Files
20674529ab [WIP] Implemented GeoLayout loading and moved to otr every actor (#53)
* Fixed GeoLayout loading and implemented mario loading from otr

* Ported bobomb and coins

* Ported cannon barrel

* Ported blue_coin_switch

* Fixed collision loading

* Ported checkerboard_platform

* Ported most of common0 to otr

* Fixed amp on jp

* Fixed some wrong yamls

* Fixed faulty snow interpolation

* Bump LUS

* Extracted 99.99999% actors to be loaded from otr

* Removed unnessesary print and added o2r mod support

* Fixed headers

* Added us support into geolayout parser

* Fixed conflicts

* Removed done indicators

* Remove duplicated headers

* Added bbh, bitdw, bitfs, bits, bob and lll loaded from otr

* Bump torch

* Fixed linux compilation

* Pushed header generation

* Got compiling on Linux working. (#59)

* Added more data and hopefully fix more issues

* Updated libultraship

* bin dls and vtxs (#60)

* Fixed master volume

* Updated torch

* Renamed otr files

* Renamed otr en cmakelists

* Updated libultraship and torch

* Removed actors code

* [WIP] The big one that removes almost all hardcoded assets from levels and actors

* Updating cmake to match Starship

* Updated more references

* Updated cmake to add more targets

* Updated o2r name

* Removed unnecesary dma call

* Updated gitmodules

* Bump LUS, fixed cmake and fixed audio on windows

* Update torch and wdw

* Fixed some corrupted ptrs, cleaned up jp support and fixed bully

* Added USE_GBI_TRACE

* Fixed packaging.cmake and audio fixes

* Removed old LUS

* Updated torch and readded LUS

* More compilation issues

* Removed interpolation to use on the future the new system

* Bump libs

* Reimplemented skybox, and added synthesis overflow fix

* Removed prints to use SPDLOG

* This should had been on another branch but fuck it

* Added more interpolation stuff

* Fixed interpolation, fixed some random things and ported from GameInteractor to Lwyx's EventSystem

* Removed some FrameInterpolation changes

* Fixed gitignore and implemented PortEnhancements

* Fixed interpolation crashes, WIP implemented reset among other fixes

* Bump torch to fix paintings

* Moved log to be a trace

* Readded some frame tagging

* Fixed rumble

* Fixed skybox crashes

* Bump LUS

* Moved skybox and floats to float for better precision

* Moved to health change and created lives change event

* Fixed bubbles being broken

* Fixed lives event not being registered

* Fixed skybox crashes

* Initialized mixer variables

* Fixed some memory leaks

* Fixed trajectory being exported incorrectly

* Hopefully fixed us yamls

* Fixed remaining us issues

* Implemented o2r generation among some other things

---------

Co-authored-by: KiritoDv <KiritoDv>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com>
2026-01-07 01:37:43 -06:00

313 lines
5.5 KiB
YAML

:config:
autopads: false
compression:
offset: 0x1F0530
segments:
- [ 0x8, 0x1F0530 ]
header:
header:
- '#include "sm64.h"'
- '#include "chuckya/geo.h"'
- '#include "chuckya/anims.h"'
chuckya_lights_unused1:
type: LIGHTS
size: 24
offset: 0x66D0
symbol: chuckya_lights_unused1
chuckya_lights_unused2:
type: LIGHTS
size: 24
offset: 0x66E8
symbol: chuckya_lights_unused2
chuckya_lights_unused3:
type: LIGHTS
size: 24
offset: 0x6700
symbol: chuckya_lights_unused3
chuckya_lights_unused4:
type: LIGHTS
size: 24
offset: 0x6718
symbol: chuckya_lights_unused4
chuckya_lights_unused5:
type: LIGHTS
size: 24
offset: 0x6730
symbol: chuckya_lights_unused5
chuckya_lights_unused6:
type: LIGHTS
size: 24
offset: 0x6748
symbol: chuckya_lights_unused6
chuckya_lights_unused7:
type: LIGHTS
size: 24
offset: 0x6760
symbol: chuckya_lights_unused7
chuckya_eyes:
type: TEXTURE
size: 4096
width: 32
height: 64
offset: 0x6778
format: RGBA16
symbol: chuckya_seg8_texture_08006778
chuckya_hand_antenna:
type: TEXTURE
size: 2048
width: 32
height: 32
offset: 0x7778
format: RGBA16
symbol: chuckya_seg8_texture_08007778
chuckya_body_arm_left_side:
type: TEXTURE
size: 4096
width: 32
height: 64
offset: 0x7F78
format: RGBA16
symbol: chuckya_seg8_texture_08007F78
chuckya_body_arm_right_side:
type: TEXTURE
size: 4096
width: 32
height: 64
offset: 0x8F78
format: RGBA16
symbol: chuckya_seg8_texture_08008F78
chuckya_seg8_vertex_08009F78:
type: VTX
count: 4
offset: 0x9F78
symbol: chuckya_seg8_vertex_08009F78
chuckya_seg8_vertex_08009FB8:
type: VTX
count: 4
offset: 0x9FB8
symbol: chuckya_seg8_vertex_08009FB8
chuckya_seg8_dl_08009FF8:
type: GFX
offset: 0x9FF8
symbol: chuckya_seg8_dl_08009FF8
chuckya_seg8_dl_0800A030:
type: GFX
offset: 0xA030
symbol: chuckya_seg8_dl_0800A030
chuckya_seg8_dl_0800A068:
type: GFX
offset: 0xA068
symbol: chuckya_seg8_dl_0800A068
chuckya_seg8_vertex_0800A0E0:
type: VTX
count: 4
offset: 0xA0E0
symbol: chuckya_seg8_vertex_0800A0E0
chuckya_seg8_vertex_0800A120:
type: VTX
count: 4
offset: 0xA120
symbol: chuckya_seg8_vertex_0800A120
chuckya_seg8_dl_0800A160:
type: GFX
offset: 0xA160
symbol: chuckya_seg8_dl_0800A160
chuckya_seg8_dl_0800A198:
type: GFX
offset: 0xA198
symbol: chuckya_seg8_dl_0800A198
chuckya_seg8_dl_0800A1D0:
type: GFX
offset: 0xA1D0
symbol: chuckya_seg8_dl_0800A1D0
chuckya_seg8_vertex_0800A248:
type: VTX
count: 4
offset: 0xA248
symbol: chuckya_seg8_vertex_0800A248
chuckya_seg8_vertex_0800A288:
type: VTX
count: 4
offset: 0xA288
symbol: chuckya_seg8_vertex_0800A288
chuckya_seg8_dl_0800A2C8:
type: GFX
offset: 0xA2C8
symbol: chuckya_seg8_dl_0800A2C8
chuckya_seg8_dl_0800A300:
type: GFX
offset: 0xA300
symbol: chuckya_seg8_dl_0800A300
chuckya_seg8_dl_0800A338:
type: GFX
offset: 0xA338
symbol: chuckya_seg8_dl_0800A338
chuckya_seg8_vertex_0800A3B0:
type: VTX
count: 4
offset: 0xA3B0
symbol: chuckya_seg8_vertex_0800A3B0
chuckya_seg8_dl_0800A3F0:
type: GFX
offset: 0xA3F0
symbol: chuckya_seg8_dl_0800A3F0
chuckya_seg8_dl_0800A428:
type: GFX
offset: 0xA428
symbol: chuckya_seg8_dl_0800A428
chuckya_seg8_vertex_0800A498:
type: VTX
count: 4
offset: 0xA498
symbol: chuckya_seg8_vertex_0800A498
chuckya_seg8_dl_0800A4D8:
type: GFX
offset: 0xA4D8
symbol: chuckya_seg8_dl_0800A4D8
chuckya_seg8_dl_0800A510:
type: GFX
offset: 0xA510
symbol: chuckya_seg8_dl_0800A510
chuckya_seg8_vertex_0800A580:
type: VTX
count: 4
offset: 0xA580
symbol: chuckya_seg8_vertex_0800A580
chuckya_seg8_dl_0800A5C0:
type: GFX
offset: 0xA5C0
symbol: chuckya_seg8_dl_0800A5C0
chuckya_seg8_dl_0800A5F8:
type: GFX
offset: 0xA5F8
symbol: chuckya_seg8_dl_0800A5F8
chuckya_seg8_lights_0800A668:
type: LIGHTS
size: 24
offset: 0xA668
symbol: chuckya_seg8_lights_0800A668
chuckya_seg8_vertex_0800A680:
type: VTX
count: 8
offset: 0xA680
symbol: chuckya_seg8_vertex_0800A680
chuckya_seg8_dl_0800A700:
type: GFX
offset: 0xA700
symbol: chuckya_seg8_dl_0800A700
chuckya_seg8_dl_0800A758:
type: GFX
offset: 0xA758
symbol: chuckya_seg8_dl_0800A758
chuckya_seg8_lights_0800A7C8:
type: LIGHTS
size: 24
offset: 0xA7C8
symbol: chuckya_seg8_lights_0800A7C8
chuckya_seg8_vertex_0800A7E0:
type: VTX
count: 9
offset: 0xA7E0
symbol: chuckya_seg8_vertex_0800A7E0
chuckya_seg8_dl_0800A870:
type: GFX
offset: 0xA870
symbol: chuckya_seg8_dl_0800A870
chuckya_seg8_dl_0800A8D0:
type: GFX
offset: 0xA8D0
symbol: chuckya_seg8_dl_0800A8D0
chuckya_seg8_lights_0800A8F0:
type: LIGHTS
size: 24
offset: 0xA8F0
symbol: chuckya_seg8_lights_0800A8F0
chuckya_seg8_vertex_0800A908:
type: VTX
count: 5
offset: 0xA908
symbol: chuckya_seg8_vertex_0800A908
chuckya_seg8_dl_0800A958:
type: GFX
offset: 0xA958
symbol: chuckya_seg8_dl_0800A958
chuckya_seg8_dl_0800A998:
type: GFX
offset: 0xA998
symbol: chuckya_seg8_dl_0800A998
chuckya_seg8_lights_0800A9B8:
type: LIGHTS
size: 24
offset: 0xA9B8
symbol: chuckya_seg8_lights_0800A9B8
chuckya_seg8_vertex_0800A9D0:
type: VTX
count: 15
offset: 0xA9D0
symbol: chuckya_seg8_vertex_0800A9D0
chuckya_seg8_vertex_0800AAC0:
type: VTX
count: 11
offset: 0xAAC0
symbol: chuckya_seg8_vertex_0800AAC0
chuckya_seg8_dl_0800AB70:
type: GFX
offset: 0xAB70
symbol: chuckya_seg8_dl_0800AB70
chuckya_seg8_dl_0800ABE8:
type: GFX
offset: 0xABE8
symbol: chuckya_seg8_dl_0800ABE8