mirror of
https://github.com/izzy2lost/Ghostship.git
synced 2026-06-19 01:17:03 -07:00
20674529ab
* Fixed GeoLayout loading and implemented mario loading from otr * Ported bobomb and coins * Ported cannon barrel * Ported blue_coin_switch * Fixed collision loading * Ported checkerboard_platform * Ported most of common0 to otr * Fixed amp on jp * Fixed some wrong yamls * Fixed faulty snow interpolation * Bump LUS * Extracted 99.99999% actors to be loaded from otr * Removed unnessesary print and added o2r mod support * Fixed headers * Added us support into geolayout parser * Fixed conflicts * Removed done indicators * Remove duplicated headers * Added bbh, bitdw, bitfs, bits, bob and lll loaded from otr * Bump torch * Fixed linux compilation * Pushed header generation * Got compiling on Linux working. (#59) * Added more data and hopefully fix more issues * Updated libultraship * bin dls and vtxs (#60) * Fixed master volume * Updated torch * Renamed otr files * Renamed otr en cmakelists * Updated libultraship and torch * Removed actors code * [WIP] The big one that removes almost all hardcoded assets from levels and actors * Updating cmake to match Starship * Updated more references * Updated cmake to add more targets * Updated o2r name * Removed unnecesary dma call * Updated gitmodules * Bump LUS, fixed cmake and fixed audio on windows * Update torch and wdw * Fixed some corrupted ptrs, cleaned up jp support and fixed bully * Added USE_GBI_TRACE * Fixed packaging.cmake and audio fixes * Removed old LUS * Updated torch and readded LUS * More compilation issues * Removed interpolation to use on the future the new system * Bump libs * Reimplemented skybox, and added synthesis overflow fix * Removed prints to use SPDLOG * This should had been on another branch but fuck it * Added more interpolation stuff * Fixed interpolation, fixed some random things and ported from GameInteractor to Lwyx's EventSystem * Removed some FrameInterpolation changes * Fixed gitignore and implemented PortEnhancements * Fixed interpolation crashes, WIP implemented reset among other fixes * Bump torch to fix paintings * Moved log to be a trace * Readded some frame tagging * Fixed rumble * Fixed skybox crashes * Bump LUS * Moved skybox and floats to float for better precision * Moved to health change and created lives change event * Fixed bubbles being broken * Fixed lives event not being registered * Fixed skybox crashes * Initialized mixer variables * Fixed some memory leaks * Fixed trajectory being exported incorrectly * Hopefully fixed us yamls * Fixed remaining us issues * Implemented o2r generation among some other things --------- Co-authored-by: KiritoDv <KiritoDv> Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com> Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com>
133 lines
2.2 KiB
YAML
133 lines
2.2 KiB
YAML
:config:
|
|
autopads: false
|
|
compression:
|
|
offset: 0x166C60
|
|
segments:
|
|
- [ 0x5, 0x166C60 ]
|
|
header:
|
|
header:
|
|
- '#include "sm64.h"'
|
|
- '#include "boo/geo.h"'
|
|
|
|
boo_seg5_lights_05009B28:
|
|
type: LIGHTS
|
|
size: 24
|
|
offset: 0x9B28
|
|
symbol: boo_seg5_lights_05009B28
|
|
|
|
boo_eyes:
|
|
type: TEXTURE
|
|
size: 4096
|
|
width: 64
|
|
height: 32
|
|
offset: 0x9B40
|
|
format: RGBA16
|
|
symbol: boo_seg5_texture_05009B40
|
|
|
|
boo_mouth:
|
|
type: TEXTURE
|
|
size: 2048
|
|
width: 32
|
|
height: 32
|
|
offset: 0xAB40
|
|
format: RGBA16
|
|
symbol: boo_seg5_texture_0500AB40
|
|
|
|
boo_seg5_vertex_0500B340:
|
|
type: VTX
|
|
count: 12
|
|
offset: 0xB340
|
|
symbol: boo_seg5_vertex_0500B340
|
|
|
|
boo_seg5_vertex_0500B400:
|
|
type: VTX
|
|
count: 12
|
|
offset: 0xB400
|
|
symbol: boo_seg5_vertex_0500B400
|
|
|
|
boo_seg5_vertex_0500B4C0:
|
|
type: VTX
|
|
count: 15
|
|
offset: 0xB4C0
|
|
symbol: boo_seg5_vertex_0500B4C0
|
|
|
|
boo_seg5_vertex_0500B5B0:
|
|
type: VTX
|
|
count: 15
|
|
offset: 0xB5B0
|
|
symbol: boo_seg5_vertex_0500B5B0
|
|
|
|
boo_seg5_vertex_0500B6A0:
|
|
type: VTX
|
|
count: 15
|
|
offset: 0xB6A0
|
|
symbol: boo_seg5_vertex_0500B6A0
|
|
|
|
boo_seg5_vertex_0500B790:
|
|
type: VTX
|
|
count: 15
|
|
offset: 0xB790
|
|
symbol: boo_seg5_vertex_0500B790
|
|
|
|
boo_seg5_vertex_0500B880:
|
|
type: VTX
|
|
count: 15
|
|
offset: 0xB880
|
|
symbol: boo_seg5_vertex_0500B880
|
|
|
|
boo_seg5_vertex_0500B970:
|
|
type: VTX
|
|
count: 15
|
|
offset: 0xB970
|
|
symbol: boo_seg5_vertex_0500B970
|
|
|
|
boo_seg5_vertex_0500BA60:
|
|
type: VTX
|
|
count: 15
|
|
offset: 0xBA60
|
|
symbol: boo_seg5_vertex_0500BA60
|
|
|
|
boo_seg5_vertex_0500BB50:
|
|
type: VTX
|
|
count: 15
|
|
offset: 0xBB50
|
|
symbol: boo_seg5_vertex_0500BB50
|
|
|
|
boo_seg5_vertex_0500BC40:
|
|
type: VTX
|
|
count: 15
|
|
offset: 0xBC40
|
|
symbol: boo_seg5_vertex_0500BC40
|
|
|
|
boo_seg5_vertex_0500BD30:
|
|
type: VTX
|
|
count: 15
|
|
offset: 0xBD30
|
|
symbol: boo_seg5_vertex_0500BD30
|
|
|
|
boo_seg5_vertex_0500BE20:
|
|
type: VTX
|
|
count: 12
|
|
offset: 0xBE20
|
|
symbol: boo_seg5_vertex_0500BE20
|
|
|
|
boo_seg5_dl_0500BEE0:
|
|
type: GFX
|
|
offset: 0xBEE0
|
|
symbol: boo_seg5_dl_0500BEE0
|
|
|
|
boo_seg5_dl_0500BF48:
|
|
type: GFX
|
|
offset: 0xBF48
|
|
symbol: boo_seg5_dl_0500BF48
|
|
|
|
boo_seg5_dl_0500BFA0:
|
|
type: GFX
|
|
offset: 0xBFA0
|
|
symbol: boo_seg5_dl_0500BFA0
|
|
|
|
boo_seg5_dl_0500C1B0:
|
|
type: GFX
|
|
offset: 0xC1B0
|
|
symbol: boo_seg5_dl_0500C1B0
|