using System.Collections; using System.Collections.Generic; using System.Runtime.CompilerServices; using UnityEngine; public class BattleCharacterEntity : BattleObjectEntity { private const float LOSE_LOOP_START_TIME = 2.0f; [SerializeField] protected GameObject _animationPlayer; // BattleAnimationPlayer [SerializeField] protected GameObject _colorVariation; // ColorVariation [SerializeField] protected float _motionBlendTime; protected bool _isEnableAnimationPlayer; private float _speakStartTime; public override string entityType { get { return ""; } } public GameObject TrainerSimpleParam // TrainerSimpleParam { get { return null; } set { } } }