* Score and formatting
* Fix UB for func_80026070, and get func_80026430 to NON_EQ
* func_80026430 near match
* documenting
* Single diff for func_80026430
* Match func_80026430
* Update score and merge master
* Rework func_80026430 to have an AVOID_UB.
* Run formatter
* Small documenting task
* Fix some formatting
* Fix size of sCorruptDataMenuText
* Update requirements and subrepos to make sure we stay up to date
* Do some JP font work
* Small naming of things for jp font stuff
* Small cleanup and documenting of debug_render_audio_effects
* Match audioline_reverb
* formatting
* 100 funcs remaining
* Match JP pakmenu_render
* match func_8001CC48
* match decrypt_magic_codes
* comment
* update score
* update score once again
* match func_80014814
* run formatter
* rename function
* Match audioline_reverb_create
* Update score and run formatter
* Update audioline_distance to be more explicit
* Fix ifdef name
* Get build_tex_display_list to NON_MATCHING, with some documentation
* Match build_tex_display_list!
* Update score
* Woops, extra line break
* Add some of the names to the math_util.c file itself.
* Match func_80004520
* Update score
* Do a little work to determine potential issues for assets in the future.
* Format and fix warnings
* Test move the bss to a new file.
* Add missing line end in new bss file
* Properly migrate the audio_spatial bss
* Properly migrate the audio_spatial bss for all versions
* Fix more bss stuff and rematch the other funcs
* formatter
* MAke func_80009968 NON_MATCHING again
* Fix some AVOID_UB stuff, and some small documenting.
* Fix m2ctx.py and add NON_EQUIV func_80045C48
* Minor issue cleanups
* Clean up audioline_ambient_create match
* Match func_80008040 as audioline_init, fix the generate ctx script, and some small warning stuff.
* Minor work on func_80008174 so it can be NON_EQUIVALENT again
* redefine asm abs
* Hackishly fix the ctx file when generated.
* Use some more constants and got rid of some start: auto stuff which is not recommended in splat anymore for BSS
* Do some documenting, and slightly better matches using JFG source.
* Formatting
* Clean up some more audio stuff
* Further cleanup and naming of things
* got overzealous with the alignments
* small knowledge improvement on models
* true
* add enum size entries for easy ref
* bgload names I forgot to merge in
* transition memes
* absinthe
* brug
* anguish
* hell
* getting there
* misery
* Update README.md
* Update include/structs.h
Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com>
* format moment
* Delete object_animate.s
* Update obj_animate.s
* remembered to rename this
---------
Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com>