Files
Dpr-ScriptsOnly/Assets/XLSXContent/UIDatabase.cs
2023-07-14 14:42:33 -05:00

416 lines
8.6 KiB
C#

using System;
using UnityEngine;
namespace XLSXContent
{
[Serializable]
public class UIDatabase
{
public object Item
{
get
{
return null;
}
}
public GameObject UIWindow;
public GameObject Transition;
public GameObject SpriteAtlas;
public GameObject SharedSprite;
public GameObject CommonSprite;
public GameObject PokemonIcon;
public GameObject AshiatoIcon;
public GameObject PokemonVoice;
public GameObject MonsterBall;
public GameObject ContextMenu;
public GameObject Keyguide;
public GameObject CharacterBag;
public GameObject ZukanDisplay;
public GameObject ZukanComparePlayer;
public GameObject ZukanCompareHeight;
public GameObject ZukanCompareWeight;
public GameObject FloorDisplay;
public GameObject ShopMessage;
public GameObject PlaceMark;
public GameObject MarkColor;
public GameObject Wallpaper;
public GameObject Box;
public GameObject PokeColor;
public GameObject DistributionMapchip;
public GameObject PolishedBadge;
public GameObject SearchPokeIconSex;
public GameObject HideWazaName;
public GameObject HideTokusei;
public GameObject ZukanRating;
public GameObject BoxOpenParam;
public GameObject SealTemplate;
[Serializable]
public class SheetAshiatoIcon : ScriptableObject
{
public int UniqueID;
public string SideIconAssetName;
public string BothIconAssetName;
}
[Serializable]
public class SheetBox : ScriptableObject
{
public string MessageFile;
public string MessageLabel;
public GameObject Wallpaper;
}
[Serializable]
public class SheetBoxOpenParam : ScriptableObject
{
public GameObject MonsNo;
public int SelectCount;
public int Level;
public bool IsTrade;
public bool IsEnableParty;
public bool IsEnableDying;
}
[Serializable]
public class SheetCharacterBag : ScriptableObject
{
public int Index;
public string XMenuDefault;
public string XMenuSelect;
public string XMenuShadow;
public string BagHeader;
public string BagBase;
public object BagPockets;
}
[Serializable]
public class SheetCommonSprite : ScriptableObject
{
public string SpriteName;
}
[Serializable]
public class SheetContextMenu : ScriptableObject
{
public string MessageFile;
public string MessageLabel;
}
[Serializable]
public class SheetDistributionMapchip : ScriptableObject
{
public string SpriteName;
public bool FlipX;
public bool FlipY;
}
[Serializable]
public class SheetFloorDisplay : ScriptableObject
{
public string MessageFile;
public string MessageLabel;
}
[Serializable]
public class SheetHideTokusei : ScriptableObject
{
public string TokuseiID;
}
[Serializable]
public class SheetHideWazaName : ScriptableObject
{
public string WazaID;
}
[Serializable]
public class SheetKeyguide : ScriptableObject
{
public GameObject ButtonSpriteId;
public string MessageFile;
public string MessageLabel;
}
[Serializable]
public class SheetMarkColor : ScriptableObject
{
public Color32 Color;
}
[Serializable]
public class SheetMonsterBall : ScriptableObject
{
public GameObject BallId;
public GameObject ItemNo;
}
[Serializable]
public class SheetPlaceMark : ScriptableObject
{
public string SpriteName;
public GameObject CassetVersions;
}
[Serializable]
public class SheetPokeColor : ScriptableObject
{
public Color32 Color;
}
[Serializable]
public class SheetPokemonIcon : ScriptableObject
{
public int UniqueID;
public string AssetBundleName;
public string AssetName;
public string AssetBundleNameLarge;
public string AssetNameLarge;
public Vector2 HallofFameOffset;
}
[Serializable]
public class SheetPokemonVoice : ScriptableObject
{
public int UniqueID;
public string WwiseEvent;
public string stopEventId;
public Vector3 CenterPointOffset;
public bool RotationLimits;
public Vector2 RotationLimitAngle;
}
[Serializable]
public class SheetPolishedBadge : ScriptableObject
{
public ushort Value;
}
[Serializable]
public class SheetSealTemplate : ScriptableObject
{
public string MessageFile;
public string TitleMessageLabel;
public string NameMessageLabel;
public string TrainerImageFile;
public string TrainerEmblemFile;
}
[Serializable]
public class SheetSearchPokeIconSex : ScriptableObject
{
public GameObject MonsNo;
public int Sex;
}
[Serializable]
public class SheetSharedSprite : ScriptableObject
{
public string SpriteName;
}
[Serializable]
public class SheetShopMessage : ScriptableObject
{
public object Message0;
public object Message1;
public object Message2;
public object Message3;
public object Message4;
public object Message5;
public object Message6;
public object Message7;
public object Message8;
}
[Serializable]
public class SheetSpriteAtlas : ScriptableObject
{
public string AssetBundleName;
public string AssetName;
public bool Resident;
public bool IsLanguage;
}
[Serializable]
public class SheetTransition : ScriptableObject
{
public string AssetBundleName;
public string AssetName;
}
[Serializable]
public class SheetUIWindow : ScriptableObject
{
public int WindowAnimId;
public string AssetBundleName;
public string AssetName;
public bool Resident;
public int UiCameraMode;
public bool Firstload;
}
[Serializable]
public class SheetWallpaper : ScriptableObject
{
public string MessageFile;
public string MessageLabel;
public Color32 Color;
}
[Serializable]
public class SheetZukanCompareHeight : ScriptableObject
{
public int UniqueID;
public float PlayerScaleFactor;
public Vector3 PlayerOffset;
public Vector2 PlayerRotationAngle;
}
[Serializable]
public class SheetZukanComparePlayer : ScriptableObject
{
public bool Sex;
public ushort Height;
public ushort Weight;
}
[Serializable]
public class SheetZukanCompareWeight : ScriptableObject
{
public int No;
public ushort DiffMin;
public ushort DiffMax;
}
[Serializable]
public class SheetZukanDisplay : ScriptableObject
{
public int UniqueID;
public Vector3 MoveLimit;
public Vector3 ModelOffset;
public Vector2 ModelRotationAngle;
}
[Serializable]
public class SheetZukanRating : ScriptableObject
{
public bool IsZenkokuZukan;
public bool IsGetCount;
public GameObject OtherCondition;
public ushort RatingMinCount;
public ushort RatingMaxCount;
public string MessageFile;
public string MessageLabel1;
public string MessageLabel2;
public string MessageLabel3;
}
}
}