#pragma once #include "sm64.h" #include "star/geo.h" static const ALIGN_ASSET(2) char star_seg3_lights_0302A6D8[] = "__OTR__actors/star/star_seg3_lights_0302A6D8"; static const ALIGN_ASSET(2) char star_seg3_texture_0302A6F0[] = "__OTR__actors/star/star_surface"; static const ALIGN_ASSET(2) char star_seg3_texture_0302AEF0[] = "__OTR__actors/star/star_eye"; static const ALIGN_ASSET(2) char star_seg3_vertex_0302B6F0[] = "__OTR__actors/star/star_seg3_vertex_0302B6F0"; static const ALIGN_ASSET(2) char star_seg3_dl_0302B7B0[] = "__OTR__actors/star/star_seg3_dl_0302B7B0"; static const ALIGN_ASSET(2) char star_seg3_dl_0302B870[] = "__OTR__actors/star/star_seg3_dl_0302B870"; static const ALIGN_ASSET(2) char star_seg3_lights_0302B908[] = "__OTR__actors/star/star_seg3_lights_0302B908"; static const ALIGN_ASSET(2) char star_seg3_vertex_0302B920[] = "__OTR__actors/star/star_seg3_vertex_0302B920"; static const ALIGN_ASSET(2) char star_seg3_dl_0302B9C0[] = "__OTR__actors/star/star_seg3_dl_0302B9C0"; static const ALIGN_ASSET(2) char star_seg3_dl_0302BA18[] = "__OTR__actors/star/star_seg3_dl_0302BA18";