mirror of
https://github.com/izzy2lost/Ghostship.git
synced 2026-06-19 01:17:03 -07:00
Slow down vertical accumulation.
Clear vertical accumulation when no vertical input at all. Move sound play to vertical accumulation processing to prevent too frequent playback.
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@@ -270,28 +270,26 @@ s32 BetterLevelSelect_UpdateMenu(s16 arg, s32 b) {
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self.timerUp = 0;
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}
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if (self.timerUp == 0) {
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self.timerUp = 20;
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self.timerUp = 40;
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self.lockUp = true;
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play_sound(SOUND_GENERAL_LEVEL_SELECT_CHANGE, gGlobalSoundSource);
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self.verticalInput = self.update_rate;
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}
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}
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if(gPlayer1Controller->buttonDown & U_JPAD && self.timerUp == 0) {
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self.verticalInput = self.update_rate * 3;
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}
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if(gPlayer1Controller->buttonDown & D_JPAD) {
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if (self.lockDown) {
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self.timerDown = 0;
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}
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if (self.timerDown == 0) {
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self.timerDown = 20;
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self.timerDown = 40;
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self.lockDown = true;
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play_sound(SOUND_GENERAL_LEVEL_SELECT_CHANGE, gGlobalSoundSource);
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self.verticalInput = -self.update_rate;
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}
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}
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if (self.verticalInput == 0) {
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self.verticalInputAccumulator = 0;
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}
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if(gPlayer1Controller->buttonPressed & BTN_Z) {
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self.currentActIndex--;
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@@ -338,10 +336,6 @@ s32 BetterLevelSelect_UpdateMenu(s16 arg, s32 b) {
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self.areaChanged = true;
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}
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if(gPlayer1Controller->buttonDown & D_JPAD && self.timerDown == 0) {
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self.verticalInput = -self.update_rate * 3;
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}
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self.verticalInputAccumulator += self.verticalInput;
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if(self.verticalInputAccumulator < -7) {
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@@ -352,6 +346,7 @@ s32 BetterLevelSelect_UpdateMenu(s16 arg, s32 b) {
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self.currentActIndex = 0;
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self.currentLevelIndex++;
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self.currentLevelIndex = (self.currentLevelIndex + count) % count;
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play_sound(SOUND_GENERAL_LEVEL_SELECT_CHANGE, gGlobalSoundSource);
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if (self.currentLevelIndex == ((self.topDisplayedLevel + count + 19) % count)) {
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self.topDisplayedLevel++;
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@@ -372,6 +367,7 @@ s32 BetterLevelSelect_UpdateMenu(s16 arg, s32 b) {
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self.currentActIndex = 0;
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self.currentLevelIndex--;
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self.currentLevelIndex = (self.currentLevelIndex + count) % count;
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play_sound(SOUND_GENERAL_LEVEL_SELECT_CHANGE, gGlobalSoundSource);
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if (self.currentLevelIndex == ((self.topDisplayedLevel + count) % count)) {
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self.topDisplayedLevel--;
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