Files
20674529ab [WIP] Implemented GeoLayout loading and moved to otr every actor (#53)
* Fixed GeoLayout loading and implemented mario loading from otr

* Ported bobomb and coins

* Ported cannon barrel

* Ported blue_coin_switch

* Fixed collision loading

* Ported checkerboard_platform

* Ported most of common0 to otr

* Fixed amp on jp

* Fixed some wrong yamls

* Fixed faulty snow interpolation

* Bump LUS

* Extracted 99.99999% actors to be loaded from otr

* Removed unnessesary print and added o2r mod support

* Fixed headers

* Added us support into geolayout parser

* Fixed conflicts

* Removed done indicators

* Remove duplicated headers

* Added bbh, bitdw, bitfs, bits, bob and lll loaded from otr

* Bump torch

* Fixed linux compilation

* Pushed header generation

* Got compiling on Linux working. (#59)

* Added more data and hopefully fix more issues

* Updated libultraship

* bin dls and vtxs (#60)

* Fixed master volume

* Updated torch

* Renamed otr files

* Renamed otr en cmakelists

* Updated libultraship and torch

* Removed actors code

* [WIP] The big one that removes almost all hardcoded assets from levels and actors

* Updating cmake to match Starship

* Updated more references

* Updated cmake to add more targets

* Updated o2r name

* Removed unnecesary dma call

* Updated gitmodules

* Bump LUS, fixed cmake and fixed audio on windows

* Update torch and wdw

* Fixed some corrupted ptrs, cleaned up jp support and fixed bully

* Added USE_GBI_TRACE

* Fixed packaging.cmake and audio fixes

* Removed old LUS

* Updated torch and readded LUS

* More compilation issues

* Removed interpolation to use on the future the new system

* Bump libs

* Reimplemented skybox, and added synthesis overflow fix

* Removed prints to use SPDLOG

* This should had been on another branch but fuck it

* Added more interpolation stuff

* Fixed interpolation, fixed some random things and ported from GameInteractor to Lwyx's EventSystem

* Removed some FrameInterpolation changes

* Fixed gitignore and implemented PortEnhancements

* Fixed interpolation crashes, WIP implemented reset among other fixes

* Bump torch to fix paintings

* Moved log to be a trace

* Readded some frame tagging

* Fixed rumble

* Fixed skybox crashes

* Bump LUS

* Moved skybox and floats to float for better precision

* Moved to health change and created lives change event

* Fixed bubbles being broken

* Fixed lives event not being registered

* Fixed skybox crashes

* Initialized mixer variables

* Fixed some memory leaks

* Fixed trajectory being exported incorrectly

* Hopefully fixed us yamls

* Fixed remaining us issues

* Implemented o2r generation among some other things

---------

Co-authored-by: KiritoDv <KiritoDv>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com>
2026-01-07 01:37:43 -06:00

157 lines
2.8 KiB
YAML

:config:
autopads: false
compression:
offset: 0x112B50
segments:
- [ 0x4, 0x112B50 ]
header:
header:
- '#include "sm64.h"'
- '#include "stomp_smoke/geo.h"'
stomp_smoke_seg4_vertex_040220C8:
type: VTX
count: 4
offset: 0x220C8
symbol: stomp_smoke_seg4_vertex_040220C8
stomp_smoke_seg4_vertex_04022108:
type: VTX
count: 4
offset: 0x22108
symbol: stomp_smoke_seg4_vertex_04022108
stomp_smoke_0:
type: TEXTURE
size: 2048
width: 32
height: 32
offset: 0x22148
format: IA16
symbol: stomp_smoke_seg4_texture_04022148
stomp_smoke_1:
type: TEXTURE
size: 2048
width: 32
height: 32
offset: 0x22948
format: IA16
symbol: stomp_smoke_seg4_texture_04022948
stomp_smoke_2:
type: TEXTURE
size: 2048
width: 32
height: 32
offset: 0x23148
format: IA16
symbol: stomp_smoke_seg4_texture_04023148
stomp_smoke_3:
type: TEXTURE
size: 2048
width: 32
height: 32
offset: 0x23948
format: IA16
symbol: stomp_smoke_seg4_texture_04023948
stomp_smoke_4:
type: TEXTURE
size: 2048
width: 32
height: 32
offset: 0x24148
format: IA16
symbol: stomp_smoke_seg4_texture_04024148
stomp_smoke_5:
type: TEXTURE
size: 2048
width: 32
height: 32
offset: 0x24948
format: IA16
symbol: stomp_smoke_seg4_texture_04024948
stomp_smoke_seg4_dl_04025148:
type: GFX
offset: 0x25148
symbol: stomp_smoke_seg4_dl_04025148
stomp_smoke_seg4_dl_04025190:
type: GFX
offset: 0x25190
symbol: stomp_smoke_seg4_dl_04025190
stomp_smoke_seg4_dl_040251C8:
type: GFX
offset: 0x251C8
symbol: stomp_smoke_seg4_dl_040251C8
stomp_smoke_seg4_dl_040251E0:
type: GFX
offset: 0x251E0
symbol: stomp_smoke_seg4_dl_040251E0
stomp_smoke_seg4_dl_040251F8:
type: GFX
offset: 0x251F8
symbol: stomp_smoke_seg4_dl_040251F8
stomp_smoke_seg4_dl_04025210:
type: GFX
offset: 0x25210
symbol: stomp_smoke_seg4_dl_04025210
stomp_smoke_seg4_dl_04025228:
type: GFX
offset: 0x25228
symbol: stomp_smoke_seg4_dl_04025228
stomp_smoke_seg4_dl_04025240:
type: GFX
offset: 0x25240
symbol: stomp_smoke_seg4_dl_04025240
stomp_smoke_seg4_dl_04025258:
type: GFX
offset: 0x25258
symbol: stomp_smoke_seg4_dl_04025258
stomp_smoke_seg4_dl_04025270:
type: GFX
offset: 0x25270
symbol: stomp_smoke_seg4_dl_04025270
stomp_smoke_seg4_dl_04025288:
type: GFX
offset: 0x25288
symbol: stomp_smoke_seg4_dl_04025288
stomp_smoke_seg4_dl_040252A0:
type: GFX
offset: 0x252A0
symbol: stomp_smoke_seg4_dl_040252A0
stomp_smoke_seg4_dl_040252B8:
type: GFX
offset: 0x252B8
symbol: stomp_smoke_seg4_dl_040252B8
stomp_smoke_seg4_dl_040252D0:
type: GFX
offset: 0x252D0
symbol: stomp_smoke_seg4_dl_040252D0
stomp_smoke_seg4_dl_040252E8:
type: GFX
offset: 0x252E8
symbol: stomp_smoke_seg4_dl_040252E8
stomp_smoke_seg4_dl_04025300:
type: GFX
offset: 0x25300
symbol: stomp_smoke_seg4_dl_04025300