Files
Dpr-ScriptsOnly/Assets/EntityManager.cs
2023-06-20 13:17:31 -05:00

281 lines
3.9 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using UnityEngine;
public class EntityManager
{
private static List<GameObject> _baseEntities; // List<BaseEntity>
public static BattlePlayerEntity activeBattlePlayer
{
get
{
return null;
}
set
{
}
}
public static GameObject activeFieldPlayer // FieldPlayerEntity
{
get
{
return null;
}
set
{
}
}
public static GameObject activeFieldPartner // FieldPokemonEntity
{
get
{
return null;
}
set
{
}
}
public static GameObject[] fieldPlayers // FieldPlayerEntity[]
{
get
{
return null;
}
set
{
}
}
public static GameObject[] fieldPokemons // FieldPokemonEntity[]
{
get
{
return null;
}
set
{
}
}
public static GameObject[] fieldCharacters // FieldCharacterEntity[]
{
get
{
return null;
}
set
{
}
}
public static GameObject[] fieldObjects // FieldObjectEntity[]
{
get
{
return null;
}
set
{
}
}
public static GameObject[] fieldEventObjects // FieldEventEntity[]
{
get
{
return null;
}
set
{
}
}
public static GameObject[] fieldDoorObjects // FieldEventDoorEntity[]
{
get
{
return null;
}
set
{
}
}
public static GameObject[] fieldLiftObjects // FieldEventLiftEntity[]
{
get
{
return null;
}
set
{
}
}
public static GameObject[] fieldTobariGymWalls // FieldTobariGymWallEntity[]
{
get
{
return null;
}
set
{
}
}
public static GameObject[] fieldNagisaGymGears // FieldNagisaGymGearEntity[]
{
get
{
return null;
}
set
{
}
}
public static GameObject[] fieldNomoseGymWater // FieldNomoseGymWaterEntity[]
{
get
{
return null;
}
set
{
}
}
public static GameObject[] fieldNomoseGymSwitches // FieldNomoseGymSwitchEntity[]
{
get
{
return null;
}
set
{
}
}
public static GameObject[] fieldElevatorBackground // FieldElevatorBackgroundEntity[]
{
get
{
return null;
}
set
{
}
}
public static GameObject[] fieldPokemonCenter // FieldPokemonCenterEntity[]
{
get
{
return null;
}
set
{
}
}
public static GameObject[] fieldPokemonCenterMonitor // FieldPokemonCenterMonitorEntity[]
{
get
{
return null;
}
set
{
}
}
public static GameObject[] fieldEventTrain // FieldEventTrainEntity[]
{
get
{
return null;
}
set
{
}
}
public static GameObject[] fieldEyePainting // FieldEyePaintingEntity[]
{
get
{
return null;
}
set
{
}
}
public static GameObject[] fieldEmbankment // FieldEmbankmentEntity[]
{
get
{
return null;
}
set
{
}
}
public static GameObject[] fieldTv // FieldTvEntity[]
{
get
{
return null;
}
set
{
}
}
}