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https://github.com/izzy2lost/Diddy-Kong-Racing.git
synced 2026-06-19 01:16:26 -07:00
refine func_800494E0
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+7
-1
@@ -566,6 +566,8 @@ void update_camera_hovercraft(f32 updateRate, Object *obj, Object_Racer *racer)
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}
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}
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// something to do with the boats; this function only fires on boats and it does so when the player's boat is accelerating?
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// it returns the velocity, so maybe so
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f32 func_800494E0(Object* obj1, Object_Racer* racer, f32 *pos, s8 arg3, s32 updateRate, s32 arg5, f32 arg6) {
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Matrix mtx;
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f32 velocity;
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@@ -573,13 +575,16 @@ f32 func_800494E0(Object* obj1, Object_Racer* racer, f32 *pos, s8 arg3, s32 upda
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s32 v1;
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f32 delta;
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//render_printf("func_800494E0(%08X,%08X,%08X...)\n",obj1, racer, pos);
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//render_printf("(...%d,%d,%d,%f)\n", arg3, updateRate, arg5, arg6);
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delta = updateRate;
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if (arg3 == 14) {
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velocity = racer->velocity;
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if (velocity < 0.0f) {
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velocity = -velocity;
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}
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velocity = 1.0 - (velocity * 0.16666666666666666);
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velocity = 1.0 - (velocity * (1.0/6.0));
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if (velocity < 0.0f) {
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velocity = 0.0f;
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}
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@@ -609,6 +614,7 @@ f32 func_800494E0(Object* obj1, Object_Racer* racer, f32 *pos, s8 arg3, s32 upda
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angle = angle > 0x8000 ? angle - 0xffff : angle;
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angle = angle < -0x8000 ? angle + 0xffff : angle;
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obj1->segment.trans.x_rotation += (angle * updateRate) >> 4;
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//render_printf("func_800494E0 returned %f.\n", velocity);
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return velocity;
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}
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