mirror of
https://github.com/izzy2lost/Ghostship.git
synced 2026-06-19 01:17:03 -07:00
Moved debug level selector to a cvar
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+2
-1
@@ -63,11 +63,12 @@ extern struct SPTask *gActiveSPTask;
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extern u32 gNumVblanks;
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extern s8 gResetTimer;
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extern s8 gNmiResetBarsTimer;
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extern s8 gDebugLevelSelect;
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extern s8 D_8032C650;
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extern s8 gShowProfiler;
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extern s8 gShowDebugText;
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#define gDebugLevelSelect (CVarGetInteger("gEnableDebugMode", 0) == 1)
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void exec_display_list(struct SPTask *spTask);
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#endif // MAIN_H
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@@ -143,7 +143,7 @@ s16 intro_level_select(void) {
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// ... the level select quit combo is being pressed, which uses START. If this
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// is the case, quit the menu instead.
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if (gPlayer1Controller->buttonDown == QUIT_LEVEL_SELECT_COMBO) {
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gDebugLevelSelect = FALSE;
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// CVarSetInteger("gEnableDebugMode", 0);
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return -1;
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}
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play_sound(SOUND_MENU_STAR_SOUND, gGlobalSoundSource);
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@@ -15,7 +15,6 @@ u64 osClockRate = 62500000;
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s8 gShowProfiler = FALSE;
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s8 gShowDebugText = FALSE;
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s8 gDebugLevelSelect = FALSE;
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OSIoMesg gDmaIoMesg;
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OSMesg gMainReceivedMesg;
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@@ -305,6 +305,44 @@ void DrawEnhancementsMenu() {
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}
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}
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void DrawDebugMenu() {
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if (ImGui::BeginMenu("Developer")) {
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UIWidgets::PaddedEnhancementCheckbox("Enable level selector", "gEnableDebugMode", true, false);
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UIWidgets::Tooltip("Enable the level selector in the main menu");
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UIWidgets::Spacer(0);
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(12.0f, 6.0f));
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ImGui::PushStyleVar(ImGuiStyleVar_ButtonTextAlign, ImVec2(0, 0));
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ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.0f);
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ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0.22f, 0.38f, 0.56f, 1.0f));
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if (GameUI::mStatsWindow) {
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if (ImGui::Button(
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GameUI::GetWindowButtonText("Stats", CVarGetInteger("gStatsEnabled", 0)).c_str(),
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ImVec2(-1.0f, 0.0f))) {
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GameUI::mStatsWindow->ToggleVisibility();
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}
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UIWidgets::Tooltip("Shows the stats window, with your FPS and frametimes, and the OS "
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"you're playing on");
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}
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if (GameUI::mConsoleWindow) {
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if (ImGui::Button(
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GameUI::GetWindowButtonText("Console", CVarGetInteger("gConsoleEnabled", 0))
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.c_str(),
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ImVec2(-1.0f, 0.0f))) {
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GameUI::mConsoleWindow->ToggleVisibility();
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}
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UIWidgets::Tooltip("Enables the console window, allowing you to input commands, type "
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"help for some examples");
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}
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ImGui::PopStyleVar(3);
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ImGui::PopStyleColor(1);
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ImGui::EndMenu();
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}
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}
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void GameMenuBar::DrawElement() {
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if(ImGui::BeginMenuBar()){
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DrawMenuBarIcon();
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@@ -323,6 +361,9 @@ void GameMenuBar::DrawElement() {
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DrawEnhancementsMenu();
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ImGui::SetCursorPosY(0.0f);
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DrawDebugMenu();
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ImGui::PopStyleVar(1);
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ImGui::EndMenuBar();
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}
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