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https://github.com/izzy2lost/Ghostship.git
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- Updated various level headers (vcutm.h, wdw.h, wf.h, wmotr.h) to ensure macro object strings are aligned using ALIGN_ASSET(2). - Modified texture headers (effect.h, skyboxes/bbh.h, bidw.h, bitfs.h, bits.h, ccm.h, cloud_floor.h, clouds.h, ssl.h, water.h, wdw.h, title_screen_bg.h) to apply ALIGN_ASSET(2) to string declarations for consistency and improved memory alignment. - Refactored Game.cpp to clarify asset unpacking process on Android, removing unnecessary AndroidUtils.h and AndroidUtils.cpp files. - Enhanced GameExtractor to support explicit asset and game path parameters for better compatibility with Android's asset management. - Updated Rando module to resolve randomizer folder path on first use to avoid issues with global constructors during Android initialization. - Improved error handling in asset loading within AssetArrayFactory to log missing assets more effectively.
14 lines
413 B
Properties
14 lines
413 B
Properties
# The native build (game + libultraship + Torch) is the long pole here, so give
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# the daemon room and let Gradle overlap the per-ABI CMake invocations.
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org.gradle.jvmargs=-Xmx4096m -Dfile.encoding=UTF-8
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org.gradle.parallel=true
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org.gradle.caching=true
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android.useAndroidX=true
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android.nonTransitiveRClass=true
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kotlin.code.style=official
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# Enabled parallel sync for Gradle 9.4+
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org.gradle.tooling.parallel=true
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