using System.Collections; using System.Collections.Generic; using UnityEngine; public class BattlePlayerEntity : BattleCharacterEntity { [SerializeField] private Renderer _watchRenderer; [SerializeField] private Renderer[] _hatRenderers; [SerializeField] private Renderer[] _shoesRenderers; public int HatVariationParam; public int ShoesVariationParam; private bool isCaputureDemo; public GameObject ColorVariation // ColorVariation { get { return null; } } public override string entityType { get { return ""; } } public bool watchVisibility { get { return true; } set { } } public int HatVariation { get { return 0; } set { } } public int ShoesVariation { get { return 0; } set { } } }