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* Ignore IDO warnings with styles we don't follow
* Fix multiple warnings in game_ui.c
* Define an Object_XYZ struct
* Replaced values in Object for Object_XYZ
* Documenting some values
* Update XYZ to ObjectTransform
* Match render_borders_for_multiplayer and convert #if 1 and #if 0 to #ifdef NON_EQUIVALENT
* Try using more libultra code for the gDPSetFillColor values
* Fix some broken NON_EQUIVALENT code
* Fix a couple of minor warnings in unknown_078050
* More warnings
* Match thread1_main, and clean up all warnings in main.c
* Matched main.c
* Document and cleanup some code in thread0_epc.c
* Fix all warnings in unknown_0255E0.c
* Document unknown_078050.c stuff
* Fix warnings in asset_loading.c
* Fix font warnings
* Fix minor memory.c warnings
* Fix warnings in camera.c
* Fix many more warnings in game.c
* racer.c warning fixes
* Match func_80008140
* func_800092A8 is close, but not quite matching
* Reconfigured unk80120AC0 to be ObjectSegment and have Object match it. Maybe it should be merged in?
* Make changes to get NON_EQUIVALENT building.
* Nearly match func_800092A8
* Get func_800092A8 REALLY close, and update the submodule to point to the newer location
* Matched func_800092A8 thanks to Synray
* Not sure why the commit value changed, but this is the latest
* Fix makefile for updated recomp project builds
* Match update_controller_sticks
* Do some documenting
* Implement suggestions from PR, and add ObjectSegment into Object struct
* Match two more funcs
* An if(0){} seems more appropriate after second thought
* Add size to ObjectSegment
* Update include/structs.h
Co-authored-by: AntonioCastelli <aatcastelli@gmail.com>
Co-authored-by: Ryan Myers <foldor@gmail.com>
Co-authored-by: AntonioCastelli <aatcastelli@gmail.com>
4 lines
124 B
Plaintext
4 lines
124 B
Plaintext
[submodule "tools/ido-static-recomp"]
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path = tools/ido-static-recomp
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url = https://github.com/decompals/ido-static-recomp
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