Files
Ghostship/assets/ymls/us/actors/checkerboard_platform.yml
20674529ab [WIP] Implemented GeoLayout loading and moved to otr every actor (#53)
* Fixed GeoLayout loading and implemented mario loading from otr

* Ported bobomb and coins

* Ported cannon barrel

* Ported blue_coin_switch

* Fixed collision loading

* Ported checkerboard_platform

* Ported most of common0 to otr

* Fixed amp on jp

* Fixed some wrong yamls

* Fixed faulty snow interpolation

* Bump LUS

* Extracted 99.99999% actors to be loaded from otr

* Removed unnessesary print and added o2r mod support

* Fixed headers

* Added us support into geolayout parser

* Fixed conflicts

* Removed done indicators

* Remove duplicated headers

* Added bbh, bitdw, bitfs, bits, bob and lll loaded from otr

* Bump torch

* Fixed linux compilation

* Pushed header generation

* Got compiling on Linux working. (#59)

* Added more data and hopefully fix more issues

* Updated libultraship

* bin dls and vtxs (#60)

* Fixed master volume

* Updated torch

* Renamed otr files

* Renamed otr en cmakelists

* Updated libultraship and torch

* Removed actors code

* [WIP] The big one that removes almost all hardcoded assets from levels and actors

* Updating cmake to match Starship

* Updated more references

* Updated cmake to add more targets

* Updated o2r name

* Removed unnecesary dma call

* Updated gitmodules

* Bump LUS, fixed cmake and fixed audio on windows

* Update torch and wdw

* Fixed some corrupted ptrs, cleaned up jp support and fixed bully

* Added USE_GBI_TRACE

* Fixed packaging.cmake and audio fixes

* Removed old LUS

* Updated torch and readded LUS

* More compilation issues

* Removed interpolation to use on the future the new system

* Bump libs

* Reimplemented skybox, and added synthesis overflow fix

* Removed prints to use SPDLOG

* This should had been on another branch but fuck it

* Added more interpolation stuff

* Fixed interpolation, fixed some random things and ported from GameInteractor to Lwyx's EventSystem

* Removed some FrameInterpolation changes

* Fixed gitignore and implemented PortEnhancements

* Fixed interpolation crashes, WIP implemented reset among other fixes

* Bump torch to fix paintings

* Moved log to be a trace

* Readded some frame tagging

* Fixed rumble

* Fixed skybox crashes

* Bump LUS

* Moved skybox and floats to float for better precision

* Moved to health change and created lives change event

* Fixed bubbles being broken

* Fixed lives event not being registered

* Fixed skybox crashes

* Initialized mixer variables

* Fixed some memory leaks

* Fixed trajectory being exported incorrectly

* Hopefully fixed us yamls

* Fixed remaining us issues

* Implemented o2r generation among some other things

---------

Co-authored-by: KiritoDv <KiritoDv>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com>
2026-01-07 01:37:43 -06:00

67 lines
1.4 KiB
YAML

:config:
autopads: false
compression:
offset: 0x1F2200
segments:
- [ 0x8, 0x1F2200 ]
header:
header:
- '#include "sm64.h"'
- '#include "checkerboard_platform/geo.h"'
checkerboard_platform_seg8_lights_0800C828:
type: LIGHTS
size: 24
offset: 0xC828
symbol: checkerboard_platform_seg8_lights_0800C828
checkerboard_platform_side:
type: TEXTURE
size: 1024
width: 32
height: 16
offset: 0xC840
format: RGBA16
symbol: checkerboard_platform_seg8_texture_0800C840
checkerboard_platform:
type: TEXTURE
size: 2048
width: 32
height: 32
offset: 0xCC40
format: RGBA16
symbol: checkerboard_platform_seg8_texture_0800CC40
checkerboard_platform_seg8_vertex_0800D440:
type: VTX
count: 8
offset: 0xD440
symbol: checkerboard_platform_seg8_vertex_0800D440
checkerboard_platform_seg8_vertex_0800D4C0:
type: VTX
count: 16
offset: 0xD4C0
symbol: checkerboard_platform_seg8_vertex_0800D4C0
checkerboard_platform_seg8_dl_0800D5C0:
type: GFX
offset: 0xD5C0
symbol: checkerboard_platform_seg8_dl_0800D5C0
checkerboard_platform_seg8_dl_0800D618:
type: GFX
offset: 0xD618
symbol: checkerboard_platform_seg8_dl_0800D618
checkerboard_platform_seg8_dl_0800D680:
type: GFX
offset: 0xD680
symbol: checkerboard_platform_seg8_dl_0800D680
checkerboard_platform_seg8_collision_0800D710:
type: SM64:COLLISION
offset: 0xD710
symbol: checkerboard_platform_seg8_collision_0800D710