Files
Dpr-ScriptsOnly/Assets/BattlePlayerEntity.cs
2023-06-20 13:17:31 -05:00

69 lines
1.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BattlePlayerEntity : BattleCharacterEntity
{
[SerializeField]
private Renderer _watchRenderer;
[SerializeField]
private Renderer[] _hatRenderers;
[SerializeField]
private Renderer[] _shoesRenderers;
public int HatVariationParam;
public int ShoesVariationParam;
private bool isCaputureDemo;
public GameObject ColorVariation // ColorVariation
{
get
{
return null;
}
}
public override string entityType
{
get
{
return "";
}
}
public bool watchVisibility
{
get
{
return true;
}
set
{
}
}
public int HatVariation
{
get
{
return 0;
}
set
{
}
}
public int ShoesVariation
{
get
{
return 0;
}
set
{
}
}
}