Files
Dpr-ScriptsOnly/Assets/BattleCharacterEntity.cs
2023-06-20 13:17:31 -05:00

39 lines
817 B
C#

using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using UnityEngine;
public class BattleCharacterEntity : BattleObjectEntity
{
private const float LOSE_LOOP_START_TIME = 2.0f;
[SerializeField]
protected GameObject _animationPlayer; // BattleAnimationPlayer
[SerializeField]
protected GameObject _colorVariation; // ColorVariation
[SerializeField]
protected float _motionBlendTime;
protected bool _isEnableAnimationPlayer;
private float _speakStartTime;
public override string entityType
{
get
{
return "";
}
}
public GameObject TrainerSimpleParam // TrainerSimpleParam
{
get
{
return null;
}
set
{
}
}
}