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# Object files
*.o
*.obj
*.elf
# Linker output
*.ilk
*.exp
# Precompiled Headers
*.gch
*.pch
# Libraries
*.lib
*.a
*.la
*.lo
# Shared objects (inc. Windows DLLs)
*.dll
*.so
*.so.*
*.dylib
# Executables
*.exe
*.out
*.app
*.hex
# Debug files
*.dSYM/
*.su
*.idb
*.pdb
# datadump
/tools/ddump/*
# Text editor remnants
*.swp
.vscode/*
# General project-specific ignores
doxygen/doxygen/*
build/*
*.dump
*.mio0
*.z64
*.otr
*.sav
*.o2r
*.map
default.sav.bak
.assets-local.txt
build/
build*/
build-cmake/*
cmake-msvc-*/*
cmake-build-*/*
.idea/*
ghostship.cfg.json
imgui.ini
.DS_Store
logs/
debug/
code/
# Assets. Generally ignored, but ones with "custom" in the name are fine.
/levels/**/*.png
/actors/**/*.png
/textures/**/*.png
/assets/**/*.bin
/sound/**/*.m64
/sound/**/*.aiff
!/levels/**/*custom*.png
!/levels/**/*custom*/**/*.png
!/actors/**/*custom*.png
!/actors/**/*custom*/**/*.png
!/textures/**/*custom*.png
!/textures/**/*custom*/**/*.png
!/sound/**/*custom*.m64
!/sound/**/*custom*/**/*.m64
!/sound/**/*custom*.aiff
!/sound/**/*custom*/**/*.aiff
!/assets/**/*custom*.bin
!/assets/**/*custom*/**/*.bin
# Torch hash
torch.hash.yml
merge/
.vs/
modifications/
modding/
*.log
node_modules
/src/port/build.c
/properties.h
mods/
randomizer/
!/src/port/mods/
saves/
workspace/*
!workspace/template
workspace/template/output/*
!workspace/template/output/manifest.json
*.pem
.tcc
mods-*
# Android build outputs
android/.gradle/
android/local.properties
android/app/build/
android/app/.cxx/
build-android/