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https://github.com/izzy2lost/Ghostship.git
synced 2026-06-19 01:17:03 -07:00
Added Alternate Assets toggle on settings menu
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@@ -27,38 +27,23 @@ void GhostshipMenu::AddMenuEnhancements() {
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AddMenuEntry("Enhancements", CVAR_SETTING("Menu.EnhancementsSidebarSection"));
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// Quality of Life
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WidgetPath path = { "Enhancements", "Gameplay", SECTION_COLUMN_1 };
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AddSidebarEntry("Enhancements", path.sidebarName, 1);
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path.column = SECTION_COLUMN_1;
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WidgetPath path = { "Enhancements", "Graphics", SECTION_COLUMN_1 };
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AddSidebarEntry("Enhancements", "Graphics", 3);
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AddWidget(path, "Disable LoD", WIDGET_CVAR_CHECKBOX)
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.CVar(CVAR_ENHANCEMENT("DisableLOD"))
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.RaceDisable(false)
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.Options(CheckboxOptions().Tooltip("Disable Level of Detail (LOD) to avoid models using "
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"lower poly versions at a distance"));
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AddWidget(path, "Select Any Star", WIDGET_CVAR_CHECKBOX)
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.CVar(CVAR_ENHANCEMENT("SelectAllStars"))
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.RaceDisable(false)
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.Options(CheckboxOptions().Tooltip("Let's you select any star from the menu regardless "
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"of the courses completion status."));
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AddWidget(path, "Collecting Stars Will Not Exit Level", WIDGET_CVAR_CHECKBOX)
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.CVar(CVAR_ENHANCEMENT("StarNoExit"))
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.RaceDisable(false)
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.Options(CheckboxOptions().Tooltip("Collecting Stars will not take you out of the level."));
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AddWidget(path, "Skip Intro Peach Cutscene", WIDGET_CVAR_CHECKBOX)
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.CVar(CVAR_ENHANCEMENT("DisablePeachCutscene"))
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.RaceDisable(false)
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.Options(CheckboxOptions().Tooltip("Skips the Peach cutscene when starting a new game."));
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path = { "Enhancements", "HUD", SECTION_COLUMN_1 };
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AddSidebarEntry("Enhancements", path.sidebarName, 1);
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path.column = SECTION_COLUMN_1;
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AddWidget(path, "Mods", WIDGET_SEPARATOR_TEXT);
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AddWidget(path, "Use Alternate Assets", WIDGET_CVAR_CHECKBOX)
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.CVar("gEnhancements.Mods.AlternateAssets")
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.Options(CheckboxOptions().Tooltip(
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"Toggle between standard assets and alternate assets. Usually mods will indicate if "
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"this setting has to be used or not."));
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AddWidget(path, "Game", WIDGET_SEPARATOR_TEXT);
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AddWidget(path, "Show Power Meter Always", WIDGET_CVAR_CHECKBOX)
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.CVar(CVAR_ENHANCEMENT("AlwaysShowPowerMeter"))
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.RaceDisable(false)
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.Options(CheckboxOptions().Tooltip("The power meter will always be visible on screen."));
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AddWidget(path, "HUD Aspect Ratio", WIDGET_CVAR_COMBOBOX)
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.CVar("gHUDAspectRatio.Selection")
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.RaceDisable(false)
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@@ -130,6 +115,29 @@ void GhostshipMenu::AddMenuEnhancements() {
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})
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.Options(IntSliderOptions().Min(1).Max(100).DefaultValue(9).ShowButtons(true).Format("%d"));
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path = { "Enhancements", "Gameplay", SECTION_COLUMN_1 };
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AddSidebarEntry("Enhancements", path.sidebarName, 1);
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path.column = SECTION_COLUMN_1;
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AddWidget(path, "Disable LoD", WIDGET_CVAR_CHECKBOX)
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.CVar(CVAR_ENHANCEMENT("DisableLOD"))
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.RaceDisable(false)
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.Options(CheckboxOptions().Tooltip("Disable Level of Detail (LOD) to avoid models using "
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"lower poly versions at a distance"));
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AddWidget(path, "Select Any Star", WIDGET_CVAR_CHECKBOX)
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.CVar(CVAR_ENHANCEMENT("SelectAllStars"))
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.RaceDisable(false)
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.Options(CheckboxOptions().Tooltip("Let's you select any star from the menu regardless "
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"of the courses completion status."));
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AddWidget(path, "Collecting Stars Will Not Exit Level", WIDGET_CVAR_CHECKBOX)
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.CVar(CVAR_ENHANCEMENT("StarNoExit"))
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.RaceDisable(false)
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.Options(CheckboxOptions().Tooltip("Collecting Stars will not take you out of the level."));
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AddWidget(path, "Skip Intro Peach Cutscene", WIDGET_CVAR_CHECKBOX)
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.CVar(CVAR_ENHANCEMENT("DisablePeachCutscene"))
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.RaceDisable(false)
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.Options(CheckboxOptions().Tooltip("Skips the Peach cutscene when starting a new game."));
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path = { "Enhancements", "Fixes", SECTION_COLUMN_1 };
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AddSidebarEntry("Enhancements", path.sidebarName, 1);
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path.column = SECTION_COLUMN_1;
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