using System.Collections; using System.Collections.Generic; using System.Runtime.CompilerServices; using UnityEngine; public class EntityManager { private static List _baseEntities; // List public static BattlePlayerEntity activeBattlePlayer { get { return null; } set { } } public static GameObject activeFieldPlayer // FieldPlayerEntity { get { return null; } set { } } public static GameObject activeFieldPartner // FieldPokemonEntity { get { return null; } set { } } public static GameObject[] fieldPlayers // FieldPlayerEntity[] { get { return null; } set { } } public static GameObject[] fieldPokemons // FieldPokemonEntity[] { get { return null; } set { } } public static GameObject[] fieldCharacters // FieldCharacterEntity[] { get { return null; } set { } } public static GameObject[] fieldObjects // FieldObjectEntity[] { get { return null; } set { } } public static GameObject[] fieldEventObjects // FieldEventEntity[] { get { return null; } set { } } public static GameObject[] fieldDoorObjects // FieldEventDoorEntity[] { get { return null; } set { } } public static GameObject[] fieldLiftObjects // FieldEventLiftEntity[] { get { return null; } set { } } public static GameObject[] fieldTobariGymWalls // FieldTobariGymWallEntity[] { get { return null; } set { } } public static GameObject[] fieldNagisaGymGears // FieldNagisaGymGearEntity[] { get { return null; } set { } } public static GameObject[] fieldNomoseGymWater // FieldNomoseGymWaterEntity[] { get { return null; } set { } } public static GameObject[] fieldNomoseGymSwitches // FieldNomoseGymSwitchEntity[] { get { return null; } set { } } public static GameObject[] fieldElevatorBackground // FieldElevatorBackgroundEntity[] { get { return null; } set { } } public static GameObject[] fieldPokemonCenter // FieldPokemonCenterEntity[] { get { return null; } set { } } public static GameObject[] fieldPokemonCenterMonitor // FieldPokemonCenterMonitorEntity[] { get { return null; } set { } } public static GameObject[] fieldEventTrain // FieldEventTrainEntity[] { get { return null; } set { } } public static GameObject[] fieldEyePainting // FieldEyePaintingEntity[] { get { return null; } set { } } public static GameObject[] fieldEmbankment // FieldEmbankmentEntity[] { get { return null; } set { } } public static GameObject[] fieldTv // FieldTvEntity[] { get { return null; } set { } } }