- Fix: [#15028] Crash when placing large scenery.
- Fix: [#15048] Crash when removing litter with cheats.
- Fix: [#15052] Crash when using banner window.
- Fix: [#15063] Crash when opening large scenery signs.
- Improved: [#12626] Allow using RCT2 saves to mark RCT Classic (.sea) parks as finished and vice versa.
* Fix#15052. Crash when using banner window
Bug introduced during refactor. Refactor introduces a pointer that will go invalid. When the pointer was invalid the game would crash.
* Update changelog
* Fix#15028, #15042. Crash when placing large scenery
When the fragmented tile element limit is reached whilst placing a large scenery ghost the game will perform a reorg of the map elements invalidating tile element pointers. As large scenery are multi tiled this can happen mid action invalidating the pointer that was allocated for the first tile element. Large scenery actions pass back the first tile element pointer to the calling function for use with ghost removal. When this pointer is invalid it causes the crash. The ultimate fix for this would be to create an undo function for actions. As an interim the function has been modified to return the first tile height.
* Update changelog