Files
20674529ab [WIP] Implemented GeoLayout loading and moved to otr every actor (#53)
* Fixed GeoLayout loading and implemented mario loading from otr

* Ported bobomb and coins

* Ported cannon barrel

* Ported blue_coin_switch

* Fixed collision loading

* Ported checkerboard_platform

* Ported most of common0 to otr

* Fixed amp on jp

* Fixed some wrong yamls

* Fixed faulty snow interpolation

* Bump LUS

* Extracted 99.99999% actors to be loaded from otr

* Removed unnessesary print and added o2r mod support

* Fixed headers

* Added us support into geolayout parser

* Fixed conflicts

* Removed done indicators

* Remove duplicated headers

* Added bbh, bitdw, bitfs, bits, bob and lll loaded from otr

* Bump torch

* Fixed linux compilation

* Pushed header generation

* Got compiling on Linux working. (#59)

* Added more data and hopefully fix more issues

* Updated libultraship

* bin dls and vtxs (#60)

* Fixed master volume

* Updated torch

* Renamed otr files

* Renamed otr en cmakelists

* Updated libultraship and torch

* Removed actors code

* [WIP] The big one that removes almost all hardcoded assets from levels and actors

* Updating cmake to match Starship

* Updated more references

* Updated cmake to add more targets

* Updated o2r name

* Removed unnecesary dma call

* Updated gitmodules

* Bump LUS, fixed cmake and fixed audio on windows

* Update torch and wdw

* Fixed some corrupted ptrs, cleaned up jp support and fixed bully

* Added USE_GBI_TRACE

* Fixed packaging.cmake and audio fixes

* Removed old LUS

* Updated torch and readded LUS

* More compilation issues

* Removed interpolation to use on the future the new system

* Bump libs

* Reimplemented skybox, and added synthesis overflow fix

* Removed prints to use SPDLOG

* This should had been on another branch but fuck it

* Added more interpolation stuff

* Fixed interpolation, fixed some random things and ported from GameInteractor to Lwyx's EventSystem

* Removed some FrameInterpolation changes

* Fixed gitignore and implemented PortEnhancements

* Fixed interpolation crashes, WIP implemented reset among other fixes

* Bump torch to fix paintings

* Moved log to be a trace

* Readded some frame tagging

* Fixed rumble

* Fixed skybox crashes

* Bump LUS

* Moved skybox and floats to float for better precision

* Moved to health change and created lives change event

* Fixed bubbles being broken

* Fixed lives event not being registered

* Fixed skybox crashes

* Initialized mixer variables

* Fixed some memory leaks

* Fixed trajectory being exported incorrectly

* Hopefully fixed us yamls

* Fixed remaining us issues

* Implemented o2r generation among some other things

---------

Co-authored-by: KiritoDv <KiritoDv>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com>
2026-01-07 01:37:43 -06:00

205 lines
3.0 KiB
YAML

:config:
autopads: false
compression:
offset: 0x32D070
segments:
- [ 0x9, 0x32D070 ]
bob_textures.00000:
type: TEXTURE
size: 2048
width: 32
height: 32
offset: 0x0
format: RGBA16
symbol: generic_09000000
bob_textures.00800:
type: TEXTURE
size: 2048
width: 32
height: 32
offset: 0x800
format: RGBA16
symbol: generic_09000800
bob_textures.01000:
type: TEXTURE
size: 2048
width: 32
height: 32
offset: 0x1000
format: RGBA16
symbol: generic_09001000
bob_textures.01800:
type: TEXTURE
size: 2048
width: 32
height: 32
offset: 0x1800
format: RGBA16
symbol: generic_09001800
bob_textures.02000:
type: TEXTURE
size: 2048
width: 32
height: 32
offset: 0x2000
format: RGBA16
symbol: generic_09002000
bob_textures.02800:
type: TEXTURE
size: 2048
width: 32
height: 32
offset: 0x2800
format: RGBA16
symbol: generic_09002800
bob_textures.03000:
type: TEXTURE
size: 2048
width: 32
height: 32
offset: 0x3000
format: RGBA16
symbol: generic_09003000
bob_textures.03800:
type: TEXTURE
size: 2048
width: 32
height: 32
offset: 0x3800
format: RGBA16
symbol: generic_09003800
bob_textures.04000:
type: TEXTURE
size: 2048
width: 32
height: 32
offset: 0x4000
format: RGBA16
symbol: generic_09004000
bob_textures.04800:
type: TEXTURE
size: 2048
width: 32
height: 32
offset: 0x4800
format: RGBA16
symbol: generic_09004800
bob_textures.05000:
type: TEXTURE
size: 2048
width: 32
height: 32
offset: 0x5000
format: RGBA16
symbol: generic_09005000
bob_textures.05800:
type: TEXTURE
size: 2048
width: 32
height: 32
offset: 0x5800
format: RGBA16
symbol: generic_09005800
bob_textures.06000:
type: TEXTURE
size: 4096
width: 32
height: 64
offset: 0x6000
format: RGBA16
symbol: generic_09006000
bob_textures.07000:
type: TEXTURE
size: 2048
width: 32
height: 32
offset: 0x7000
format: RGBA16
symbol: generic_09007000
bob_textures.07800:
type: TEXTURE
size: 2048
width: 32
height: 32
offset: 0x7800
format: RGBA16
symbol: generic_09007800
bob_textures.08000:
type: TEXTURE
size: 2048
width: 32
height: 32
offset: 0x8000
format: RGBA16
symbol: generic_09008000
bob_textures.08800:
type: TEXTURE
size: 2048
width: 32
height: 32
offset: 0x8800
format: RGBA16
symbol: generic_09008800
bob_textures.09000:
type: TEXTURE
size: 2048
width: 32
height: 32
offset: 0x9000
format: RGBA16
symbol: generic_09009000
bob_textures.09800:
type: TEXTURE
size: 2048
width: 32
height: 32
offset: 0x9800
format: RGBA16
symbol: generic_09009800
bob_textures.0A000:
type: TEXTURE
size: 2048
width: 32
height: 32
offset: 0xA000
format: RGBA16
symbol: generic_0900A000
bob_textures.0A800:
type: TEXTURE
size: 2048
width: 32
height: 32
offset: 0xA800
format: RGBA16
symbol: generic_0900A800
bob_textures.0B000:
type: TEXTURE
size: 2048
width: 32
height: 32
offset: 0xB000
format: IA16
symbol: generic_0900B000