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Merge pull request #3 from inspectredc/star-no-exit
A basic implementation for collecting stars not exiting level
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@@ -768,7 +768,7 @@ u32 interact_water_ring(struct MarioState *m, UNUSED u32 interactType, struct Ob
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u32 interact_star_or_key(struct MarioState *m, UNUSED u32 interactType, struct Object *o) {
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u32 starIndex;
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u32 starGrabAction = ACT_STAR_DANCE_EXIT;
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u32 noExit = (o->oInteractionSubtype & INT_SUBTYPE_NO_EXIT) != 0;
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u32 noExit = (o->oInteractionSubtype & INT_SUBTYPE_NO_EXIT) != 0 || CVarGetInteger("gStarNoExit", 0);
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u32 grandStar = (o->oInteractionSubtype & INT_SUBTYPE_GRAND_STAR) != 0;
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if (m->health >= 0x100) {
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@@ -402,6 +402,8 @@ void DrawEnhancementsMenu() {
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if (ImGui::BeginMenu("Gameplay")) {
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UIWidgets::PaddedEnhancementCheckbox("No Level of Detail (LOD)", "gDisableLOD", true, false);
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UIWidgets::Tooltip("Disable Level of Detail (LOD) to avoid models using lower poly versions at a distance");
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UIWidgets::PaddedEnhancementCheckbox("Collecting Stars Will Not Exit Level", "gStarNoExit", true, false);
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UIWidgets::Tooltip("Stars act like the 100 coin star and will not take you out of the level");
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UIWidgets::PaddedEnhancementCheckbox("Avoid playing peach cutscene", "gDisablePeachCutscene", true, false);
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UIWidgets::Tooltip("Avoid playing the peach cutscene when starting a new game");
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ImGui::EndMenu();
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