Files

66 lines
3.6 KiB
C

#pragma once
#include "sm64.h"
#include "mario_cap/geo.h"
static const ALIGN_ASSET(2) char mario_cap_seg3_lights_0301CF08[] = "__OTR__actors/mario_cap/mario_cap_seg3_lights_0301CF08";
static const ALIGN_ASSET(2) char mario_cap_seg3_lights_0301CF20[] = "__OTR__actors/mario_cap/mario_cap_seg3_lights_0301CF20";
static const ALIGN_ASSET(2) char mario_cap_seg3_lights_0301CF38[] = "__OTR__actors/mario_cap/mario_cap_seg3_lights_0301CF38";
static const ALIGN_ASSET(2) char mario_cap_seg3_texture_0301CF50[] = "__OTR__actors/mario_cap/mario_cap_metal";
static const ALIGN_ASSET(2) char mario_cap_seg3_texture_0301DF50[] = "__OTR__actors/mario_cap/mario_cap_logo";
static const ALIGN_ASSET(2) char mario_cap_seg3_texture_0301E750[] = "__OTR__actors/mario_cap/mario_cap_wing";
static const ALIGN_ASSET(2) char mario_cap_seg3_texture_0301F750[] = "__OTR__actors/mario_cap/mario_cap_wing_tip";
static const ALIGN_ASSET(2) char mario_cap_seg3_texture_03020750[] = "__OTR__actors/mario_cap/mario_cap_metal_wing_unused";
static const ALIGN_ASSET(2) char mario_cap_seg3_texture_03021750[] = "__OTR__actors/mario_cap/mario_cap_metal_wing_tip_unused";
static const ALIGN_ASSET(2) char mario_cap_seg3_vertex_03022750[] = "__OTR__actors/mario_cap/mario_cap_seg3_vertex_03022750";
static const ALIGN_ASSET(2) char mario_cap_seg3_vertex_030227C0[] = "__OTR__actors/mario_cap/mario_cap_seg3_vertex_030227C0";
static const ALIGN_ASSET(2) char mario_cap_seg3_vertex_030228C0[] = "__OTR__actors/mario_cap/mario_cap_seg3_vertex_030228C0";
static const ALIGN_ASSET(2) char mario_cap_seg3_vertex_030229B0[] = "__OTR__actors/mario_cap/mario_cap_seg3_vertex_030229B0";
static const ALIGN_ASSET(2) char mario_cap_seg3_vertex_03022AA0[] = "__OTR__actors/mario_cap/mario_cap_seg3_vertex_03022AA0";
static const ALIGN_ASSET(2) char mario_cap_seg3_dl_03022B30[] = "__OTR__actors/mario_cap/mario_cap_seg3_dl_03022B30";
static const ALIGN_ASSET(2) char mario_cap_seg3_dl_03022B68[] = "__OTR__actors/mario_cap/mario_cap_seg3_dl_03022B68";
static const ALIGN_ASSET(2) char mario_cap_seg3_dl_03022CC8[] = "__OTR__actors/mario_cap/mario_cap_seg3_dl_03022CC8";
static const ALIGN_ASSET(2) char mario_cap_seg3_dl_03022D10[] = "__OTR__actors/mario_cap/mario_cap_seg3_dl_03022D10";
static const ALIGN_ASSET(2) char mario_cap_seg3_vertex_03022D38[] = "__OTR__actors/mario_cap/mario_cap_seg3_vertex_03022D38";
static const ALIGN_ASSET(2) char mario_cap_seg3_vertex_03022DF8[] = "__OTR__actors/mario_cap/mario_cap_seg3_vertex_03022DF8";
static const ALIGN_ASSET(2) char mario_cap_seg3_dl_03022E78[] = "__OTR__actors/mario_cap/mario_cap_seg3_dl_03022E78";
static const ALIGN_ASSET(2) char mario_cap_seg3_dl_03022EA8[] = "__OTR__actors/mario_cap/mario_cap_seg3_dl_03022EA8";
static const ALIGN_ASSET(2) char mario_cap_seg3_dl_03022ED8[] = "__OTR__actors/mario_cap/mario_cap_seg3_dl_03022ED8";
static const ALIGN_ASSET(2) char mario_cap_seg3_dl_03022F20[] = "__OTR__actors/mario_cap/mario_cap_seg3_dl_03022F20";
static const ALIGN_ASSET(2) char mario_cap_seg3_dl_03022F48[] = "__OTR__actors/mario_cap/mario_cap_seg3_dl_03022F48";
static const ALIGN_ASSET(2) char mario_cap_seg3_dl_03022FF8[] = "__OTR__actors/mario_cap/mario_cap_seg3_dl_03022FF8";
static const ALIGN_ASSET(2) char mario_cap_seg3_dl_030230B0[] = "__OTR__actors/mario_cap/mario_cap_seg3_dl_030230B0";
static const ALIGN_ASSET(2) char mario_cap_seg3_dl_03023108[] = "__OTR__actors/mario_cap/mario_cap_seg3_dl_03023108";
static const ALIGN_ASSET(2) char mario_cap_seg3_dl_03023160[] = "__OTR__actors/mario_cap/mario_cap_seg3_dl_03023160";
static const ALIGN_ASSET(2) char mario_cap_seg3_dl_03023298[] = "__OTR__actors/mario_cap/mario_cap_seg3_dl_03023298";