Files

26 lines
1.1 KiB
C

#pragma once
#include "sm64.h"
#include "star/geo.h"
static const ALIGN_ASSET(2) char star_seg3_lights_0302A6D8[] = "__OTR__actors/star/star_seg3_lights_0302A6D8";
static const ALIGN_ASSET(2) char star_seg3_texture_0302A6F0[] = "__OTR__actors/star/star_surface";
static const ALIGN_ASSET(2) char star_seg3_texture_0302AEF0[] = "__OTR__actors/star/star_eye";
static const ALIGN_ASSET(2) char star_seg3_vertex_0302B6F0[] = "__OTR__actors/star/star_seg3_vertex_0302B6F0";
static const ALIGN_ASSET(2) char star_seg3_dl_0302B7B0[] = "__OTR__actors/star/star_seg3_dl_0302B7B0";
static const ALIGN_ASSET(2) char star_seg3_dl_0302B870[] = "__OTR__actors/star/star_seg3_dl_0302B870";
static const ALIGN_ASSET(2) char star_seg3_lights_0302B908[] = "__OTR__actors/star/star_seg3_lights_0302B908";
static const ALIGN_ASSET(2) char star_seg3_vertex_0302B920[] = "__OTR__actors/star/star_seg3_vertex_0302B920";
static const ALIGN_ASSET(2) char star_seg3_dl_0302B9C0[] = "__OTR__actors/star/star_seg3_dl_0302B9C0";
static const ALIGN_ASSET(2) char star_seg3_dl_0302BA18[] = "__OTR__actors/star/star_seg3_dl_0302BA18";