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https://github.com/izzy2lost/Ghostship.git
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runrunrun
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@@ -50,7 +50,7 @@ To develop using Visual Studio you only need to use cmake to generate the soluti
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1. Copy over the smcube.otr you have generated into the directory containing your executable, e.g. `.\build\x64\Debug`
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2. From the GitHub, download the soh.otr and place that in the same directory as you smcube.otr
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3. Currently, in order to run this on Windows, you must be using OpenGL instead of DirectX11. Change the `GetWindowBackend()` function in `libultraship\src\window\Window.cpp` to `return WindowBackend::SDL_OPENGL;` before building.
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4.
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4. Now you can run the executable directly or from Visual Studio
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## Linux
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Requires `gcc >= 10, x11, sdl2 >= 2.0.22, libpng, ninja, cmake, lld`
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@@ -80,6 +80,7 @@ cmake --build build-cmake --target clean
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1. Copy over the smcube.otr you have generated into the root directory if the repository
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2. From the GitHub, download the soh.otr and place that in the build directory, e.g. `./build-cmake`
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3. Now you can run the executable directly or from Visual Studio Code
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## macOS
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Requires Xcode (or xcode-tools) && `ninja, cmake` (can be installed via homebrew, macports, etc)
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@@ -107,3 +108,4 @@ cmake --build build-cmake --target clean
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1. Copy over the smcube.otr you have generated into the root directory if the repository
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2. From the GitHub, download the soh.otr and place that in the build directory, e.g. `./build-cmake`
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3. Now you can run the executable directly or from Visual Studio Code
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