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47 lines
907 B
C#
47 lines
907 B
C#
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Dpr.Battle.View.Systems
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{
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public sealed class BattleShadowCastSystem : IDisposable
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{
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public bool IsDraw
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{
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get
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{
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return default(bool);
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}
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set
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{
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}
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}
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public BattleShadowCastSystem()
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{
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}
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public void Dispose()
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{
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}
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public void Register(ShadowCastObject shadowCastObject)
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{
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}
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public void OnLateUpdate(float deltaTime)
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{
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}
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private const string SHADOW_CAST_SHADER_NAME = "Dpr/Objects/ShadowCast";
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public const string SHADOW_CAST_OBJECT_LAYER_NAME = "Field";
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private List<ShadowCastObject> _castObjects;
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private Material _shadowCastMaterial;
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private bool _isDraw;
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}
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}
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