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Dpr-ScriptsOnly/Assets/DPR/Battle/View/Systems/BattleShadowCastSystem.cs

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2023-07-14 14:42:33 -05:00
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Dpr.Battle.View.Systems
{
public sealed class BattleShadowCastSystem : IDisposable
{
public bool IsDraw
{
get
{
return default(bool);
}
set
{
}
}
public BattleShadowCastSystem()
{
}
public void Dispose()
{
}
public void Register(ShadowCastObject shadowCastObject)
{
}
public void OnLateUpdate(float deltaTime)
{
}
private const string SHADOW_CAST_SHADER_NAME = "Dpr/Objects/ShadowCast";
public const string SHADOW_CAST_OBJECT_LAYER_NAME = "Field";
private List<ShadowCastObject> _castObjects;
private Material _shadowCastMaterial;
private bool _isDraw;
}
}