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416 lines
8.6 KiB
C#
416 lines
8.6 KiB
C#
using System;
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using UnityEngine;
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namespace XLSXContent
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{
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[Serializable]
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public class UIDatabase
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{
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public object Item
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{
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get
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{
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return null;
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}
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}
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public GameObject UIWindow;
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public GameObject Transition;
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public GameObject SpriteAtlas;
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public GameObject SharedSprite;
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public GameObject CommonSprite;
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public GameObject PokemonIcon;
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public GameObject AshiatoIcon;
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public GameObject PokemonVoice;
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public GameObject MonsterBall;
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public GameObject ContextMenu;
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public GameObject Keyguide;
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public GameObject CharacterBag;
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public GameObject ZukanDisplay;
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public GameObject ZukanComparePlayer;
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public GameObject ZukanCompareHeight;
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public GameObject ZukanCompareWeight;
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public GameObject FloorDisplay;
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public GameObject ShopMessage;
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public GameObject PlaceMark;
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public GameObject MarkColor;
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public GameObject Wallpaper;
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public GameObject Box;
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public GameObject PokeColor;
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public GameObject DistributionMapchip;
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public GameObject PolishedBadge;
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public GameObject SearchPokeIconSex;
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public GameObject HideWazaName;
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public GameObject HideTokusei;
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public GameObject ZukanRating;
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public GameObject BoxOpenParam;
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public GameObject SealTemplate;
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[Serializable]
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public class SheetAshiatoIcon : ScriptableObject
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{
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public int UniqueID;
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public string SideIconAssetName;
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public string BothIconAssetName;
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}
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[Serializable]
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public class SheetBox : ScriptableObject
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{
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public string MessageFile;
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public string MessageLabel;
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public GameObject Wallpaper;
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}
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[Serializable]
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public class SheetBoxOpenParam : ScriptableObject
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{
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public GameObject MonsNo;
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public int SelectCount;
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public int Level;
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public bool IsTrade;
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public bool IsEnableParty;
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public bool IsEnableDying;
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}
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[Serializable]
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public class SheetCharacterBag : ScriptableObject
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{
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public int Index;
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public string XMenuDefault;
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public string XMenuSelect;
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public string XMenuShadow;
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public string BagHeader;
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public string BagBase;
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public object BagPockets;
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}
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[Serializable]
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public class SheetCommonSprite : ScriptableObject
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{
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public string SpriteName;
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}
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[Serializable]
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public class SheetContextMenu : ScriptableObject
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{
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public string MessageFile;
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public string MessageLabel;
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}
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[Serializable]
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public class SheetDistributionMapchip : ScriptableObject
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{
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public string SpriteName;
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public bool FlipX;
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public bool FlipY;
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}
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[Serializable]
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public class SheetFloorDisplay : ScriptableObject
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{
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public string MessageFile;
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public string MessageLabel;
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}
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[Serializable]
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public class SheetHideTokusei : ScriptableObject
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{
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public string TokuseiID;
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}
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[Serializable]
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public class SheetHideWazaName : ScriptableObject
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{
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public string WazaID;
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}
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[Serializable]
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public class SheetKeyguide : ScriptableObject
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{
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public GameObject ButtonSpriteId;
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public string MessageFile;
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public string MessageLabel;
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}
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[Serializable]
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public class SheetMarkColor : ScriptableObject
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{
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public Color32 Color;
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}
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[Serializable]
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public class SheetMonsterBall : ScriptableObject
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{
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public GameObject BallId;
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public GameObject ItemNo;
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}
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[Serializable]
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public class SheetPlaceMark : ScriptableObject
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{
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public string SpriteName;
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public GameObject CassetVersions;
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}
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[Serializable]
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public class SheetPokeColor : ScriptableObject
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{
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public Color32 Color;
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}
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[Serializable]
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public class SheetPokemonIcon : ScriptableObject
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{
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public int UniqueID;
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public string AssetBundleName;
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public string AssetName;
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public string AssetBundleNameLarge;
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public string AssetNameLarge;
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public Vector2 HallofFameOffset;
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}
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[Serializable]
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public class SheetPokemonVoice : ScriptableObject
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{
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public int UniqueID;
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public string WwiseEvent;
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public string stopEventId;
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public Vector3 CenterPointOffset;
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public bool RotationLimits;
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public Vector2 RotationLimitAngle;
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}
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[Serializable]
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public class SheetPolishedBadge : ScriptableObject
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{
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public ushort Value;
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}
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[Serializable]
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public class SheetSealTemplate : ScriptableObject
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{
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public string MessageFile;
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public string TitleMessageLabel;
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public string NameMessageLabel;
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public string TrainerImageFile;
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public string TrainerEmblemFile;
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}
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[Serializable]
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public class SheetSearchPokeIconSex : ScriptableObject
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{
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public GameObject MonsNo;
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public int Sex;
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}
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[Serializable]
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public class SheetSharedSprite : ScriptableObject
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{
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public string SpriteName;
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}
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[Serializable]
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public class SheetShopMessage : ScriptableObject
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{
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public object Message0;
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public object Message1;
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public object Message2;
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public object Message3;
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public object Message4;
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public object Message5;
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public object Message6;
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public object Message7;
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public object Message8;
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}
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[Serializable]
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public class SheetSpriteAtlas : ScriptableObject
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{
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public string AssetBundleName;
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public string AssetName;
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public bool Resident;
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public bool IsLanguage;
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}
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[Serializable]
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public class SheetTransition : ScriptableObject
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{
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public string AssetBundleName;
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public string AssetName;
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}
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[Serializable]
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public class SheetUIWindow : ScriptableObject
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{
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public int WindowAnimId;
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public string AssetBundleName;
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public string AssetName;
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public bool Resident;
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public int UiCameraMode;
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public bool Firstload;
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}
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[Serializable]
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public class SheetWallpaper : ScriptableObject
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{
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public string MessageFile;
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public string MessageLabel;
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public Color32 Color;
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}
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[Serializable]
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public class SheetZukanCompareHeight : ScriptableObject
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{
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public int UniqueID;
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public float PlayerScaleFactor;
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public Vector3 PlayerOffset;
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public Vector2 PlayerRotationAngle;
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}
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[Serializable]
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public class SheetZukanComparePlayer : ScriptableObject
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{
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public bool Sex;
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public ushort Height;
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public ushort Weight;
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}
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[Serializable]
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public class SheetZukanCompareWeight : ScriptableObject
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{
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public int No;
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public ushort DiffMin;
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public ushort DiffMax;
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}
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[Serializable]
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public class SheetZukanDisplay : ScriptableObject
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{
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public int UniqueID;
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public Vector3 MoveLimit;
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public Vector3 ModelOffset;
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public Vector2 ModelRotationAngle;
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}
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[Serializable]
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public class SheetZukanRating : ScriptableObject
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{
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public bool IsZenkokuZukan;
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public bool IsGetCount;
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public GameObject OtherCondition;
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public ushort RatingMinCount;
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public ushort RatingMaxCount;
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public string MessageFile;
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public string MessageLabel1;
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public string MessageLabel2;
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public string MessageLabel3;
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}
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}
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}
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