Fixed even more stupid msvc compilation issues

This commit is contained in:
KiritoDv
2023-10-15 23:17:37 -06:00
parent cfaf8ccb71
commit 9643a3eea3
3 changed files with 8 additions and 4 deletions
+7
View File
@@ -5,6 +5,9 @@
#include "types.h"
#ifdef __cplusplus
extern "C" {
#endif
#define TIMER_CONTROL_SHOW 0
#define TIMER_CONTROL_START 1
@@ -128,4 +131,8 @@ s32 lvl_set_current_level(UNUSED s16 arg0, s32 levelNum);
s32 lvl_play_the_end_screen_sound(UNUSED s16 arg0, UNUSED s32 arg1);
void basic_update(UNUSED s16 *arg);
#ifdef __cplusplus
}
#endif
#endif // LEVEL_UPDATE_H
@@ -2,8 +2,6 @@
#include "game/level_update.h"
extern int16_t sCurrPlayMode;
// Taken from game/level_update.c
#define PLAY_MODE_NORMAL 0
#define PLAY_MODE_PAUSED 2
+1 -2
View File
@@ -7,9 +7,8 @@ extern "C" {
#include "audio/external.h"
#include "game/game_init.h"
#include "sm64.h"
}
float gInterpolationStep = 0.0f;
}
void alloc_pool() {
static u64 pool[1024 * 1024 * 4];