Fixed jp text and slightly removed audio cracking

This commit is contained in:
KiritoDv
2023-10-13 11:58:28 -06:00
parent f858082a20
commit 55ec8579a5
16 changed files with 80 additions and 48 deletions
+17 -5
View File
@@ -1317,7 +1317,7 @@ const Gfx dl_ia_text_end[] = {
};
#elif defined(VERSION_US)
const Gfx dl_ia_text_begin[] = {
const Gfx dl_ia_text_begin_us[] = {
gsDPPipeSync(),
gsSPDisableFiltering(1),
gsSPClearGeometryMode(G_LIGHTING),
@@ -1329,6 +1329,18 @@ const Gfx dl_ia_text_begin[] = {
gsSPEndDisplayList(),
};
const Gfx dl_ia_text_begin_jp[] = {
gsDPPipeSync(),
gsSPDisableFiltering(1),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetCombineMode(G_CC_FADEA, G_CC_FADEA),
gsDPSetEnvColor(255, 255, 255, 255),
gsDPSetRenderMode(G_RM_XLU_SURF, G_RM_XLU_SURF2),
gsDPSetTextureFilter(G_TF_POINT),
gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON),
gsSPEndDisplayList(),
};
const Gfx dl_ia_text_tex_settings_us[] = {
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 3, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD),
gsDPLoadSync(),
@@ -1341,11 +1353,11 @@ const Gfx dl_ia_text_tex_settings_us[] = {
};
const Gfx dl_ia_text_tex_settings_jp[] = {
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 3, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_8b, 0, 0, G_TX_LOADTILE, 0, G_TX_CLAMP, 4, G_TX_NOLOD, G_TX_CLAMP, 3, G_TX_NOLOD),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, ((16 * 8 + G_IM_SIZ_4b_INCR) >> G_IM_SIZ_4b_SHIFT) - 1, CALC_DXT(16, G_IM_SIZ_4b_BYTES)),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_4b, 1, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 3, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (8 - 1) << G_TEXTURE_IMAGE_FRAC),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 8 * 16 - 1, CALC_DXT(8, G_IM_SIZ_8b_BYTES)),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_8b, 1, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 4, G_TX_NOLOD, G_TX_CLAMP, 3, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (8 - 1) << G_TEXTURE_IMAGE_FRAC, (16 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPVertex(vertex_ia8_char_jp, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
+14 -4
View File
@@ -49,8 +49,7 @@ struct AudioSessionSettingsEU gAudioSessionPresets[] = {
// - memory used for temporary sequences
// - memory used for temporary banks
#if defined(VERSION_JP) || defined(VERSION_US)
struct AudioSessionSettings gAudioSessionPresets[] = {
#ifdef VERSION_JP
struct AudioSessionSettings gAudioSessionPresetsJP[] = {
{ 32000, 16, 1, 0x0800, 0x2FFF, 0x7FFF, 0x3900, 0x6000, 0x4400, 0x2A00 },
{ 32000, 16, 1, 0x0A00, 0x47FF, 0x7FFF, 0x3900, 0x6000, 0x4400, 0x2A00 },
{ 32000, 16, 1, 0x1000, 0x2FFF, 0x7FFF, 0x3900, 0x6000, 0x4400, 0x2A00 },
@@ -59,7 +58,19 @@ struct AudioSessionSettings gAudioSessionPresets[] = {
{ 32000, 16, 1, 0x0800, 0x2FFF, 0x7FFF, 0x3E00, 0x6200, 0x3F00, 0x2A00 },
{ 32000, 16, 1, 0x0A00, 0x47FF, 0x7FFF, 0x3F00, 0x6200, 0x4400, 0x2A80 },
{ 32000, 20, 1, 0x0800, 0x37FF, 0x7FFF, 0x3300, 0x5500, 0x4000, 0x1B00 },
#else
{ 27000, 16, 1, 0x0800, 0x2FFF, 0x7FFF, 0x2500, 0x5500, 0x7400, 0x2400 },
{ 27000, 16, 1, 0x0800, 0x3FFF, 0x7FFF, 0x2500, 0x5500, 0x7400, 0x2400 },
{ 27000, 16, 1, 0x1000, 0x2FFF, 0x7FFF, 0x2500, 0x5500, 0x7400, 0x2400 },
{ 27000, 16, 1, 0x1000, 0x3FFF, 0x7FFF, 0x2500, 0x5500, 0x7400, 0x2400 },
{ 27000, 16, 1, 0x0C00, 0x4FFF, 0x7FFF, 0x2500, 0x5500, 0x7400, 0x2400 },
{ 32000, 14, 1, 0x0800, 0x2FFF, 0x7FFF, 0x2500, 0x5500, 0x7400, 0x2400 },
{ 32000, 12, 1, 0x0800, 0x2FFF, 0x7FFF, 0x2500, 0x5500, 0x7400, 0x2400 },
{ 32000, 10, 1, 0x0800, 0x2FFF, 0x7FFF, 0x2500, 0x5500, 0x7400, 0x2400 },
{ 32000, 8, 1, 0x0800, 0x2FFF, 0x7FFF, 0x2500, 0x5500, 0x7400, 0x2400 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
};
struct AudioSessionSettings gAudioSessionPresetsUS[] = {
{ 32000, 16, 1, 0x0C00, 0x2FFF, 0x7FFF, 0x3A00, 0x6D00, 0x4400, 0x2A00 },
{ 32000, 16, 1, 0x0A00, 0x47FF, 0x7FFF, 0x3A00, 0x6D00, 0x4400, 0x2A00 },
{ 32000, 16, 1, 0x1000, 0x2FFF, 0x7FFF, 0x3A00, 0x6D00, 0x4400, 0x2A00 },
@@ -68,7 +79,6 @@ struct AudioSessionSettings gAudioSessionPresets[] = {
{ 32000, 16, 1, 0x0C00, 0x2FFF, 0x7FFF, 0x4000, 0x6E00, 0x3F00, 0x2A00 },
{ 32000, 16, 1, 0x0A00, 0x47FF, 0x7FFF, 0x4100, 0x6E00, 0x4400, 0x2A80 },
{ 32000, 20, 1, 0x0800, 0x37FF, 0x7FFF, 0x34C0, 0x6280, 0x4000, 0x1B00 },
#endif
{ 27000, 16, 1, 0x0800, 0x2FFF, 0x7FFF, 0x2500, 0x5500, 0x7400, 0x2400 },
{ 27000, 16, 1, 0x0800, 0x3FFF, 0x7FFF, 0x2500, 0x5500, 0x7400, 0x2400 },
{ 27000, 16, 1, 0x1000, 0x2FFF, 0x7FFF, 0x2500, 0x5500, 0x7400, 0x2400 },
+2 -1
View File
@@ -16,7 +16,8 @@
#if defined(VERSION_EU) || defined(VERSION_SH)
extern struct AudioSessionSettingsEU gAudioSessionPresets[];
#else
extern struct AudioSessionSettings gAudioSessionPresets[];
extern struct AudioSessionSettings gAudioSessionPresetsJP[];
extern struct AudioSessionSettings gAudioSessionPresetsUS[];
#endif
extern u16 D_80332388[128]; // unused
+1 -1
View File
@@ -2551,7 +2551,7 @@ void sound_reset(u8 presetId) {
func_802ad74c(0xF2000000, 0);
#endif
#if defined(VERSION_JP) || defined(VERSION_US)
// audio_reset_session(&gAudioSessionPresets[presetId]);
// audio_reset_session(ROM_JP ? &gAudioSessionPresetsJP[presetId] : &gAudioSessionPresetsUS[presetId]);
#else
audio_reset_session_eu(presetId);
#endif
+1 -1
View File
@@ -1189,7 +1189,7 @@ void audio_reset_session(void) {
#else
reverbWindowSize = preset->reverbWindowSize;
gMaxSimultaneousNotes = preset->maxSimultaneousNotes;
gSamplesPerFrameTarget = GameEngine_GetSampleRate() / 60;
gSamplesPerFrameTarget = ALIGN16(GameEngine_GetSampleRate() / 60);
gReverbDownsampleRate = preset->reverbDownsampleRate;
switch (gReverbDownsampleRate) {
+2 -1
View File
@@ -533,7 +533,8 @@ void audio_init() {
gAudioResetStatus = 1;
audio_shut_down_and_reset_step();
#else
audio_reset_session(&gAudioSessionPresets[0]);
struct AudioSessionSettings* settings = ROM_JP ? &gAudioSessionPresetsJP[0] : &gAudioSessionPresetsUS[0];
audio_reset_session(settings);
#endif
// Load headers for sounds and sequences
+2 -1
View File
@@ -480,7 +480,8 @@ Gfx *envfx_update_snow(s32 snowMode, Vec3s marioPos, Vec3s camFrom, Vec3s camTo)
sPrevSnowParticleCount = gSnowParticleCount;
sPrevSnowTimestamp = gGlobalTimer;
gSPDisplayList(gfx++, &tiny_bubble_dl_0B006AB0) gSPEndDisplayList(gfx++);
gSPDisplayList(gfx++, &tiny_bubble_dl_0B006AB0);
gSPEndDisplayList(gfx++);
return gfxStart;
}
+22 -17
View File
@@ -1,5 +1,6 @@
#include <libultraship.h>
#include <stdlib.h>
#include <stdio.h>
#include "actors/common1.h"
#include "area.h"
@@ -22,6 +23,7 @@
#include "seq_ids.h"
#include "sm64.h"
#include "types.h"
#include "endianness.h"
#ifdef VERSION_EU
#undef LANGUAGE_FUNCTION
@@ -244,14 +246,14 @@ void create_dl_ortho_matrix(void) {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(matrix), G_MTX_PROJECTION | G_MTX_MUL | G_MTX_NOPUSH);
}
static u8 *alloc_ia8_text_from_i1(char* path, s16 width, s16 height) {
static u8 *alloc_ia8_text_from_i1(u16 *in, s16 width, s16 height) {
s32 inPos;
u16 bitMask;
u8 *out;
s16 outPos = 0;
u16* in = ResourceGetDataByName(path);
// u16* in = ResourceGetDataByName(path);
out = malloc((u32) width * (u32) height);
out = alloc_display_list((u32) width * (u32) height);
if (out == NULL) {
return NULL;
@@ -261,7 +263,7 @@ static u8 *alloc_ia8_text_from_i1(char* path, s16 width, s16 height) {
bitMask = 0x8000;
while (bitMask != 0) {
if (in[inPos] & bitMask) {
if (BSWAP16(in[inPos]) & bitMask) {
out[outPos] = 0xFF;
} else {
out[outPos] = 0x00;
@@ -279,10 +281,13 @@ void render_generic_char(u8 c) {
void **fontLUT = segmented_to_virtual(ROM_JP ? main_font_lut_jp : main_font_lut_us);
char* packedTexture = segmented_to_virtual(fontLUT[c]);
if (packedTexture == NULL) {
return;
}
gDPPipeSync(gDisplayListHead++);
if(ROM_JP){
void *unpackedTexture = alloc_ia8_text_from_i1(packedTexture, 8, 16);
gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_IA, G_IM_SIZ_8b, 1, VIRTUAL_TO_PHYSICAL(unpackedTexture));
gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_IA, G_IM_SIZ_8b, 1, VIRTUAL_TO_PHYSICAL(packedTexture));
gSPDisplayList(gDisplayListHead++, dl_ia_text_tex_settings_jp);
} else {
gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, VIRTUAL_TO_PHYSICAL(packedTexture));
@@ -1201,7 +1206,7 @@ void handle_dialog_text_and_pages(s8 colorMode, struct DialogEntry *dialog, s8 l
totalLines = linesPerBox + 1;
}
gSPDisplayList(gDisplayListHead++, dl_ia_text_begin);
gSPDisplayList(gDisplayListHead++, ROM_JP ? dl_ia_text_begin_jp : dl_ia_text_begin_us);
strIdx = gDialogTextPos;
@@ -1781,7 +1786,7 @@ void do_cutscene_handler(void) {
create_dl_ortho_matrix();
gSPDisplayList(gDisplayListHead++, dl_ia_text_begin);
gSPDisplayList(gDisplayListHead++, ROM_JP ? dl_ia_text_begin_jp : dl_ia_text_begin_us);
gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, gCutsceneMsgFade);
#ifdef VERSION_EU
@@ -1877,7 +1882,7 @@ void print_peach_letter_message(void) {
gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, gCutsceneMsgFade);
gSPDisplayList(gDisplayListHead++, castle_grounds_seg7_dl_0700EA58);
gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW);
gSPDisplayList(gDisplayListHead++, dl_ia_text_begin);
gSPDisplayList(gDisplayListHead++, ROM_JP ? dl_ia_text_begin_jp : dl_ia_text_begin_us);
gDPSetEnvColor(gDisplayListHead++, 20, 20, 20, gCutsceneMsgFade);
print_generic_string(STR_X, STR_Y, str);
@@ -2082,7 +2087,7 @@ void render_pause_my_score_coins(void) {
}
gSPDisplayList(gDisplayListHead++, dl_rgba16_text_end);
gSPDisplayList(gDisplayListHead++, dl_ia_text_begin);
gSPDisplayList(gDisplayListHead++, ROM_JP ? dl_ia_text_begin_jp : dl_ia_text_begin_us);
gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, gDialogTextAlpha);
@@ -2134,7 +2139,7 @@ void render_pause_my_score_coins(void) {
void render_pause_camera_options(s16 x, s16 y, s8 *index, s16 xIndex) {
handle_menu_scrolling(MENU_SCROLL_HORIZONTAL, index, 1, 2);
gSPDisplayList(gDisplayListHead++, dl_ia_text_begin);
gSPDisplayList(gDisplayListHead++, ROM_JP ? dl_ia_text_begin_jp : dl_ia_text_begin_us);
gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, gDialogTextAlpha);
print_generic_string(x + 14, y + 2, GameEngine_LoadTranslation("TEXT_LAKITU_MARIO"));
@@ -2170,7 +2175,7 @@ void render_pause_course_options(s16 x, s16 y, s8 *index, s16 yIndex) {
handle_menu_scrolling(MENU_SCROLL_VERTICAL, index, 1, 3);
gSPDisplayList(gDisplayListHead++, dl_ia_text_begin);
gSPDisplayList(gDisplayListHead++, ROM_JP ? dl_ia_text_begin_jp : dl_ia_text_begin_us);
gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, gDialogTextAlpha);
print_generic_string(x + 10, y - 2, GameEngine_LoadTranslation("TEXT_CONTINUE"));
@@ -2338,7 +2343,7 @@ void render_pause_castle_main_strings(s16 x, s16 y) {
}
}
gSPDisplayList(gDisplayListHead++, dl_ia_text_begin);
gSPDisplayList(gDisplayListHead++, ROM_JP ? dl_ia_text_begin_jp : dl_ia_text_begin_us);
gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, gDialogTextAlpha);
if (gDialogLineNum <= COURSE_NUM_TO_INDEX(COURSE_STAGES_MAX)) { // Main courses
@@ -2597,7 +2602,7 @@ void render_course_complete_lvl_info_and_hud_str(void) {
}
// Print course number
gSPDisplayList(gDisplayListHead++, dl_ia_text_begin);
gSPDisplayList(gDisplayListHead++, ROM_JP ? dl_ia_text_begin_jp : dl_ia_text_begin_us);
int_to_str(gLastCompletedCourseNum, strCourseNum);
@@ -2614,7 +2619,7 @@ void render_course_complete_lvl_info_and_hud_str(void) {
name = GameEngine_LoadLevelName(COURSE_NUM_TO_INDEX(gLastCompletedCourseNum));
// Print course name and clear text
gSPDisplayList(gDisplayListHead++, dl_ia_text_begin);
gSPDisplayList(gDisplayListHead++, ROM_JP ? dl_ia_text_begin_jp : dl_ia_text_begin_us);
gDPSetEnvColor(gDisplayListHead++, 0, 0, 0, gDialogTextAlpha);
#ifdef VERSION_EU
@@ -2654,7 +2659,7 @@ void render_course_complete_lvl_info_and_hud_str(void) {
gSPDisplayList(gDisplayListHead++, dl_rgba16_text_end);
// Print act name and catch text
gSPDisplayList(gDisplayListHead++, dl_ia_text_begin);
gSPDisplayList(gDisplayListHead++, ROM_JP ? dl_ia_text_begin_jp : dl_ia_text_begin_us);
gDPSetEnvColor(gDisplayListHead++, 0, 0, 0, gDialogTextAlpha);
print_generic_string(76, 145, name);
@@ -2718,7 +2723,7 @@ void render_save_confirmation(s16 x, s16 y, s8 *index, s16 sp6e)
handle_menu_scrolling(MENU_SCROLL_VERTICAL, index, 1, 3);
gSPDisplayList(gDisplayListHead++, dl_ia_text_begin);
gSPDisplayList(gDisplayListHead++, ROM_JP ? dl_ia_text_begin_jp : dl_ia_text_begin_us);
gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, gDialogTextAlpha);
print_generic_string(TXT_SAVEOPTIONS_X, y + TXT_SAVECONT_Y, GameEngine_LoadTranslation("TEXT_SAVE_AND_CONTINUE"));
+1 -1
View File
@@ -252,7 +252,7 @@ s32 render_textured_transition(s8 fadeTimer, s8 transTime, struct WarpTransition
load_tex_transition_vertex(verts, fadeTimer, transData, centerTransX, centerTransY, texTransRadius, transTexType);
load_tex_transition_vertex(vertsInterpolated, fadeTimer, transData, centerTransX, centerTransY, texTransRadiusInterpolated, transTexType);
sScreenTransitionVertices = verts;
gSPDisplayList(gDisplayListHead++, dl_proj_mtx_fullscreen)
gSPDisplayList(gDisplayListHead++, dl_proj_mtx_fullscreen);
gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_OPA_SURF, G_RM_AA_OPA_SURF2);
sScreenTransitionVerticesPos[0] = gDisplayListHead;
+2 -1
View File
@@ -6,7 +6,8 @@
extern Gfx dl_rgba16_text_begin[];
extern Gfx dl_rgba16_text_end[];
extern Gfx dl_ia_text_begin[];
extern Gfx dl_ia_text_begin_us[];
extern Gfx dl_ia_text_begin_jp[];
extern Gfx dl_ia_text_end[];
extern u8 texture_transition_star_half[];
extern u8 texture_transition_circle_half[];
+2 -1
View File
@@ -466,7 +466,8 @@ void add_shadow_to_display_list(Gfx *displayListHead, Vtx *verts, s8 shadowVerte
gSPDisplayList(displayListHead++, dl_shadow_circle);
break;
case SHADOW_SHAPE_SQUARE:
gSPDisplayList(displayListHead++, dl_shadow_square) break;
gSPDisplayList(displayListHead++, dl_shadow_square);
break;
}
switch (shadowVertexType) {
case SHADOW_WITH_9_VERTS:
+10 -10
View File
@@ -1715,7 +1715,7 @@ void print_hud_lut_string_fade(s8 hudLUT, s16 x, s16 y, const unsigned char *tex
* Prints a generic white string with text fade properties.
*/
void print_generic_string_fade(s16 x, s16 y, const unsigned char *text) {
gSPDisplayList(gDisplayListHead++, dl_ia_text_begin);
gSPDisplayList(gDisplayListHead++, ROM_JP ? dl_ia_text_begin_jp : dl_ia_text_begin_us);
gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, sTextBaseAlpha - sTextFadeAlpha);
print_generic_string(x, y, text);
gSPDisplayList(gDisplayListHead++, dl_ia_text_end);
@@ -1824,7 +1824,7 @@ void print_main_menu_strings(void) {
gSPDisplayList(gDisplayListHead++, dl_rgba16_text_end);
#ifndef VERSION_EU
// Print menu names
gSPDisplayList(gDisplayListHead++, dl_ia_text_begin);
gSPDisplayList(gDisplayListHead++, ROM_JP ? dl_ia_text_begin_jp : dl_ia_text_begin_us);
gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, sTextBaseAlpha);
print_generic_string(SCORE_X, 39, GameEngine_LoadTranslation("TEXT_SCORE"));
print_generic_string(COPY_X, 39, GameEngine_LoadTranslation("TEXT_COPY"));
@@ -1867,7 +1867,7 @@ void print_main_lang_strings(void) {
gSPDisplayList(gDisplayListHead++, dl_rgba16_text_end);
// Print menu names
gSPDisplayList(gDisplayListHead++, dl_ia_text_begin);
gSPDisplayList(gDisplayListHead++, ROM_JP ? dl_ia_text_begin_jp : dl_ia_text_begin_us);
gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, sTextBaseAlpha);
centeredX = get_str_x_pos_from_center(76, textScore[sLanguageMode], 10.0f);
print_generic_string(centeredX, 39, textScore[sLanguageMode]);
@@ -1972,7 +1972,7 @@ void print_score_menu_strings(void) {
#endif
// Print menu names
gSPDisplayList(gDisplayListHead++, dl_ia_text_begin);
gSPDisplayList(gDisplayListHead++, ROM_JP ? dl_ia_text_begin_jp : dl_ia_text_begin_us);
gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, sTextBaseAlpha);
#ifdef VERSION_EU
centeredX = get_str_x_pos_from_center(69, textReturn[sLanguageMode], 10.0f);
@@ -2158,7 +2158,7 @@ void print_copy_menu_strings(void) {
gSPDisplayList(gDisplayListHead++, dl_rgba16_text_end);
#endif
// Print menu names
gSPDisplayList(gDisplayListHead++, dl_ia_text_begin);
gSPDisplayList(gDisplayListHead++, ROM_JP ? dl_ia_text_begin_jp : dl_ia_text_begin_us);
gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, sTextBaseAlpha);
#ifdef VERSION_EU
centeredX = get_str_x_pos_from_center(69, textReturn[sLanguageMode], 10.0f);
@@ -2271,7 +2271,7 @@ void print_erase_menu_prompt(s16 x, s16 y) {
}
// Print "YES NO" strings
gSPDisplayList(gDisplayListHead++, dl_ia_text_begin);
gSPDisplayList(gDisplayListHead++, ROM_JP ? dl_ia_text_begin_jp : dl_ia_text_begin_us);
gDPSetEnvColor(gDisplayListHead++, sYesNoColor[0], sYesNoColor[0], sYesNoColor[0], sTextBaseAlpha);
print_generic_string(x + 56, y, GameEngine_LoadTranslation("TEXT_YES"));
gDPSetEnvColor(gDisplayListHead++, sYesNoColor[1], sYesNoColor[1], sYesNoColor[1], sTextBaseAlpha);
@@ -2429,7 +2429,7 @@ void print_erase_menu_strings(void) {
#endif
// Print menu names
gSPDisplayList(gDisplayListHead++, dl_ia_text_begin);
gSPDisplayList(gDisplayListHead++, ROM_JP ? dl_ia_text_begin_jp : dl_ia_text_begin_us);
gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, sTextBaseAlpha);
#ifdef VERSION_EU
@@ -2493,7 +2493,7 @@ void print_sound_mode_menu_strings(void) {
gSPDisplayList(gDisplayListHead++, dl_rgba16_text_end);
gSPDisplayList(gDisplayListHead++, dl_ia_text_begin);
gSPDisplayList(gDisplayListHead++, ROM_JP ? dl_ia_text_begin_jp : dl_ia_text_begin_us);
#ifdef VERSION_EU // In EU their X position get increased each string
// Print sound mode names
@@ -2750,9 +2750,9 @@ void print_save_file_scores(s8 fileIndex) {
// Print current coin score mode
if (sScoreFileCoinScoreMode == 0) {
print_menu_generic_string(MYSCORE_X, 24, GameEngine_LoadTranslation(textMyScore));
print_menu_generic_string(MYSCORE_X, 24, textMyScore);
} else {
print_menu_generic_string(HISCORE_X, 24, GameEngine_LoadTranslation(textHiScore));
print_menu_generic_string(HISCORE_X, 24, textHiScore);
}
gSPDisplayList(gDisplayListHead++, dl_menu_ia8_text_end);
+1 -1
View File
@@ -337,7 +337,7 @@ void print_act_selector_strings(void) {
print_hud_my_score_coins(1, gCurrSaveFileNum - 1, COURSE_NUM_TO_INDEX(gCurrCourseNum), 155, 106);
gSPDisplayList(gDisplayListHead++, dl_rgba16_text_end);
gSPDisplayList(gDisplayListHead++, dl_ia_text_begin);
gSPDisplayList(gDisplayListHead++, ROM_JP ? dl_ia_text_begin_jp : dl_ia_text_begin_us);
gDPSetEnvColor(gDisplayListHead++, 0, 0, 0, 255);
// Print the "MY SCORE" text if the coin score is more than 0
if (save_file_get_course_coin_score(gCurrSaveFileNum - 1, COURSE_NUM_TO_INDEX(gCurrCourseNum)) != 0) {
+1 -1
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@@ -133,7 +133,7 @@ void GameEngine::HandleAudioThread(){
u32 num_audio_samples = samples_left < AudioPlayerGetDesiredBuffered() ? SAMPLES_HIGH : SAMPLES_LOW;
s16 audio_buffer[SAMPLES_PER_FRAME];
for (int i = 0; i < AUDIO_FRAMES_PER_UPDATE; i++) {
for (int i = 0; i < NUM_AUDIO_CHANNELS; i++) {
create_next_audio_buffer(audio_buffer + i * (num_audio_samples * 2), num_audio_samples);
}
+1 -1
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@@ -9,7 +9,7 @@
#define SAMPLES_LOW 528
#define AUDIO_FRAMES_PER_UPDATE 2
#define NUM_AUDIO_CHANNELS 2
#define SAMPLES_PER_FRAME (SAMPLES_HIGH * NUM_AUDIO_CHANNELS * 3)
#define SAMPLES_PER_FRAME (SAMPLES_HIGH * NUM_AUDIO_CHANNELS * 2)
struct CtlEntry;
struct AudioBankSample;