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Fix #2327. Fix no entry signs.
Issue was caused by mistakenly not stopping searching for tiles after finding the correct one. Mistake made during refactoring
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@@ -4721,6 +4721,7 @@ void game_command_set_banner_style(int* eax, int* ebx, int* ecx, int* edx, int*
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continue;
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bannerFound = true;
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break;
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} while (!map_element_is_last_for_tile(map_element++));
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if (bannerFound == false) {
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