using System; using System.Collections.Generic; using UnityEngine; namespace Dpr.Battle.View.Systems { public sealed class BattleShadowCastSystem : IDisposable { public bool IsDraw { get { return default(bool); } set { } } public BattleShadowCastSystem() { } public void Dispose() { } public void Register(ShadowCastObject shadowCastObject) { } public void OnLateUpdate(float deltaTime) { } private const string SHADOW_CAST_SHADER_NAME = "Dpr/Objects/ShadowCast"; public const string SHADOW_CAST_OBJECT_LAYER_NAME = "Field"; private List _castObjects; private Material _shadowCastMaterial; private bool _isDraw; } }