-tools/releases/download/v0.0.8/mips-tools-chain-windows.zip)
### Setup
- Place the `mingw64` folder from the toolchain into the tools folder like so: `mk64/tools/mingw64`.
- Open a terminal (cmd or powershell) in the repo folder and run `"tools\mingw64\w64devkit.exe"` and after `make assets && make -j`
- Wait for the build to finish and Enjoy!
# macOS
Install [Homebrew](https://brew.sh), then install the following dependencies:
```bash
brew update
brew install python3 capstone coreutils make pkg-config tehzz/n64-dev/mips64-elf-binutils
```
Build using `gmake` ensuring homebrew `make` is used instead of the old macOS system `make`.
# Docker
Build the Docker image:
```bash
docker build -t mk64 .
```
When building and using other tools, append the following in front of every command you run:
```bash
docker run --rm -v .:/mk64 mk64
```
For example:
```bash
docker run --rm -v .:/mk64 mk64 make
```
# Building US
Place a US version of Mario Kart 64 called `baserom.us.z64` into the project folder for asset extraction.
Run the following commands after pulling:
```bash
make -j
```
# Building EU
Building EU requires US to be built first. See above.
mk64 decomp supports two EU versions
* EU 1.0 `eu-1.0`
* EU 1.1 `eu-final`
Build using
```bash
make -j VERSION=eu-1.0
```
or
```bash
make -j VERSION=eu-final
```
First-diff/diff commands for EU
```bash
python3 first-diff.py --eu
./diff <function> -eu
```