* part one of wave pain
* 2
* littel bit more
* m
* h
* l
* aagghh
* yeah
* :)
* bruh
* b
* m
* faith
* z
* b
* rename batch flags
* Update waves.c
* fix conflicts
* Assets Revision 0.5.1, finish up OBJ support
* Made wrap the default texture wrap mode. Clamping can be done through a .json file
* fixed out_of_range issue with getting multiple textures.
* Fixed issue with thwomp test model.
* Removed unused problematic code from fileHelper
* Why did I add an error here? That was dumb.
* Updated json lib to latest version to fix issue on mac.
* Some amount of documenting in printf.c
* Formatter, and do some mild cleanup and documentation in menu.c
* Fix gSaveMenuObjectIndices
* Use ObjectTransform in MenuAsset as it's what's being passed to cam_push_model_mtx
* Fix warnings and format
* Cleanup some objects.c code and it's usage of casting.
* Add Object to Object_64
* Much better score for func_8000B750
* Match func_8000B750
* Update score
* Do some naming
* Sorry one more better documenting!
* Saving files before attempting to integrate custom crash screen
* Put code under DkrAssetsTool namespace
* More progress
* Lots of work done.
* Forgot to revert back to v77 in the makefile
* Included cstdint in bytes_view.hpp
* Hopefully fixed issue with CEnum::tostring(), removed asset_enums from tracking, and modified gitignore to allow obj files from the mods folder
* .mtl file and the textures should now check if the path is absolute or relative.
* Fixed compile_all.sh
* Doing a thing that is technically not valid.
* Removed 'make assets', now assets are built in the normal 'make' setting.
* Convert Asset20 to Object_Boost and convert unk80068514_arg4 to Sprite
* clean up some SoundHandle warnings
* Fix many warnings
* Rename racer_sound_init
* Fix last warning and format