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127 lines
2.1 KiB
C#
127 lines
2.1 KiB
C#
using Dpr.EvScript;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public static class FlagWork
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{
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public static bool GetFlag(int flagNo)
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{
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// TODO
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return false;
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}
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public static bool GetFlag(EvWork.FLAG_INDEX flagNo)
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{
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// TODO
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return false;
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}
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public static void SetFlag(int flagNo, bool value)
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{
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// TODO
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}
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public static void SetFlag(EvWork.FLAG_INDEX flagNo, bool value)
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{
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// TODO
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}
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public static void ResetFlag(int flagNo)
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{
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// TODO
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}
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public static void ResetFlag(EvWork.FLAG_INDEX flagNo)
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{
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// TODO
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}
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public static bool GetVanishFlag(int flagNo)
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{
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// TODO
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return false;
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}
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public static void SetVanishFlag(int flagNo, bool value)
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{
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// TODO
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}
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public static void ResetVanishFlag(int flagNo)
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{
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// TODO
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}
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public static bool GetSysFlag(EvWork.SYSFLAG_INDEX flagNo)
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{
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// TODO
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return false;
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}
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public static void SetSysFlag(EvWork.SYSFLAG_INDEX flagNo, bool value)
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{
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// TODO
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}
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public static void ResetSysFlag(EvWork.SYSFLAG_INDEX flagNo)
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{
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// TODO
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}
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public static int GetWork(int workNo)
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{
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// TODO
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return 0;
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}
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public static int GetWork(EvWork.WORK_INDEX workNo)
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{
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// TODO
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return 0;
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}
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public static void SetWork(int workNo, int value)
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{
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// TODO
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}
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public static void SetWork(EvWork.WORK_INDEX workNo, int value)
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{
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// TODO
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}
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public static void ResetWork(int workNo)
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{
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// TODO
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}
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public static float GetFloatWork(int workNo)
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{
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// TODO
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return 0.0f;
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}
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public static float GetFloatWork(EvWork.WORK_INDEX workNo)
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{
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// TODO
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return 0.0f;
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}
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public static void SetFloatWork(int workNo, float value)
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{
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// TODO
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}
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public static void SetFloatWork(EvWork.WORK_INDEX workNo, float value)
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{
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// TODO
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}
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public static int BadgeCount()
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{
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// TODO
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return 0;
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}
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}
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