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69 lines
1.0 KiB
C#
69 lines
1.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BattlePlayerEntity : BattleCharacterEntity
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{
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[SerializeField]
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private Renderer _watchRenderer;
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[SerializeField]
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private Renderer[] _hatRenderers;
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[SerializeField]
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private Renderer[] _shoesRenderers;
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public int HatVariationParam;
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public int ShoesVariationParam;
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private bool isCaputureDemo;
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public GameObject ColorVariation // ColorVariation
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{
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get
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{
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return null;
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}
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}
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public override string entityType
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{
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get
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{
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return "";
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}
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}
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public bool watchVisibility
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{
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get
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{
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return true;
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}
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set
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{
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}
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}
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public int HatVariation
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{
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get
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{
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return 0;
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}
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set
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{
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}
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}
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public int ShoesVariation
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{
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get
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{
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return 0;
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}
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set
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{
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}
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}
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}
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