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39 lines
817 B
C#
39 lines
817 B
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using UnityEngine;
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public class BattleCharacterEntity : BattleObjectEntity
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{
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private const float LOSE_LOOP_START_TIME = 2.0f;
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[SerializeField]
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protected GameObject _animationPlayer; // BattleAnimationPlayer
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[SerializeField]
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protected GameObject _colorVariation; // ColorVariation
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[SerializeField]
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protected float _motionBlendTime;
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protected bool _isEnableAnimationPlayer;
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private float _speakStartTime;
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public override string entityType
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{
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get
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{
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return "";
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}
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}
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public GameObject TrainerSimpleParam // TrainerSimpleParam
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{
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get
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{
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return null;
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}
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set
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{
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}
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}
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}
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