Files
20674529ab [WIP] Implemented GeoLayout loading and moved to otr every actor (#53)
* Fixed GeoLayout loading and implemented mario loading from otr

* Ported bobomb and coins

* Ported cannon barrel

* Ported blue_coin_switch

* Fixed collision loading

* Ported checkerboard_platform

* Ported most of common0 to otr

* Fixed amp on jp

* Fixed some wrong yamls

* Fixed faulty snow interpolation

* Bump LUS

* Extracted 99.99999% actors to be loaded from otr

* Removed unnessesary print and added o2r mod support

* Fixed headers

* Added us support into geolayout parser

* Fixed conflicts

* Removed done indicators

* Remove duplicated headers

* Added bbh, bitdw, bitfs, bits, bob and lll loaded from otr

* Bump torch

* Fixed linux compilation

* Pushed header generation

* Got compiling on Linux working. (#59)

* Added more data and hopefully fix more issues

* Updated libultraship

* bin dls and vtxs (#60)

* Fixed master volume

* Updated torch

* Renamed otr files

* Renamed otr en cmakelists

* Updated libultraship and torch

* Removed actors code

* [WIP] The big one that removes almost all hardcoded assets from levels and actors

* Updating cmake to match Starship

* Updated more references

* Updated cmake to add more targets

* Updated o2r name

* Removed unnecesary dma call

* Updated gitmodules

* Bump LUS, fixed cmake and fixed audio on windows

* Update torch and wdw

* Fixed some corrupted ptrs, cleaned up jp support and fixed bully

* Added USE_GBI_TRACE

* Fixed packaging.cmake and audio fixes

* Removed old LUS

* Updated torch and readded LUS

* More compilation issues

* Removed interpolation to use on the future the new system

* Bump libs

* Reimplemented skybox, and added synthesis overflow fix

* Removed prints to use SPDLOG

* This should had been on another branch but fuck it

* Added more interpolation stuff

* Fixed interpolation, fixed some random things and ported from GameInteractor to Lwyx's EventSystem

* Removed some FrameInterpolation changes

* Fixed gitignore and implemented PortEnhancements

* Fixed interpolation crashes, WIP implemented reset among other fixes

* Bump torch to fix paintings

* Moved log to be a trace

* Readded some frame tagging

* Fixed rumble

* Fixed skybox crashes

* Bump LUS

* Moved skybox and floats to float for better precision

* Moved to health change and created lives change event

* Fixed bubbles being broken

* Fixed lives event not being registered

* Fixed skybox crashes

* Initialized mixer variables

* Fixed some memory leaks

* Fixed trajectory being exported incorrectly

* Hopefully fixed us yamls

* Fixed remaining us issues

* Implemented o2r generation among some other things

---------

Co-authored-by: KiritoDv <KiritoDv>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com>
2026-01-07 01:37:43 -06:00

257 lines
4.5 KiB
YAML

:config:
autopads: false
compression:
offset: 0x166C60
segments:
- [ 0x5, 0x166C60 ]
header:
header:
- '#include "sm64.h"'
- '#include "bookend/anims.h"'
- '#include "bookend/geo.h"'
bookend_lights_unused1:
type: LIGHTS
size: 24
offset: 0x0
symbol: bookend_lights_unused1
bookend_lights_unused2:
type: LIGHTS
size: 24
offset: 0x18
symbol: bookend_lights_unused2
bookend_lights_unused3:
type: LIGHTS
size: 24
offset: 0x30
symbol: bookend_lights_unused3
bookend_lights_unused4:
type: LIGHTS
size: 24
offset: 0x48
symbol: bookend_lights_unused4
bookend_spine:
type: TEXTURE
size: 1024
width: 16
height: 32
offset: 0x60
format: RGBA16
symbol: bookend_seg5_texture_05000060
bookend_tooth:
type: TEXTURE
size: 1024
width: 16
height: 32
offset: 0x460
format: RGBA16
symbol: bookend_seg5_texture_05000460
bookend_mouth:
type: TEXTURE
size: 1024
width: 16
height: 32
offset: 0x860
format: RGBA16
symbol: bookend_seg5_texture_05000860
bookend_pages:
type: TEXTURE
size: 1024
width: 16
height: 32
offset: 0xC60
format: RGBA16
symbol: bookend_seg5_texture_05000C60
bookend_cover:
type: TEXTURE
size: 2048
width: 32
height: 32
offset: 0x1060
format: RGBA16
symbol: bookend_seg5_texture_05001060
bookend_seg5_lights_05001860:
type: LIGHTS
size: 24
offset: 0x1860
symbol: bookend_seg5_lights_05001860
bookend_seg5_vertex_05001878:
type: VTX
count: 4
offset: 0x1878
symbol: bookend_seg5_vertex_05001878
bookend_seg5_vertex_050018B8:
type: VTX
count: 4
offset: 0x18B8
symbol: bookend_seg5_vertex_050018B8
bookend_seg5_dl_050018F8:
type: GFX
offset: 0x18F8
symbol: bookend_seg5_dl_050018F8
bookend_seg5_dl_05001940:
type: GFX
offset: 0x1940
symbol: bookend_seg5_dl_05001940
bookend_seg5_dl_05001978:
type: GFX
offset: 0x1978
symbol: bookend_seg5_dl_05001978
bookend_seg5_lights_05001A08:
type: LIGHTS
size: 24
offset: 0x1A08
symbol: bookend_seg5_lights_05001A08
bookend_seg5_vertex_05001A20:
type: VTX
count: 4
offset: 0x1A20
symbol: bookend_seg5_vertex_05001A20
bookend_seg5_vertex_05001A60:
type: VTX
count: 4
offset: 0x1A60
symbol: bookend_seg5_vertex_05001A60
bookend_seg5_dl_05001AA0:
type: GFX
offset: 0x1AA0
symbol: bookend_seg5_dl_05001AA0
bookend_seg5_dl_05001AE8:
type: GFX
offset: 0x1AE8
symbol: bookend_seg5_dl_05001AE8
bookend_seg5_dl_05001B20:
type: GFX
offset: 0x1B20
symbol: bookend_seg5_dl_05001B20
bookend_seg5_lights_05001BB0:
type: LIGHTS
size: 24
offset: 0x1BB0
symbol: bookend_seg5_lights_05001BB0
bookend_seg5_vertex_05001BC8:
type: VTX
count: 4
offset: 0x1BC8
symbol: bookend_seg5_vertex_05001BC8
bookend_seg5_vertex_05001C08:
type: VTX
count: 12
offset: 0x1C08
symbol: bookend_seg5_vertex_05001C08
bookend_seg5_dl_05001CC8:
type: GFX
offset: 0x1CC8
symbol: bookend_seg5_dl_05001CC8
bookend_seg5_dl_05001D10:
type: GFX
offset: 0x1D10
symbol: bookend_seg5_dl_05001D10
bookend_seg5_dl_05001D68:
type: GFX
offset: 0x1D68
symbol: bookend_seg5_dl_05001D68
bookend_seg5_lights_05001DE0:
type: LIGHTS
size: 24
offset: 0x1DE0
symbol: bookend_seg5_lights_05001DE0
bookend_seg5_vertex_05001DF8:
type: VTX
count: 4
offset: 0x1DF8
symbol: bookend_seg5_vertex_05001DF8
bookend_seg5_vertex_05001E38:
type: VTX
count: 12
offset: 0x1E38
symbol: bookend_seg5_vertex_05001E38
bookend_seg5_dl_05001EF8:
type: GFX
offset: 0x1EF8
symbol: bookend_seg5_dl_05001EF8
bookend_seg5_dl_05001F40:
type: GFX
offset: 0x1F40
symbol: bookend_seg5_dl_05001F40
bookend_seg5_dl_05001F98:
type: GFX
offset: 0x1F98
symbol: bookend_seg5_dl_05001F98
bookend_seg5_lights_05002010:
type: LIGHTS
size: 24
offset: 0x2010
symbol: bookend_seg5_lights_05002010
bookend_seg5_vertex_05002028:
type: VTX
count: 12
offset: 0x2028
symbol: bookend_seg5_vertex_05002028
bookend_seg5_dl_050020E8:
type: GFX
offset: 0x20E8
symbol: bookend_seg5_dl_050020E8
bookend_seg5_dl_05002140:
type: GFX
offset: 0x2140
symbol: bookend_seg5_dl_05002140
bookend_seg5_lights_050021B0:
type: LIGHTS
size: 24
offset: 0x21B0
symbol: bookend_seg5_lights_050021B0
bookend_seg5_vertex_050021C8:
type: VTX
count: 12
offset: 0x21C8
symbol: bookend_seg5_vertex_050021C8
bookend_seg5_dl_05002288:
type: GFX
offset: 0x2288
symbol: bookend_seg5_dl_05002288
bookend_seg5_dl_050022E0:
type: GFX
offset: 0x22E0
symbol: bookend_seg5_dl_050022E0