* name some camera things
* yea there
* lots of audio
* match a func
* better
* x
* egg
* all but one func in audio.c nopw
* audio looks good for now
* Update audio.c
* correct taj thing
* fix warnings
* Update audiosfx.h
* Update README.md
* Update object_functions.c
* step 1
* stage 2
* stage 3
* Update particles.h
* stage 3
* Update particles.h
* Update particles.h
* gave preliminary names to things that have obvious looking properties
* rename camera strusct cars
* last minute changes
* rename draw commands
* Add macros for render mode tables
* rename
* Make them grouped entries
* fix some oopsies and name the draw tables
* funny flag
* name another flag
* comment render modes
* Update objects.c
* water
* Fix oopsie regarding viewports in tracks.c
* rename unknown_B7B30.c
surprised I hadn't done this earlier
* Fill some gaps I should've filled in yonks ago
* Try again with the assert rename
I should've known there was already a file called that lol
* Very minor cleanup of init_controllers after consulting JFG
* really rough starts to some funcs
* some labeling, and match thread0_Main
* Some documenting, and better match for a couple of memory funcs
* Add more official names for vars and funcs, as well as clean up some matches a little
* Force No Shadows on Surfaces
Force No Shadows on Surfaces
Committer: sixtyfour
On branch DKRsixtyfour
Changes to be committed:
modified: src/unknown_0255E0.h
* identify shadows and fix mislabelling from past-me (#380)
* Removed outdated comment
* split some funcs out of printf that aren't related
* Move funcs to particles that should belong there
* Some printf documenting
* Do some documenting on the debug font details
* Get func_800B63F4 in a good place for now
* Match func_800B63F4
* Match render_printf and do some more documenting
* Move some functions around into different files.
* Match func_800AA3EC
* Fix some warnings in func_800AA3EC
* Rename the thread 0 assert
* Migrate BSS from particles to thread0 and printf
* Find and split out a function in particles and do more documenting
* Rename sprintf and vsprintf stuff to match JFG
* Clean up the texAnimateTexture function, and document some more places.
* WIP build_tex_display_list and documenting
* Missing file check in
* Match memset
* build_tex_display_list update with macros
* MAssive cleanup of build_tex_display_list that brings the score down in a big way.
* Removed a massive amount of extra lines in build_tex_display_list
* Match texInitTextures
* Update README score
* Fix comment
* Rename some funcs
* Commit suggestions from Fazana
* Fix for last commit
---------
Co-authored-by: Turok64Nukem <Duke64Nukem@gmail.com>
Co-authored-by: Fazana <52551480+FazanaJ@users.noreply.github.com>
* WIP
* WIP
* WIP func_80078190
* Do some minor documenting and cleanup in sched.c
* Restart func_80078190 and check in the WIP
* Get func_80078190 back to something looking presentable
* WIP render_texture_rectangle_scaled
* Just about matched render_texture_rectangle_scaled
* Match render_texture_rectangle_scaled
* Minor documenting and cleanup
* Minor cleanup
* Cleanup
* Some documenting
* Match func_8006ECFC
* Move some function definitions
* Match func_8006EFDC
* Minor documentation updates
* NAme some functions, and do some documneting on fade transitons
---------
Co-authored-by: Ryan Myers <foldor@gmail.com>
* Minor code cleanup and documenting in audio.c
* Match to func_80002DF8 to _amDmaNew
* Match func_800042CC
* Match func_8000410C
* Match func_800041FC as _removeEvents, and rename thread4_main to __amMain while also getting it's code to closer resemble the example code
* Add missing file
* MAtch __clearAudioDMA
* Cleanup __clearAudioDMA to match our code style a little better
* Match __amHandleFrameMsg
* Rename audio microcode from unknown, and clean up some code styles and variables names
* WIP audioNewThread
* Update WIP for audioNewThread
* Close to matching audioNewThread
* Match amCreateAudioMgr
* Match __amDMA
* Add constants, and remove static functions from header
* Make funcitons static where the originals were
* Fix score.py
* Split audiomgr and audiosfx files
* WIP clean up of audiomgr.c
* Finalize split of audiomgr and audiosfx
* Use AMAudioMgr
* Move the deck chairs
* Clean up sfx header
* Cleanup
* Cleanup sfx file, and move asm files
* Update score
* Fix NON_EQUIVALENT
* Match _sndpVoiceHandler
* Update some types
* Update racer.c
* name two stack vars
* name few func
* match func_8002AD08
* bit of cleanup
* m
* stack related cleanup
* Update game.c
* changed my mind
* simplification
* more
* Update osCreatePiManager.c
* match func_8005E4C0
* label vehicle enums
* prelim
* match func_800B1130
* match func_8005F310
* prelim
* match func_8005C364
* rename and warning fix
* another wave of particle cleanup
* match func_8005E204
* fixed warnings
though it's just a plaster
* Update objects.c
* match func_8005D0D0
* macros
* some labels
* match func_8005D820
* reorganise boss headers
* stuff that I don't really feel like describing it's just lots of dumb stuff lol
* add collision.c
* one more
* some racer documentation
* fix blacklist bug in score.py
* more.
* nonequiv func_800314DC
* Update collision.c
* Update unknown_0255E0.h
* document two camera funcs
* Update racer.c
* quick fixes
* Update src/vehicle_tricky.c
Co-authored-by: David Benepe <benepe96@gmail.com>
* Update src/vehicle_smokey.c
Co-authored-by: David Benepe <benepe96@gmail.com>
* Update src/vehicle_misc.h
Co-authored-by: David Benepe <benepe96@gmail.com>
* Update src/particles.h
Co-authored-by: David Benepe <benepe96@gmail.com>
* Update src/vehicle_bluey.c
Co-authored-by: David Benepe <benepe96@gmail.com>
* requested changes
* Update vehicle_smokey.c
* oops missed one
* Update object_functions.c
* Update racer.c
Co-authored-by: David Benepe <benepe96@gmail.com>
* implicit errors
* good lord that was a lot
* Update csplayer.c
* Update game.c
* give names to the image segments
* Update csplayer.c
* whole bunch of nonmatching stuff
* rename a thing
* match func_8001BB68
* match func_8001A7D8 and document checkpoints
* match func_8000F648
* match func_800214E4
* Head.
* match func_8002342C
* nonmatching obj_loop_weaponballoon
* match func_8001709C
* match func_8003E694
* Update object_functions.c
* name a field
* match new_memory_pool
* we do a little labelling
* label function rendermode flags
* name interacted objects
* Update object_functions.c
* quick fixes
* Update unknown_05FF10.c
* alakazoom
* Update src/racer.c
Co-authored-by: David Benepe <benepe96@gmail.com>
* Update src/objects.c
Co-authored-by: David Benepe <benepe96@gmail.com>
* Update include/structs.h
Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com>
* oh this is necessary because recursive lol
Co-authored-by: David Benepe <benepe96@gmail.com>
Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com>
* Squashed commit of the following:
commit 3ab4716110
Author: Fazana <52551480+FazanaJ@users.noreply.github.com>
Date: Mon May 23 23:11:46 2022 +0100
Mostly misc labelling, but also weather too (#232)
* bit more labelling
* identify some weather stuff
* Update sound_ids.h
* yum
* more random identification
* last weather stuff for now
* Update README.md
* Update README.md
* Fix non equivalent
* I found the 60fps button
* match func_80052B64
* match racer_attack_handler
* match func_80048C7C
* buncha function declaring
* e
* tweak
* match func_8004DE38
oh man oh man
* Small bit of labelling
* Merge remote-tracking branch 'upstream/master' into the-many-against-the-few
* Update README.md
* Fix monumentally poor bout of misinformation in the readme
we wouldn't want to mislead the readers, would we?
* github please
* Update README.md
* requested changes
kinda funny because I knew this struct existed, and knew it was used for this, but never made the connection lol
* Update objects.c
* match racer_enter_door
A nice easy one after the pure hellscape of the last few days :)
* names
* renames
* match func_8005250C
* heehee
* Update racer.c
* identify some misc asset calls
* identify some surface types
* match func_8005492C
* Delete func_8005492C.s
* match func_80052D7C
* move some enums
* label all existing misc asset calls
granted I know what almost none of them are lmao, buut will make things slightly easier in the long run
* Update README.md
* requested changes
pain
* Update README.md
* just a bit of labelling
* labbel
* more
* Update structs.h
* file select
* file struct
* Update menu.c
* multiplayer box
* texture naming
* realised why there's 3 indices lol
* rounding
* Update menu.c
* identify textures
* pain
* fix non equiv
* Update src/menu.c
Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com>
* Update src/unknown_078050.c
Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com>
* Update src/menu.c
Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com>
* more texture identification
* character select bytes
actually hate this so much
* Update menu.c
* I aged about 50 years doing this
* character select data
* fix conflicts
* match func_8007A98C
* fix video.c warnings
* rename func
* more video.c labels
* Update video.c
* blacklist windows script files
Mostly a me thing, so I can have some scripts in the root directory without them getting in the way. Since the repo operates exclusively on Linux, this shouldn't have any consequense
* fix build warnings in unknown_078050.c
* More.
* Update sched.c
* object name enum
* match gParticlePtrList_flush
* Update objects.c
* match func_8000E2B4
* Update .gitignore
* object ID enum
* match func_8000B290
* main game loop (and friends)
* Update racer.c
* match render_textured_rectangle
* match various funcs
* fix non equiv
* requested changes
Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com>
* Match func_80097D10 and near match func_80097918
* Rename some funcs
* Decompiled 4 functions in unknown_078050
* Renamed decompiled functions.
* Cleaned up a partial match
* Match menu_file_select_loop
* Match func_8008D5F8
* Match func_8008D8BC
* Match func_8008C168
* Match func_8008C698
* Minor updates
* Near match func_80081F4C
* MAtch func_80081F4C
* Apply some constants for half screen width
* Minor code cleanup and warning fixes
* Match menu_game_select_init
* Use constants
* Fix issue from last merge
* Update progress in README
Co-authored-by: David Benepe <benepe96@gmail.com>
Co-authored-by: Ryan Myers <foldor@gmail.com>
* Squashed commit of the following:
commit 3ab4716110
Author: Fazana <52551480+FazanaJ@users.noreply.github.com>
Date: Mon May 23 23:11:46 2022 +0100
Mostly misc labelling, but also weather too (#232)
* bit more labelling
* identify some weather stuff
* Update sound_ids.h
* yum
* more random identification
* last weather stuff for now
* Update README.md
* Update README.md
* Fix non equivalent
* I found the 60fps button
* match func_80052B64
* match racer_attack_handler
* match func_80048C7C
* buncha function declaring
* e
* tweak
* match func_8004DE38
oh man oh man
* Small bit of labelling
* Merge remote-tracking branch 'upstream/master' into the-many-against-the-few
* Update README.md
* Fix monumentally poor bout of misinformation in the readme
we wouldn't want to mislead the readers, would we?
* github please
* Update README.md
* requested changes
kinda funny because I knew this struct existed, and knew it was used for this, but never made the connection lol
* Update objects.c
* match racer_enter_door
A nice easy one after the pure hellscape of the last few days :)
* names
* renames
* match func_8005250C
* heehee
* Update racer.c
* identify some misc asset calls
* identify some surface types
* match func_8005492C
* Delete func_8005492C.s
* match func_80052D7C
* move some enums
* label all existing misc asset calls
granted I know what almost none of them are lmao, buut will make things slightly easier in the long run
* Update README.md
* requested changes
pain
* Update README.md
* just a bit of labelling
* Fix alSynAllocFX
* Match alCSPNew and __CSPVoiceHandler, which had slight differences from libreultra
* WIP __CSPHandleMIDIMsg
* Match alFxPull
* Match func_8006492C and func_8006493C
* Match alFxParamHdl
* Match _loadOutputBuffer:
* Match _doModFunc and with it finish reverb.c
* Match alSynNew and finish synthesizer.c
* Match some unknown funcs cleaner
* Clean up func_80063BA0
* Clean up func_80063A90
* Fix warning
* Add missing header files from previous commits
* Match alBnkfNew.c
* Match alCSPGetState
* Match several more audio lib funcs
* Match alSynDelete, and alSynSetFXMix
* Properly move __osRcpImTable data into osSetIntMask and our of alSynSetPriority
* Kind of match alSynSetPriority, and match alSynSetVol
* Delcare functions as static again to fix the score script regex
* Seperate some al files out like they seem to be in ultralib
* Match event.c
* Match synallocvoice.c
* Match some more audio funcs
* More audio matches
* Yaya more audio, I know
* Couple more matched files
* Match filter.c
* Match resample.c
* Match load.c
* Get env.c closer to a real match
* Fix some code related to an assert in env.c
* Match env.c, which has many differences from later public versions
* Finish matching audio library code
* Deleted unnecessary asm files, and made tweaks to al files to fix score script
* Fix codebreaking formatting error ;)
* Update include/PR/libaudio.h
Co-authored-by: AntonioCastelli <aatcastelli@gmail.com>
* Update include/audio_internal.h
Co-authored-by: AntonioCastelli <aatcastelli@gmail.com>
* Renamed sl.c.c to fix that, and renamed NOPSNEEDED to make it more clear it's not to be used.
Co-authored-by: AntonioCastelli <aatcastelli@gmail.com>
* Ignore IDO warnings with styles we don't follow
* Fix multiple warnings in game_ui.c
* Define an Object_XYZ struct
* Replaced values in Object for Object_XYZ
* Documenting some values
* Update XYZ to ObjectTransform
* Match render_borders_for_multiplayer and convert #if 1 and #if 0 to #ifdef NON_EQUIVALENT
* Try using more libultra code for the gDPSetFillColor values
* Fix some broken NON_EQUIVALENT code
* Fix a couple of minor warnings in unknown_078050
* More warnings
* Match thread1_main, and clean up all warnings in main.c
* Matched main.c
* Document and cleanup some code in thread0_epc.c
* Fix all warnings in unknown_0255E0.c
* Document unknown_078050.c stuff
* Fix warnings in asset_loading.c
* Fix font warnings
* Fix minor memory.c warnings
* Fix warnings in camera.c
* Fix many more warnings in game.c
* racer.c warning fixes
* Match func_80008140
* func_800092A8 is close, but not quite matching
* Reconfigured unk80120AC0 to be ObjectSegment and have Object match it. Maybe it should be merged in?
* Make changes to get NON_EQUIVALENT building.
* Nearly match func_800092A8
* Get func_800092A8 REALLY close, and update the submodule to point to the newer location
* Matched func_800092A8 thanks to Synray
* Not sure why the commit value changed, but this is the latest
* Fix makefile for updated recomp project builds
* Match update_controller_sticks
* Do some documenting
* Implement suggestions from PR, and add ObjectSegment into Object struct
* Match two more funcs
* An if(0){} seems more appropriate after second thought
* Add size to ObjectSegment
* Update include/structs.h
Co-authored-by: AntonioCastelli <aatcastelli@gmail.com>
Co-authored-by: Ryan Myers <foldor@gmail.com>
Co-authored-by: AntonioCastelli <aatcastelli@gmail.com>