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21 lines
432 B
C#
21 lines
432 B
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using UnityEngine;
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[CreateAssetMenuAttribute]
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public class EventCameraTable : ScriptableObject
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{
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public GameObject curve; // EventCameraCurveTable
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public GameObject[] table; // EventCameraData[]
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public GameObject get_Item(int index) // EventCameraData
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{
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return null;
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}
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public EventCameraTable()
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{
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}
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} |