#pragma once #include "sm64.h" #include "mario_cap/geo.h" static const ALIGN_ASSET(2) char mario_cap_seg3_lights_0301CF08[] = "__OTR__actors/mario_cap/mario_cap_seg3_lights_0301CF08"; static const ALIGN_ASSET(2) char mario_cap_seg3_lights_0301CF20[] = "__OTR__actors/mario_cap/mario_cap_seg3_lights_0301CF20"; static const ALIGN_ASSET(2) char mario_cap_seg3_lights_0301CF38[] = "__OTR__actors/mario_cap/mario_cap_seg3_lights_0301CF38"; static const ALIGN_ASSET(2) char mario_cap_seg3_texture_0301CF50[] = "__OTR__actors/mario_cap/mario_cap_metal"; static const ALIGN_ASSET(2) char mario_cap_seg3_texture_0301DF50[] = "__OTR__actors/mario_cap/mario_cap_logo"; static const ALIGN_ASSET(2) char mario_cap_seg3_texture_0301E750[] = "__OTR__actors/mario_cap/mario_cap_wing"; static const ALIGN_ASSET(2) char mario_cap_seg3_texture_0301F750[] = "__OTR__actors/mario_cap/mario_cap_wing_tip"; static const ALIGN_ASSET(2) char mario_cap_seg3_texture_03020750[] = "__OTR__actors/mario_cap/mario_cap_metal_wing_unused"; static const ALIGN_ASSET(2) char mario_cap_seg3_texture_03021750[] = "__OTR__actors/mario_cap/mario_cap_metal_wing_tip_unused"; static const ALIGN_ASSET(2) char mario_cap_seg3_vertex_03022750[] = "__OTR__actors/mario_cap/mario_cap_seg3_vertex_03022750"; static const ALIGN_ASSET(2) char mario_cap_seg3_vertex_030227C0[] = "__OTR__actors/mario_cap/mario_cap_seg3_vertex_030227C0"; static const ALIGN_ASSET(2) char mario_cap_seg3_vertex_030228C0[] = "__OTR__actors/mario_cap/mario_cap_seg3_vertex_030228C0"; static const ALIGN_ASSET(2) char mario_cap_seg3_vertex_030229B0[] = "__OTR__actors/mario_cap/mario_cap_seg3_vertex_030229B0"; static const ALIGN_ASSET(2) char mario_cap_seg3_vertex_03022AA0[] = "__OTR__actors/mario_cap/mario_cap_seg3_vertex_03022AA0"; static const ALIGN_ASSET(2) char mario_cap_seg3_dl_03022B30[] = "__OTR__actors/mario_cap/mario_cap_seg3_dl_03022B30"; static const ALIGN_ASSET(2) char mario_cap_seg3_dl_03022B68[] = "__OTR__actors/mario_cap/mario_cap_seg3_dl_03022B68"; static const ALIGN_ASSET(2) char mario_cap_seg3_dl_03022CC8[] = "__OTR__actors/mario_cap/mario_cap_seg3_dl_03022CC8"; static const ALIGN_ASSET(2) char mario_cap_seg3_dl_03022D10[] = "__OTR__actors/mario_cap/mario_cap_seg3_dl_03022D10"; static const ALIGN_ASSET(2) char mario_cap_seg3_vertex_03022D38[] = "__OTR__actors/mario_cap/mario_cap_seg3_vertex_03022D38"; static const ALIGN_ASSET(2) char mario_cap_seg3_vertex_03022DF8[] = "__OTR__actors/mario_cap/mario_cap_seg3_vertex_03022DF8"; static const ALIGN_ASSET(2) char mario_cap_seg3_dl_03022E78[] = "__OTR__actors/mario_cap/mario_cap_seg3_dl_03022E78"; static const ALIGN_ASSET(2) char mario_cap_seg3_dl_03022EA8[] = "__OTR__actors/mario_cap/mario_cap_seg3_dl_03022EA8"; static const ALIGN_ASSET(2) char mario_cap_seg3_dl_03022ED8[] = "__OTR__actors/mario_cap/mario_cap_seg3_dl_03022ED8"; static const ALIGN_ASSET(2) char mario_cap_seg3_dl_03022F20[] = "__OTR__actors/mario_cap/mario_cap_seg3_dl_03022F20"; static const ALIGN_ASSET(2) char mario_cap_seg3_dl_03022F48[] = "__OTR__actors/mario_cap/mario_cap_seg3_dl_03022F48"; static const ALIGN_ASSET(2) char mario_cap_seg3_dl_03022FF8[] = "__OTR__actors/mario_cap/mario_cap_seg3_dl_03022FF8"; static const ALIGN_ASSET(2) char mario_cap_seg3_dl_030230B0[] = "__OTR__actors/mario_cap/mario_cap_seg3_dl_030230B0"; static const ALIGN_ASSET(2) char mario_cap_seg3_dl_03023108[] = "__OTR__actors/mario_cap/mario_cap_seg3_dl_03023108"; static const ALIGN_ASSET(2) char mario_cap_seg3_dl_03023160[] = "__OTR__actors/mario_cap/mario_cap_seg3_dl_03023160"; static const ALIGN_ASSET(2) char mario_cap_seg3_dl_03023298[] = "__OTR__actors/mario_cap/mario_cap_seg3_dl_03023298";